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Search: Posts Made By: sodafr
Forum: Plugins 07-10-2012, 08:41
Replies: 8
Views: 10,708
Posted By sodafr
Re: [Any] Knock Back

Hello,
just got the source file and compiled it without trouble.
smx is now into the plugin folder, I restart the server and... plugin seems to be loaded fine but .. is diabled by default....
Forum: Snippets and Tutorials 03-20-2012, 11:46
Replies: 13
Views: 13,345
Posted By sodafr
Re: [INC]StockLib!!!!!! updated at 2010/4/17(yy/mm/dd)

Hello, I tried to use sendHudMsg without success
I have copied clientschema.res (from Counter-Strike Source Shared.gcf) to cstrike/materials/resources and had a look... but... nothing. I tried this...
Forum: Plugins 03-13-2012, 22:16
Replies: 643
Views: 397,153
Posted By sodafr
Re: Map Decals

try this file :
Forum: Unapproved Plugins 04-01-2009, 03:01
Replies: 164
Views: 225,631
Posted By sodafr
Re: Admin Cheats

for me, this plugin doesnt work anymore with sourcemod 1.2 but it does with sourcemod 1.1

bug report already done since 2009-03-28 (no news till today)

Edit: bug fixed. It works with...
Forum: News 03-06-2009, 07:15
Replies: 53
Views: 37,615
Posted By sodafr
Re: SourceMod 1.2 Released

Hi,

I have found something wrong with SetEntityHealth :
[SM]Native "ThrowError" reported: SetEntityHealth not supported by this modand I am running CSS server..
I found a problem in...
Forum: Scripting 02-21-2009, 04:02
Replies: 2
Views: 1,797
Posted By sodafr
Re: activating a func_button

Many thx :) I will tuck you in for a year :)


For people who are looking the good command line :
AcceptEntityInput(CurEnt, "Press", -1, -1)
Forum: Scripting 02-20-2009, 18:37
Replies: 2
Views: 1,797
Posted By sodafr
activating a func_button

I am looking to activate a func_button from a sourcemod script.

I know this part of code is ugly :

// Opening Jail command

#pragma semicolon 1

#include <sourcemod>
#include <sdktools>
Forum: Extensions 06-14-2008, 18:32
Replies: 170
Views: 135,457
Posted By sodafr
Re: [EXTENSION] Hooker

http://forums.alliedmods.net/showpost.php?p=637043&postcount=89
Forum: Extensions 06-10-2008, 19:30
Replies: 170
Views: 135,457
Posted By sodafr
Re: [EXTENSION] Hooker

Hi
Hooker extension crashes the server with map surf_ag_texture_final

L 06/11/2008 - 01:24:10: -------- Mapchange to surf_ag_texture_final --------
Executing dedicated server config file...
Forum: Extensions 06-09-2008, 20:08
Replies: 388
Views: 195,100
Posted By sodafr
Re: [EXTENSION] Dukehacks (CSS)

Since I installed this great extension my server crash...
I have located the problem (my personal country filter modification) and here is the little piece of code who is guilty


#pragma...
Forum: Plugins 06-08-2008, 10:19
Replies: 164
Views: 165,846
Posted By sodafr
Re: Dissolve (player ragdolls)

ragdolls removal in cssdm (by Bail) is managed by the cssdm extension cssdm.ext.{dll,so}

Maybe Bailopan will rewrite this part of code... who knows ? :)
Forum: Plugins 05-27-2008, 20:27
Replies: 90
Views: 78,960
Posted By sodafr
Re: country filter (working again)

Sorry, I dont understand anything
there is no translation available with this plugin. Have a look in these variable :
- cf_connect_msg
- cf_reject_msg
remove all accents or be sure to tpe in...
Forum: Plugins 05-27-2008, 11:13
Replies: 90
Views: 78,960
Posted By sodafr
Re: country filter (working again)

Local IP addresses (10.0.0.0/8 , 192.168.1.0/24, ...) are not checked by GeoIP.
Public IP addresses are.

ps : il me semble que tu es FR donc n'hésite pas si le problème persiste de me contacter...
Forum: Plugins 03-21-2008, 12:50
Replies: 90
Views: 78,960
Posted By sodafr
Re: country filter (working again)

you have to put configuration lines in server.cfg
cf_mode 1 (or 2)
cf_country "AA AB AC AD"
...
Forum: Scripting 03-16-2008, 11:34
Replies: 17
Views: 6,132
Posted By sodafr
Re: No Deathcam

I am not sure that it is what you need but... maybe :
mp_forcecamera 1
Forum: Scripting 03-13-2008, 19:52
Replies: 16
Views: 5,700
Posted By sodafr
Re: teleport zone/teleporter

trigger_teleport is nothing else but a netprop.
But, I tried for many hours to add some teleport entities to some maps without success.
The origin dot is not a zone (an area) and won't be usefull...
Forum: Scripting 03-12-2008, 13:58
Replies: 16
Views: 5,700
Posted By sodafr
Re: teleport zone/teleporter

it is a way to do that but the timer should be called as fast as possible ( 0.1 < timer < 0.5)
A nogo zone script should be a good start to do that.
Now, I don't know if it is a good way on a busy...
Forum: Scripting 03-12-2008, 07:33
Replies: 16
Views: 5,700
Posted By sodafr
Re: teleport zone/teleporter

As far as I know there is no way to spawn a usefull trigger_teleport.
A teleport entity needs to be tied to a brush structure (and it is this brush who delimits the size of the teleport area).
Forum: Scripting 02-27-2008, 16:56
Replies: 4
Views: 3,965
Posted By sodafr
Re: Push player back

indeed...
I never had interest for teleport function since today... I thought velocity have is own function :)
Good point... I won't ask for velocity function :) thx :)
Forum: Scripting 02-27-2008, 15:44
Replies: 4
Views: 3,965
Posted By sodafr
Re: Push player back

I don't know of this method is good but
with modifying (inverting) velocity... isn't it possible to just push the player insterad of teleport ?

is one method more visualy realistic ?
Forum: Scripting 02-27-2008, 04:33
Replies: 11
Views: 2,454
Posted By sodafr
Re: Maybe a problem with SlapPlayer when "kill" cmd is hooked

it is the case.. the little bit of code showed in my very first post (the check health > dmg_amount) fixes the problem. But for me, it think it should be sdktools to do this verification.
Forum: Scripting 02-26-2008, 19:33
Replies: 11
Views: 2,454
Posted By sodafr
Re: Maybe a problem with SlapPlayer when "kill" cmd is hooked

no sarcasm... I am not aesy with english :oops:

I am a rookie at sourcemod scripting then I won't allow myself to be sarcastic
Sorry if it sounds like:|
Forum: Scripting 02-26-2008, 19:04
Replies: 11
Views: 2,454
Posted By sodafr
Re: Maybe a problem with SlapPlayer with hook kill command

mmm...

RegConsoleCmd("kill", CheckForKill)

public Action:CheckForKill(client, args)
{
if(client == 0)
return Plugin_Continue;
return Plugin_Stop;
}
Forum: Scripting 02-26-2008, 17:05
Replies: 11
Views: 2,454
Posted By sodafr
Re: Maybe a problem with SlapPlayer with hook kill command

yes it does but...
I have an anticamp plugin who slaps player when they are camping too much
I have another plugin who block the client command "kill" and send to all player the information that...
Forum: Metamod:Source Plugins 02-26-2008, 15:58
Replies: 39
Views: 73,247
Posted By sodafr
Re: CS:S Weapon Restrictions 2 (with source code) (16Dec06)

thank you a lot L. Duke:)
It will be very usefull :)
Showing results 1 to 25 of 45

 
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