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Posts Made By:
DarkAlucard87
Forum:
Zombie Plague Mod
06-24-2009, 06:28
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,712,247
Posted By
DarkAlucard87
Re: Zombie Plague Mod 4.3
is there a way to "initialise" the grenades every roundstart? Because i got a ZP Extra ITEM (Teleporting Grenade) witch overwrites (after some uses -> bug) the normal Smoke/Flare... I would like to...
Forum:
Zombie Plague Mod
06-22-2009, 20:41
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,712,247
Posted By
DarkAlucard87
Re: Zombie Plague Mod 4.3
So i coded now on my own ^^
I added some Features on my Zombie Plague 4.3
1. Add Max_Ammo to define Maximum of Ammopack amout that User can have
2. If u get and hold the max of Ammopacks u...
Forum:
Zombie Plague Mod
06-21-2009, 17:14
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,712,247
Posted By
DarkAlucard87
Re: Zombie Plague Mod 4.3
nobody knows how to add max_ammopacks? but i got a little problem. On my Server im Running Zombie PLague 4.3 and there the Lights (like nightvision or flashlight) are blinking (exept worldlight). ...
Forum:
Zombie Plague Mod
06-18-2009, 15:02
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,712,247
Posted By
DarkAlucard87
Re: Zombie Plague Mod 4.3
I've a question probably already answered but i dont found any solution. Is there a possibility to define maximum ammo packs a player can have?
Showing results 1 to 4 of 4
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