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Posts Made By:
ururu
Forum:
Plugins
09-24-2021, 05:31
Replies:
257
[L4D1 & L4D2] Map changer with rating system
Views:
62,004
Posted By
ururu
Re: [L4D1 & L4D2] Map changer with rating system
for reference, the environment is as follows:
* Server is Linux
* SourceMod Version: 1.11.0.6746
Forum:
Plugins
09-24-2021, 05:29
Replies:
257
[L4D1 & L4D2] Map changer with rating system
Views:
62,004
Posted By
ururu
Re: [L4D1 & L4D2] Map changer with rating system
This is a video to check the operation: https://streamable.com/mhh4d4
I checked with only the default Plugin and MapChanger loaded.
It does not recover when i move to finale with "!maps", but it...
Forum:
Plugins
09-24-2021, 00:51
Replies:
257
[L4D1 & L4D2] Map changer with rating system
Views:
62,004
Posted By
ururu
Re: [L4D1 & L4D2] Map changer with rating system
just quick share, I used "!maps" to move to the second chapter or finale of one map and started the round, and no one was able to revive when survivors was wiped out.
I saw this when I played alone...
Forum:
Plugins
09-23-2021, 09:41
Replies:
11
[L4D1/L4D2]noteam_nudging
Views:
5,976
Posted By
ururu
Re: [L4D1/L4D2]noteam_nudging
i've been looking for a plugin like this for a long time. nice work! thanks Lux :3
Forum:
Plugins
09-23-2021, 07:58
Replies:
436
[L4D(2)] MultiSlots
Views:
379,890
Posted By
ururu
Re: [L4D(2)] MultiSlots
i missed that cvar about your latest update, thank you!!
Forum:
Plugins
09-23-2021, 05:13
Replies:
436
[L4D(2)] MultiSlots
Views:
379,890
Posted By
ururu
Re: [L4D(2)] MultiSlots
there are only 3 bots at the start(and me, so 4players even if i set max_survivors = 10).
is this behavior the default?
i wish i could control the number of bots spawned at the start. (as i posted...
Forum:
Plugins
09-20-2021, 12:29
Replies:
257
[L4D1 & L4D2] Map changer with rating system
Views:
62,004
Posted By
ururu
Re: [L4D1 & L4D2] Map changer with rating system
Psyk0tik said.
when a player chats with rtv, the plugin counts the number of rtvs, and when the number of people speaking reaches the set number, the plugin immediately creates the next map...
Forum:
Plugins
09-20-2021, 06:26
Replies:
257
[L4D1 & L4D2] Map changer with rating system
Views:
62,004
Posted By
ururu
Re: [L4D1 & L4D2] Map changer with rating system
I'm assuming something like this:
After the finale starts (or somewhere in play?), The plugin randomly selects multiple maps to be used in the current game mode. (For example, select 4-5 maps from...
Forum:
Plugins
09-20-2021, 04:58
Replies:
257
[L4D1 & L4D2] Map changer with rating system
Views:
62,004
Posted By
ururu
Re: [L4D1 & L4D2] Map changer with rating system
is it possible to create a feature that randomly selects some maps to be used in the current mode after the finale starts and automatically creates a vote as the next map?
in addition, i want the...
Forum:
Plugins
05-07-2021, 06:21
Replies:
436
[L4D(2)] MultiSlots
Views:
379,890
Posted By
ururu
Re: [L4D(2)] MultiSlots
is there a bug that can only exist up to 4 bots and players when used with this multitank, and last_boss_extended plugin?
in my server environment, the 5th and subsequent bots have been kicked.
...
Forum:
Plugin/Gameplay Ideas and Requests
04-29-2021, 06:42
Replies:
6
[L4D2] Fix for Medkit Density
Views:
3,875
Posted By
ururu
Re: [L4D2] Fix for Medkit Density
my version
Forum:
Plugins
12-09-2020, 23:07
Replies:
436
[L4D(2)] MultiSlots
Views:
379,890
Posted By
ururu
Re: [L4D(2)] MultiSlots
This is the latest multislots with my additional code merged
You can control the number of bots at the start of the round by specifying "l4d_default_num_of_survivors" in the config. (As know, it's...
Forum:
Plugins
12-06-2020, 23:29
Replies:
436
[L4D(2)] MultiSlots
Views:
379,890
Posted By
ururu
Re: [L4D(2)] MultiSlots
I'm not sure if this is what you want, but I've added code to control the number of bots at the start of the round on my server.(this feature is really just what I wanted :3)
for example, when set...
Forum:
Plugin/Gameplay Ideas and Requests
12-06-2020, 22:43
Replies:
6
[L4D2] Fix for Medkit Density
Views:
3,875
Posted By
ururu
Re: [L4D2] Fix for Medkit Density
I found the problematic code about the problem that Medkit is generated indefinitely after Round Failed and the server lags.
look this code,
public evtItemPickup(Handle:event, const...
Showing results 1 to 14 of 14
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