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LARP
Forum:
Zombie Plague Mod
05-11-2009, 01:01
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
LARP
Re: Zombie Plague Mod 4.3
Aqui se postea en ingles nembo.
---------------
This area is only English.
Forum:
Zombie Plague Mod
10-26-2008, 00:49
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
LARP
Re: Zombie Plague Mod 4.1
Thank you very much
Forum:
Zombie Plague Mod
10-25-2008, 19:47
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
LARP
Re: Zombie Plague Mod 4.1
I need the code to detect when the infection starts in the round, is for a plugin. Until now used only for the Variable zp_delay, but it does not work as you wish.
Thanks .. =)
Forum:
Zombie Plague Mod
10-25-2008, 13:13
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
LARP
Re: Zombie Plague Mod 4.1
Mercylezz:
Necesito el codigo para detectar cuando comienza la infeccion en el round, es para un plugin. Hasta ahora utlizo solo la variable de zp_delay, pero no funciona como deberia.
...
Forum:
Zombie Plague Mod
09-30-2008, 07:27
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
LARP
Re: Zombie Plague Mod 4.06
it's hard for me to achieve this, because the plugin detects your fellow team at the start of the round and left them well forever, despite the change caused the transformation of the zombie.
:( :(
Forum:
Zombie Plague Mod
09-30-2008, 02:07
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
LARP
Re: Zombie Plague Mod 4.06
New version of [ZP] Zombie Flame Class V1.2
http://forums.alliedmods.net/showpost.php?p=687313&postcount=1745
UPDATE:
If you have any ideas for improving the plugin, please let me get.
Bye!
Forum:
Zombie Plague Mod
09-24-2008, 22:47
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
LARP
Re: Zombie Plague Mod 4.06
Now I will not get to explain how this is achieved, to achieve this you need to change many of the codes of plugin
I'm going to change for the use of zombies, but you will have to wait a while =)...
Forum:
Zombie Plague Mod
09-24-2008, 19:39
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
LARP
Re: Zombie Plague Mod 4.06
Thanks for the translation, compared to just add a bind command, which you can choose if you want to use autobind. (zp_ltm_bind).
Respect to SVN Repository, I do not understand that it is used, if...
Forum:
Zombie Plague Mod
09-24-2008, 07:44
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
LARP
Re: Zombie Plague Mod 4.06
I need much help to achieve this, because I am not a professional amxx
=(
The plugin is a project that I wanted to show, but can not be achieved without help...
sorry but my translator does...
Forum:
Zombie Plague Mod
09-24-2008, 02:25
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
LARP
Re: Zombie Plague Mod 4.06
Official POST:
http://forums.alliedmods.net/showthread.php?p=705329#post705329
Forum:
Zombie Plague Mod
09-19-2008, 01:00
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
LARP
Re: Zombie Class: Flame 1.0
This plugin is not finished, as I am novice in basic concepts of amxx, I need help to improve it.
I thank you very much if you help me =)
Forum:
Zombie Plague Mod
09-17-2008, 21:54
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
LARP
Zombie Class: Flame 1.0
Changelog:
1.2
- Fixed bug, which the fire did not affect all players.
- Added new method, for every time you set fire, you will be reduced to the HP.
- amx_fl_hp new command, set as it reduces...
Forum:
Zombie Plague Mod
08-18-2008, 13:38
Replies:
3,753
Sticky:
Zombie Plague Mod 5.0
Views:
3,713,601
Posted By
LARP
Re: Zombie Plague Mod 4.02 (BETA)
Una pregunta MeRcyLeZZ (http://forums.alliedmods.net/member.php?u=33273)
¿como agrego extra items al plugin?..
revise el zp_extra_items_example.sma
pero no entiendo nada...
Gracias de anetmano
Showing results 1 to 13 of 13
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