Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 45
Search took
0.00
seconds.
Search:
Posts Made By:
sodafr
Forum:
Plugins
07-10-2012, 08:41
Replies:
8
[Any] Knock Back
Views:
10,708
Posted By
sodafr
Re: [Any] Knock Back
Hello,
just got the source file and compiled it without trouble.
smx is now into the plugin folder, I restart the server and... plugin seems to be loaded fine but .. is diabled by default....
Forum:
Snippets and Tutorials
03-20-2012, 11:46
Replies:
13
[INC]StockLib updated at 2012/3/17(yy/mm/dd)
Views:
13,345
Posted By
sodafr
Re: [INC]StockLib!!!!!! updated at 2010/4/17(yy/mm/dd)
Hello, I tried to use sendHudMsg without success
I have copied clientschema.res (from Counter-Strike Source Shared.gcf) to cstrike/materials/resources and had a look... but... nothing. I tried this...
Forum:
Plugins
03-13-2012, 22:16
Replies:
643
Map Decals
Views:
397,153
Posted By
sodafr
Re: Map Decals
try this file :
Forum:
Unapproved Plugins
04-01-2009, 03:01
Replies:
164
Admin Cheats
Views:
225,631
Posted By
sodafr
Re: Admin Cheats
for me, this plugin doesnt work anymore with sourcemod 1.2 but it does with sourcemod 1.1
bug report already done since 2009-03-28 (no news till today)
Edit: bug fixed. It works with...
Forum:
News
03-06-2009, 07:15
Replies:
53
SourceMod 1.2 Released
Views:
37,615
Posted By
sodafr
Re: SourceMod 1.2 Released
Hi,
I have found something wrong with SetEntityHealth :
[SM]Native "ThrowError" reported: SetEntityHealth not supported by this modand I am running CSS server..
I found a problem in...
Forum:
Scripting
02-21-2009, 04:02
Replies:
2
activating a func_button
Views:
1,797
Posted By
sodafr
Re: activating a func_button
Many thx :) I will tuck you in for a year :)
For people who are looking the good command line :
AcceptEntityInput(CurEnt, "Press", -1, -1)
Forum:
Scripting
02-20-2009, 18:37
Replies:
2
activating a func_button
Views:
1,797
Posted By
sodafr
activating a func_button
I am looking to activate a func_button from a sourcemod script.
I know this part of code is ugly :
// Opening Jail command
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
Forum:
Extensions
06-14-2008, 18:32
Replies:
170
[EXTENSION] Hooker
Views:
135,457
Posted By
sodafr
Re: [EXTENSION] Hooker
http://forums.alliedmods.net/showpost.php?p=637043&postcount=89
Forum:
Extensions
06-10-2008, 19:30
Replies:
170
[EXTENSION] Hooker
Views:
135,457
Posted By
sodafr
Re: [EXTENSION] Hooker
Hi
Hooker extension crashes the server with map surf_ag_texture_final
L 06/11/2008 - 01:24:10: -------- Mapchange to surf_ag_texture_final --------
Executing dedicated server config file...
Forum:
Extensions
06-09-2008, 20:08
Replies:
388
[EXTENSION] Dukehacks
Views:
195,100
Posted By
sodafr
Re: [EXTENSION] Dukehacks (CSS)
Since I installed this great extension my server crash...
I have located the problem (my personal country filter modification) and here is the little piece of code who is guilty
#pragma...
Forum:
Plugins
06-08-2008, 10:19
Replies:
164
Dissolve (player ragdolls)
Views:
165,846
Posted By
sodafr
Re: Dissolve (player ragdolls)
ragdolls removal in cssdm (by Bail) is managed by the cssdm extension cssdm.ext.{dll,so}
Maybe Bailopan will rewrite this part of code... who knows ? :)
Forum:
Plugins
05-27-2008, 20:27
Replies:
90
country filter (working again)
Views:
78,960
Posted By
sodafr
Re: country filter (working again)
Sorry, I dont understand anything
there is no translation available with this plugin. Have a look in these variable :
- cf_connect_msg
- cf_reject_msg
remove all accents or be sure to tpe in...
Forum:
Plugins
05-27-2008, 11:13
Replies:
90
country filter (working again)
Views:
78,960
Posted By
sodafr
Re: country filter (working again)
Local IP addresses (10.0.0.0/8 , 192.168.1.0/24, ...) are not checked by GeoIP.
Public IP addresses are.
ps : il me semble que tu es FR donc n'hésite pas si le problème persiste de me contacter...
Forum:
Plugins
03-21-2008, 12:50
Replies:
90
country filter (working again)
Views:
78,960
Posted By
sodafr
Re: country filter (working again)
you have to put configuration lines in server.cfg
cf_mode 1 (or 2)
cf_country "AA AB AC AD"
...
Forum:
Scripting
03-16-2008, 11:34
Replies:
17
No Deathcam
Views:
6,132
Posted By
sodafr
Re: No Deathcam
I am not sure that it is what you need but... maybe :
mp_forcecamera 1
Forum:
Scripting
03-13-2008, 19:52
Replies:
16
teleport zone/teleporter
Views:
5,700
Posted By
sodafr
Re: teleport zone/teleporter
trigger_teleport is nothing else but a netprop.
But, I tried for many hours to add some teleport entities to some maps without success.
The origin dot is not a zone (an area) and won't be usefull...
Forum:
Scripting
03-12-2008, 13:58
Replies:
16
teleport zone/teleporter
Views:
5,700
Posted By
sodafr
Re: teleport zone/teleporter
it is a way to do that but the timer should be called as fast as possible ( 0.1 < timer < 0.5)
A nogo zone script should be a good start to do that.
Now, I don't know if it is a good way on a busy...
Forum:
Scripting
03-12-2008, 07:33
Replies:
16
teleport zone/teleporter
Views:
5,700
Posted By
sodafr
Re: teleport zone/teleporter
As far as I know there is no way to spawn a usefull trigger_teleport.
A teleport entity needs to be tied to a brush structure (and it is this brush who delimits the size of the teleport area).
Forum:
Scripting
02-27-2008, 16:56
Replies:
4
Push player back
Views:
3,965
Posted By
sodafr
Re: Push player back
indeed...
I never had interest for teleport function since today... I thought velocity have is own function :)
Good point... I won't ask for velocity function :) thx :)
Forum:
Scripting
02-27-2008, 15:44
Replies:
4
Push player back
Views:
3,965
Posted By
sodafr
Re: Push player back
I don't know of this method is good but
with modifying (inverting) velocity... isn't it possible to just push the player insterad of teleport ?
is one method more visualy realistic ?
Forum:
Scripting
02-27-2008, 04:33
Replies:
11
Maybe a problem with SlapPlayer when "kill" cmd is hooked
Views:
2,454
Posted By
sodafr
Re: Maybe a problem with SlapPlayer when "kill" cmd is hooked
it is the case.. the little bit of code showed in my very first post (the check health > dmg_amount) fixes the problem. But for me, it think it should be sdktools to do this verification.
Forum:
Scripting
02-26-2008, 19:33
Replies:
11
Maybe a problem with SlapPlayer when "kill" cmd is hooked
Views:
2,454
Posted By
sodafr
Re: Maybe a problem with SlapPlayer when "kill" cmd is hooked
no sarcasm... I am not aesy with english :oops:
I am a rookie at sourcemod scripting then I won't allow myself to be sarcastic
Sorry if it sounds like:|
Forum:
Scripting
02-26-2008, 19:04
Replies:
11
Maybe a problem with SlapPlayer when "kill" cmd is hooked
Views:
2,454
Posted By
sodafr
Re: Maybe a problem with SlapPlayer with hook kill command
mmm...
RegConsoleCmd("kill", CheckForKill)
public Action:CheckForKill(client, args)
{
if(client == 0)
return Plugin_Continue;
return Plugin_Stop;
}
Forum:
Scripting
02-26-2008, 17:05
Replies:
11
Maybe a problem with SlapPlayer when "kill" cmd is hooked
Views:
2,454
Posted By
sodafr
Re: Maybe a problem with SlapPlayer with hook kill command
yes it does but...
I have an anticamp plugin who slaps player when they are camping too much
I have another plugin who block the client command "kill" and send to all player the information that...
Forum:
Metamod:Source Plugins
02-26-2008, 15:58
Replies:
39
CS:S Weapon Restrictions 2 (with source code) (16Dec06)
Views:
73,247
Posted By
sodafr
Re: CS:S Weapon Restrictions 2 (with source code) (16Dec06)
thank you a lot L. Duke:)
It will be very usefull :)
Showing results 1 to 25 of 45
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
22:12
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode