Raised This Month: $305 Target: $400
 76%   Almost there!

Showing results 1 to 25 of 240
Search took 0.01 seconds.
Search: Posts Made By: 11922911
Forum: Off-Topic 12-27-2019, 02:57
Replies: 7
Views: 2,322
Posted By 11922911
I made something funny in CS

This is my funny video:)
https://youtu.be/PdtONhdXav4
Forum: Module Coding 11-03-2018, 17:10
Replies: 1
Views: 1,067
Posted By 11922911
[AMTL] Is there any way to clone a ke::Vector?

i have the following code:

ke::Vector<int> a, b;
b.append(1);
a = b;


but it doesn't compile in Visual Studio 2015...

i was using the amxmodx sdk from here...
Forum: General 05-28-2017, 00:42
Replies: 4
Views: 1,416
Posted By 11922911
How to en/disable amxx module in specific map?

For some reason I need to disable a module for a map... and enable again for other maps
But how to do it?
Forum: Scripting Help 04-01-2017, 12:13
Replies: 0
Views: 391
Posted By 11922911
[Orpheu] On PM_Duck get ppmove address and crash

The following code crash my server.
public plugin_init()
{
OrpheuRegisterHook(OrpheuGetFunction("PM_Duck"), "OnPM_Duck");
}

public OnPM_Duck()
{
new OrpheuStruct:ppmove = get_ppmove();
Forum: Scripting Help 07-03-2016, 02:48
Replies: 2
Views: 333
Posted By 11922911
Can you register_event with SVC_ messages?

Can you register_event with SVC_ messages like register_message does?
Forum: Off-Topic 06-09-2016, 01:40
Replies: 4
Views: 1,178
Posted By 11922911
Re: Some small AMXX projects

https://www.youtube.com/watch?v=4zfeClENMWg
Forum: Off-Topic 06-09-2016, 01:36
Replies: 4
Views: 1,178
Posted By 11922911
Re: Some small AMXX projects

And
https://www.youtube.com/watch?v=RUdeLyfFZXc
Forum: Off-Topic 06-09-2016, 01:21
Replies: 4
Views: 1,178
Posted By 11922911
Some small AMXX projects

https://www.youtube.com/watch?v=O2rxCbAunP8

I should write it in module not plugin. :lol:
Forum: Scripting Help 06-07-2016, 06:40
Replies: 1
Views: 329
Posted By 11922911
How to make IGNORE_MONSTERS ignores "info_target"?

I tried to set FL_MONSTER flag, but no luck.
Forum: Scripting Help 05-13-2016, 21:53
Replies: 13
Views: 3,720
Posted By 11922911
Re: Remove Dropped Weapons

Remove dropped weapon on SetModel() post, since your custom weapon has already blocked this function, so it won't remove that.

On SetModel() post check entity classname is "weaponbox" then set...
Forum: Scripting Help 05-12-2016, 06:11
Replies: 2
Views: 692
Posted By 11922911
Question about TraceHull

I know what is TraceLine, it uses a line to do the trace.
But what about TraceHull? Can someone explain what is TraceHull?

As far as I know it's same to TraceLine but it uses a box to trace? Is...
Forum: Scripting Help 05-08-2016, 09:17
Replies: 4
Views: 625
Posted By 11922911
Re: Is it ok to declare static variable inside a loop?

That's good to know. Thanks.:twisted:
Forum: Scripting Help 05-08-2016, 04:43
Replies: 4
Views: 625
Posted By 11922911
Forum: Scripting Help 05-07-2016, 23:49
Replies: 4
Views: 625
Posted By 11922911
Is it ok to declare static variable inside a loop?

For example:

new maxClients = get_maxplayers()
for (new i = 1; i <= maxClients; i++)
{
if (!is_user_connected(i))
continue;

static name[32];
get_user_name(i, name, charsmax(name));
Forum: Unapproved/Old Plugins 05-05-2016, 01:56
Replies: 3
Views: 1,126
Posted By 11922911
Re: [CS] Chat Blocker

The menu is for everyone to block other one chat personally. not admin specified.
If you know the plugin that already exists, do you mind post the link?
Forum: Unapproved/Old Plugins 04-30-2016, 08:52
Replies: 3
Views: 1,126
Posted By 11922911
[CS] Chat Blocker

I made a useless plugin, it shows a menu let player choose to block someone chat personally. (Not admin specified)
This plugin tested with 2 players, no bug found for now.

Client Commands:

...
Forum: Unapproved/Old Plugins 04-30-2016, 02:31
Replies: 10
Views: 2,987
Posted By 11922911
Re: CS Chat (Percent) Fix

In new CS percent character still not display correctly when you type two or more % in a row (like %% or %x), it will cut down all % before the last character.
But with my plugin it displays without...
Forum: Scripting Help 04-30-2016, 00:50
Replies: 1
Views: 252
Posted By 11922911
Is it possible to change the ammo type of the weapon?

Can anyone provide a method? Thanks!
Forum: Scripting Help 04-29-2016, 04:12
Replies: 5
Views: 575
Posted By 11922911
Re: How to change default clip ammos for the weapon

RegisterHam(Ham_Spawn, WEAPON_CLASS, "OnWeaponSpawn_Post", 1);
Forum: Scripting Help 04-28-2016, 09:55
Replies: 5
Views: 575
Posted By 11922911
Re: How to change default clip ammos for the weapon

I found the answer,

public OnWeaponSpawn_Post(ent)
{
set_ent_data(ent, "CBasePlayerWeapon", "m_iDefaultAmmo", WEAPON_DEFAULT_GIVE);
}
Forum: Scripting Help 04-28-2016, 01:35
Replies: 5
Views: 575
Posted By 11922911
Re: How to change default clip ammos for the weapon

Another question, is it possible to change the ammo type of the weapon?
Forum: Scripting Help 04-28-2016, 00:53
Replies: 5
Views: 575
Posted By 11922911
How to change default clip ammos for the weapon

How to change the default clip ammo when you give the weapon to player for the first time?
Forum: Scripting Help 04-23-2016, 06:51
Replies: 3
Views: 524
Posted By 11922911
Re: Orpheu signture EntSelectSpawnPoint()

Another question, can OrpheuCall() return original value for from the function that called? Thanks.
Forum: Code Snippets/Tutorials 04-22-2016, 23:42
Replies: 36
Views: 29,062
Posted By 11922911
Re: [TUT] Plugin API

I tried this

forward test(&arg);

public test(&arg)
{
arg = 369;
}

But it doesn't seems to work.
Forum: Scripting Help 04-22-2016, 23:36
Replies: 3
Views: 524
Posted By 11922911
Re: Orpheu signture EntSelectSpawnPoint()

Another question, can OrpheuCall() return value for the function? Thanks.
Showing results 1 to 25 of 240

 
Forum Jump

All times are GMT -4. The time now is 22:16.


Powered by vBulletin®
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Theme made by Freecode