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Search: Posts Made By: CVarsMaster
Forum: Scripting Help 01-25-2013, 23:03
Replies: 1
Views: 795
Posted By CVarsMaster
Issue with CHEGrenade::SecondaryAttack

On windows this works rights, pressing the right click I can execute the related function, but on linux it just works 1 time and after that I ALSO can't throw a nade, but on windows it works like a...
Forum: Scripting Help 05-06-2012, 22:05
Replies: 12
Views: 2,874
Posted By CVarsMaster
Re: number of huds at the same time

void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms,
const char *pMessage)
{
if ( !pEntity )
return;

MESSAGE_BEGIN( MSG_ONE, SVC_TEMPENTITY, NULL,...
Forum: Scripting Help 05-06-2012, 03:43
Replies: 12
Views: 2,874
Posted By CVarsMaster
Re: number of huds at the same time

Do you know that "Hudmessages" are created by the client? Start thinking that you can't modify client messages :)
Forum: Scripting Help 05-04-2012, 15:32
Replies: 29
Views: 5,238
Posted By CVarsMaster
Re: is_user_spectate

Note: when player's deadflag is DEAD_DYING (when dying lol) his observator mode will be OBS_ROAMING (free look)
Forum: Scripting Help 05-03-2012, 19:15
Replies: 29
Views: 5,238
Posted By CVarsMaster
Re: is_user_spectate

// Observator modes
enum
{
OBS_NONE = 0,
OBS_CHASE_LOCKED,
OBS_CHASE_FREE,
OBS_ROAMING, // free look
OBS_IN_EYE, // first person view
OBS_MAP_FREE,
OBS_MAP_CHASE,
Forum: Code Snippets/Tutorials 04-29-2012, 12:04
Replies: 193
Views: 223,282
Posted By CVarsMaster
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

What's the difference between InOpen and StartSolid values from traceline function? I mean, StartSolid detects if starts on a solid object (brush) and InOpen detects if starts on a entity?
Forum: Scripting Help 04-28-2012, 21:49
Replies: 4
Views: 1,399
Posted By CVarsMaster
Re: How can i convert this code to engine ?

What it means these traceresult's values?
Forum: Approved Plugins 03-28-2009, 00:12
Replies: 780
Views: 837,451
Posted By CVarsMaster
Re: Weapon Model Replacement

Tested and 0 bugs

GJ GHW, nice plugin
Forum: GunGame 03-28-2009, 00:08
Replies: 87
Views: 66,559
Posted By CVarsMaster
Re: GunGame AMXX 2.12

i love gungame!

really funny!

gj avalanche.
Forum: Zombie Plague Mod 03-28-2009, 00:06
Replies: 15
Views: 4,817
Posted By CVarsMaster
Re: Skins For Most Guns (css to cs)

A like that guns

+karma, good job
Forum: Unapproved/Old Heroes 03-28-2009, 00:04
Replies: 33
Views: 54,593
Posted By CVarsMaster
Re: Hero: Santa Claus

Don't use the web compiler.
Forum: Zombie Plague Mod 03-28-2009, 00:04
Replies: 21
Views: 35,680
Posted By CVarsMaster
Re: [ZP] Extra item: Radar Scanner

Yeahh... this plugin is very good, a like that
Forum: Approved Plugins 03-28-2009, 00:02
Replies: 31
Views: 79,057
Posted By CVarsMaster
Forum: Trash 03-26-2009, 21:45
Replies: 155
Views: 196,516
Posted By CVarsMaster
Forum: Off-Topic 03-26-2009, 21:45
Replies: 2,786
Views: 612,646
Posted By CVarsMaster
Re: Funniest Posts

Jaja nice!
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