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Forum: Suggestions / Requests 07-30-2015, 11:37
Replies: 2
Views: 675
Posted By Flick3rR
Re: Entity remover for deathrun

Check here. https://forums.alliedmods.net/showthread.php?t=163488 (especially- https://forums.alliedmods.net/showpost.php?p=1522549&postcount=6)
AFAIK these places on the map are "func_breakable"...
Forum: Suggestions / Requests 03-08-2015, 11:23
Replies: 4
Views: 776
Posted By Flick3rR
Re: Help me with the code about knife.

Or you can do it like that and easily put also other weapons in the constant.
#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>

#define IsPlayer(%1) (1 <= %1 <= g_iMaxPlayers)
...
Forum: Suggestions / Requests 03-02-2015, 18:35
Replies: 8
Views: 1,660
Posted By Flick3rR
Re: [Request-Plugin]Direct kill even headshot-only is active.

My code makes the player only available to make damage, if he shoots headshot. And that does not apply only for the AWP, which can make the damage on the whole body.
Forum: Suggestions / Requests 03-02-2015, 12:39
Replies: 8
Views: 1,660
Posted By Flick3rR
Re: [Request-Plugin]Direct kill even headshot-only is active.

Fast made.
#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>

#define IsPlayer(%1) (1 <= %1 <= g_iMaxPlayers)

new g_iMaxPlayers

public plugin_init()
Forum: Suggestions / Requests 03-02-2015, 10:53
Replies: 14
Views: 1,981
Posted By Flick3rR
Re: gun menu only for admins

What do you exactly mean by "gun menu". Can you give some more details of what you want?
Forum: Suggestions / Requests 02-22-2015, 05:25
Replies: 9
Views: 1,521
Posted By Flick3rR
Re: [REQ] block chat plugin

Owww.... Tha shitty mistake, sorry. Haven't noticed it.
Forum: Suggestions / Requests 02-21-2015, 17:08
Replies: 9
Views: 1,521
Posted By Flick3rR
Re: [REQ] block chat plugin

So that's the code mostly. Here is it with the redactions.
#include <amxmodx>
#include <amxmisc>

new bool:g_bAllowed

public plugin_init()
{
register_plugin("Chat Blocker", "1.0", "Ur...
Forum: Suggestions / Requests 02-21-2015, 15:04
Replies: 9
Views: 1,521
Posted By Flick3rR
Re: [REQ] block chat plugin

Be sure to put that above the original chat plugin in plugins.ini
#include <amxmodx>
#include <amxmisc>

new bool:g_bAllowed

public plugin_init()
{
register_plugin("Chat Blocker", "1.0",...
Forum: Scripting Help 02-21-2015, 11:41
Replies: 12
Views: 2,577
Posted By Flick3rR
Re: Entity is touched = server crash

So then that 'damage' is an integer and not a float. Otherwise it's okay.
Forum: Suggestions / Requests 02-21-2015, 10:51
Replies: 4
Views: 1,895
Posted By Flick3rR
Re: [REQ] Block AWP Buy

Like that? You need to have client_buy.amxx in your server.
#include <amxmodx>
#include <amxmisc>
#include <cl_buy>

public plugin_init()
register_plugin("Client Buy Full Ammo", "1.0",...
Forum: Scripting Help 02-21-2015, 10:47
Replies: 12
Views: 2,577
Posted By Flick3rR
Re: Entity is touched = server crash

'inflictor' is not the index of the attacker, but the entity, which has done the damage. So just set it to 0.
Forum: Scripting Help 02-21-2015, 01:31
Replies: 2
Views: 759
Posted By Flick3rR
Re: Creating nade scorch (HE & Flashbang)

I guess I'm beginning to become a noobie... So, yeah, that was the problem. The entiresting was that firstly I've lowered it with 26.0, when the actual value of the standing up player is 36. So I...
Forum: Scripting Help 02-20-2015, 16:31
Replies: 2
Views: 759
Posted By Flick3rR
Creating nade scorch (HE & Flashbang)

Hey, guys! I recently tried to create the scorch of those nades, which appears when the nades explode. So the point to create just the burned area for another effect, and I resulted with this...
Forum: Scripting Help 02-19-2015, 12:23
Replies: 3
Views: 920
Posted By Flick3rR
Re: How to check an entity in water?

But that's a forward that is called on each frame while the entity is in the water. I guess he only wats to check on some exact moment if the entity is in water. And with pev_flags() should work......
Forum: Scripting Help 02-17-2015, 11:11
Replies: 4
Views: 661
Posted By Flick3rR
Re: -identifier-

Аlso that
for(new i=0; i < gMaxClients; i++)
is not correct. Should be like that.
for(new i=1; i <= gMaxClients; i++)
Forum: Scripting Help 02-16-2015, 18:36
Replies: 3
Views: 1,209
Posted By Flick3rR
Re: Remove On New Round

It's actually still interesting for me if it's possible to remove the sprite which was set from the message. That should be cool to know, but I still think it's impossible.
Forum: Scripting Help 02-16-2015, 13:30
Replies: 12
Views: 2,577
Posted By Flick3rR
Re: Entity is touched = server crash

I guess the indexes of the player and the entity should be replace with one another. I mean, just change them with the another one. F*ckin english, killing me...
Forum: Scripting Help 02-16-2015, 10:26
Replies: 4
Views: 715
Posted By Flick3rR
Re: Double Messages

new maxpl=get_maxplayers();
new msg[256];
for (new i = 1; i <= maxpl; i++)
{
if (is_user_connected(i) && !is_user_bot(i))
{
// HACK:...
Forum: Scripting Help 02-16-2015, 09:59
Replies: 4
Views: 715
Posted By Flick3rR
Re: Double Messages

Well, first you have 3 if-else statements, where 1 message is printed. And then you have that loop and print another message. I don't really see the purpose, but yes - that's what the code is...
Forum: Scripting Help 02-16-2015, 09:54
Replies: 5
Views: 636
Posted By Flick3rR
Re: Disable weapon autoreload

Ow, shet. Didn't actually pay attention to that "without". But anyway, I think there isn't a reason not to use it? I mean, why do you need it to be without Ham_Weapon_Reaload?
Forum: Scripting Help 02-16-2015, 09:35
Replies: 8
Views: 851
Posted By Flick3rR
Re: I have some Zombie armor problem.

I don't see anything related to armor in this code.
Forum: Scripting Help 02-16-2015, 09:32
Replies: 5
Views: 636
Posted By Flick3rR
Re: Disable weapon autoreload

Read here: https://forums.alliedmods.net/showthread.php?t=123645?t=123645
You should be able to get it. There is shown how to check if the reload is automatic and you can return HAM_SUPERCEDE there.
Forum: Scripting Help 02-16-2015, 05:45
Replies: 12
Views: 2,577
Posted By Flick3rR
Re: Entity is touched = server crash

As far as I can see from the code, the 'toucher' id is the one of the mine entity. Otherwise it makes no sense and should be changed, but if it's so, there shouldn't be a problem.
Forum: Scripting Help 02-15-2015, 16:09
Replies: 6
Views: 1,013
Posted By Flick3rR
Re: [Req]Hud kill information

You can use directly make_deathmessage() from amxmisc.
Forum: Scripting Help 02-15-2015, 08:38
Replies: 6
Views: 1,013
Posted By Flick3rR
Re: [Req]Hud kill information

Have you tried with putting a weapon string in the deathmessage you create when killing the player?
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