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Search: Posts Made By: Powerlord
Forum: News 12-25-2014, 16:30
Replies: 100
Views: 32,854
Posted By Powerlord
Re: SourceMod 1.6 released!

On a side note, if adminmenu_maplist.ini isn't present, the /admin Change Map list will include all maps on the server.
Forum: News 07-30-2014, 15:01
Replies: 100
Views: 32,854
Posted By Powerlord
Re: SourceMod 1.6 released!

That would be part of the CS:GO support as it is only a game mode and not an actual separate game.
Forum: News 07-20-2014, 23:09
Replies: 100
Views: 32,854
Posted By Powerlord
Re: SourceMod 1.6 released!

I haven't been seeing lag on my servers. Now that I fixed NativeVotes to stop crashing my server intermittently (luckily it was only in dev versions and only crashed SM 1.6.x), the only issue I'm...
Forum: News 07-16-2014, 23:50
Replies: 100
Views: 32,854
Posted By Powerlord
Re: SourceMod 1.6 released!

That would almost have to be the NativeVotes plugin. NativeVotes has a similar API to the SourceMod menu/voting system... which means it calls a Menu callback (and possible Vote Result callback)...
Forum: News 07-16-2014, 19:39
Replies: 100
Views: 32,854
Posted By Powerlord
Re: SourceMod 1.6 released!

I don't mean to sound rude, but given that the title of this thread is SourceMod 1.6 released! wouldn't the logical assumption be that I'm using the stable release versions? :roll: If I were using a...
Forum: News 07-16-2014, 10:42
Replies: 100
Views: 32,854
Posted By Powerlord
Re: SourceMod 1.6 released!

Since this is still happening on a completely rebuilt Ubuntu 14.04 server OS and TF2 game server install, where would you get the .dbg file for it?

When I say everything was reinstalled from...
Forum: News 07-16-2014, 00:12
Replies: 100
Views: 32,854
Posted By Powerlord
Re: SourceMod 1.6 released!

That was a gdb backtrace and it was on the stock Linux version of MM:S 1.10.1 and SM 1.6.0. I've completely wiped this machine since then (and then reinstalled the OS and game server), so unless it...
Forum: News 07-14-2014, 17:29
Replies: 100
Views: 32,854
Posted By Powerlord
Re: SourceMod 1.6 released!

Hmm, I just saw a crash a few minutes ago on my TF2 server... something about
#0 0xe8ebdfc2 in CForward::Execute(int*, SourceMod::IForwardFilter*) ()
from...
Forum: News 07-11-2014, 19:02
Replies: 100
Views: 32,854
Posted By Powerlord
Re: SourceMod 1.6 released!

Didn't know about that url, but that would qualify as posted somewhere!
Forum: News 07-11-2014, 17:52
Replies: 100
Views: 32,854
Posted By Powerlord
Re: SourceMod 1.6 released!

As I've pointed out on the SourceMod bugtracker, the 1.6.0 zips have the wrong languages.cfg in them. I'm hoping a new version will be posted somewhere here so we can just toss it into our...
Forum: News 07-08-2014, 18:22
Replies: 100
Views: 32,854
Posted By Powerlord
Re: SourceMod 1.6 released!

I'm seeing some weird errors popping up with SM 1.6. For instance, I just saw this:

L 07/08/2014 - 16:19:04: [SM] Plugin encountered error 10: Invalid instruction
L 07/08/2014 - 16:19:04: [SM]...
Forum: News 07-07-2014, 12:23
Replies: 100
Views: 32,854
Posted By Powerlord
Re: SourceMod 1.6 released!

Snapshots are always betas.
Forum: News 07-04-2014, 00:29
Replies: 100
Views: 32,854
Posted By Powerlord
Re: SourceMod 1.6 released!

Since 1.0.13 is the latest listed in the DHooks thread, I'm not sure where you're getting that. Besides which DHooks2 only worked with 1.6 which I wasn't running prior to today and still doesn't...
Forum: News 07-03-2014, 20:35
Replies: 100
Views: 32,854
Posted By Powerlord
Re: SourceMod 1.6 released!

Sooo... now that I've upgraded to MM:S 1.10.1 and SM 1.6.0 (with no other changes except copying new files and updating core.cfg), I'm getting Segment Faults on server shutdown in metamod.2.tf2.so:
...
Forum: News 07-03-2014, 20:10
Replies: 100
Views: 32,854
Posted By Powerlord
Re: SourceMod 1.6 released!

Kinda wish I'd got the revised version of the game_sound reading stuff done in time for 1.6. Oh well, there's always 1.7.
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