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Search: Posts Made By: ururu
Forum: Plugins 09-24-2021, 05:31
Replies: 257
Views: 62,004
Posted By ururu
Re: [L4D1 & L4D2] Map changer with rating system

for reference, the environment is as follows:
* Server is Linux
* SourceMod Version: 1.11.0.6746
Forum: Plugins 09-24-2021, 05:29
Replies: 257
Views: 62,004
Posted By ururu
Re: [L4D1 & L4D2] Map changer with rating system

This is a video to check the operation: https://streamable.com/mhh4d4

I checked with only the default Plugin and MapChanger loaded.
It does not recover when i move to finale with "!maps", but it...
Forum: Plugins 09-24-2021, 00:51
Replies: 257
Views: 62,004
Posted By ururu
Re: [L4D1 & L4D2] Map changer with rating system

just quick share, I used "!maps" to move to the second chapter or finale of one map and started the round, and no one was able to revive when survivors was wiped out.
I saw this when I played alone...
Forum: Plugins 09-23-2021, 09:41
Replies: 11
Views: 5,976
Posted By ururu
Re: [L4D1/L4D2]noteam_nudging

i've been looking for a plugin like this for a long time. nice work! thanks Lux :3
Forum: Plugins 09-23-2021, 07:58
Replies: 436
Views: 379,890
Posted By ururu
Re: [L4D(2)] MultiSlots

i missed that cvar about your latest update, thank you!!
Forum: Plugins 09-23-2021, 05:13
Replies: 436
Views: 379,890
Posted By ururu
Re: [L4D(2)] MultiSlots

there are only 3 bots at the start(and me, so 4players even if i set max_survivors = 10).
is this behavior the default?
i wish i could control the number of bots spawned at the start. (as i posted...
Forum: Plugins 09-20-2021, 12:29
Replies: 257
Views: 62,004
Posted By ururu
Re: [L4D1 & L4D2] Map changer with rating system

Psyk0tik said.

when a player chats with rtv, the plugin counts the number of rtvs, and when the number of people speaking reaches the set number, the plugin immediately creates the next map...
Forum: Plugins 09-20-2021, 06:26
Replies: 257
Views: 62,004
Posted By ururu
Re: [L4D1 & L4D2] Map changer with rating system

I'm assuming something like this:

After the finale starts (or somewhere in play?), The plugin randomly selects multiple maps to be used in the current game mode. (For example, select 4-5 maps from...
Forum: Plugins 09-20-2021, 04:58
Replies: 257
Views: 62,004
Posted By ururu
Re: [L4D1 & L4D2] Map changer with rating system

is it possible to create a feature that randomly selects some maps to be used in the current mode after the finale starts and automatically creates a vote as the next map?
in addition, i want the...
Forum: Plugins 05-07-2021, 06:21
Replies: 436
Views: 379,890
Posted By ururu
Re: [L4D(2)] MultiSlots

is there a bug that can only exist up to 4 bots and players when used with this multitank, and last_boss_extended plugin?
in my server environment, the 5th and subsequent bots have been kicked.
...
Forum: Plugin/Gameplay Ideas and Requests 04-29-2021, 06:42
Replies: 6
Views: 3,875
Posted By ururu
Forum: Plugins 12-09-2020, 23:07
Replies: 436
Views: 379,890
Posted By ururu
Re: [L4D(2)] MultiSlots

This is the latest multislots with my additional code merged
You can control the number of bots at the start of the round by specifying "l4d_default_num_of_survivors" in the config. (As know, it's...
Forum: Plugins 12-06-2020, 23:29
Replies: 436
Views: 379,890
Posted By ururu
Re: [L4D(2)] MultiSlots

I'm not sure if this is what you want, but I've added code to control the number of bots at the start of the round on my server.(this feature is really just what I wanted :3)
for example, when set...
Forum: Plugin/Gameplay Ideas and Requests 12-06-2020, 22:43
Replies: 6
Views: 3,875
Posted By ururu
Re: [L4D2] Fix for Medkit Density

I found the problematic code about the problem that Medkit is generated indefinitely after Round Failed and the server lags.

look this code,


public evtItemPickup(Handle:event, const...
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