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Search: Posts Made By: Ilusion9
Forum: Plugins 09-13-2020, 05:17
Replies: 0
Views: 334
Posted By Ilusion9
[ANY] Outputs Info

Description:
Get entities outputs.
Credits to: https://github.com/kidfearless/output-info-plugin/
This plugin skips the usage of saving outputs in arraylists (an arraylist of outputs for every...
Forum: Scripting 09-07-2020, 06:55
Replies: 3
Views: 372
Posted By Ilusion9
Re: edit weapon in player_death event

Hook player_death with EventHookMode_Pre


public void OnPluginStart()
{
HookEvent("player_death", Event_PlayerDeath_Pre, EventHookMode_Pre);
}

public void Event_PlayerDeath_Pre(Event...
Forum: Plugins 08-30-2020, 07:01
Replies: 1
Views: 511
Posted By Ilusion9
Re: [ANY] Multiple Hints

Added support for all games. To do: separate plugins where:
1. hint texts become center texts (this is required for csgo, where hint texts and center texts are displayed in the same spot).
2....
Forum: Plugins 08-29-2020, 03:35
Replies: 1
Views: 511
Posted By Ilusion9
[ANY] Multiple Hints

Description:
Display multiple center or hint texts at once through channels.
There are 2 versions of this plugin, one for games where hints texts are not displayed in the same place as center...
Forum: Plugins 08-27-2020, 03:59
Replies: 10
Views: 2,524
Posted By Ilusion9
Re: [ANY] Input Hooks - DevTools (1.4) [10-May-2020]

CSGO, I put back that thing with "InValue" etc, but it seems the crash happens when I kill entities on SDKHook_Spawn with AcceptEntitiyInput(entitiy, "Kill");
I dhook AcceptInput on...
Forum: Extensions 08-26-2020, 18:09
Replies: 793
Views: 405,547
Posted By Ilusion9
Re: DHooks (Dynamic Hooks - Dev Preview)

So i have a plugin that removes some entities on SDKHook_Spawn and another plugin that dhooks an entity on SDKHook_Spawn. Whenever I kill an entity that is hooked as well, the server crashes.
I...
Forum: Scripting 08-25-2020, 17:51
Replies: 7
Views: 503
Posted By Ilusion9
Re: [CS:GO] How to get client's loadout preference?

You must be at CT. It doesnt work for Terrorists
Forum: Scripting 08-25-2020, 17:03
Replies: 7
Views: 503
Posted By Ilusion9
Re: [CS:GO] How to get client's loadout preference?

GivePlayerItem(client, "weapon_hkp2000") will do what you asked. players will receive usp if they have choosed that in their inventories
Forum: Plugins 08-25-2020, 03:34
Replies: 10
Views: 2,524
Posted By Ilusion9
Re: [ANY] Input Hooks - DevTools (1.4) [10-May-2020]

He does the same thing here:

if( pThis < 0 )
pThis = EntRefToEntIndex(pThis);


And I've seen entities with negative values or higher than 4096, I thought entities can only have indexes...
Forum: Plugins 08-25-2020, 03:24
Replies: 10
Views: 2,524
Posted By Ilusion9
Re: [ANY] Input Hooks - DevTools (1.4) [10-May-2020]

https://crash.limetech.org/gv4g4mf7khdl

linux
sm 1.10
dhooks for 1.10



I modified this:
public MRESReturn AcceptInput(int entity, Handle hReturn, Handle hParams)
Forum: Plugins 08-24-2020, 12:17
Replies: 5
Views: 1,439
Posted By Ilusion9
Forum: Scripting 08-23-2020, 16:25
Replies: 7
Views: 496
Posted By Ilusion9
Re: [HELP] How to align right scored

Try this:

"%02i. %10s pts - %s"
Forum: Scripting 08-23-2020, 14:04
Replies: 7
Views: 496
Posted By Ilusion9
Re: [HELP] How to align right scored

"%02i. %-10s pts - %s"
Forum: Scripting 08-15-2020, 07:03
Replies: 3
Views: 589
Posted By Ilusion9
Re: [CS:GO] Force Round Win where TerminateRound fails

Maybe terminate the round with CSRoundEnd_TerroristWin, hook round_end with pre hook and change the "reason" param?
Forum: Unapproved Plugins 08-14-2020, 18:52
Replies: 8
Views: 1,046
Posted By Ilusion9
Re: [CS:GO] No auto-mute by reports

The plugin doesn't work? Maybe try to set m_bHasCommunicationAbuseMute on PreThink ...
Forum: Plugins 08-14-2020, 06:45
Replies: 4
Views: 401
Posted By Ilusion9
Re: [CS:GO] No chickens

SetEntProp(entity, Prop_Data, "m_iPetPopulation", 0);
This prevents spawning chickens in the middle of the round.

Killing "chicken" entity will just remove chickens placed manually in the map,...
Forum: Plugins 08-14-2020, 04:04
Replies: 4
Views: 401
Posted By Ilusion9
[CS:GO] No chickens

Description: Remove chickens from all maps.
GitHub: https://github.com/Ilusion9/csgo-nochickens-sm
Forum: Snippets and Tutorials 08-14-2020, 03:31
Replies: 17
Views: 3,875
Posted By Ilusion9
Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor

the second one belongs to gamedata folder.
Forum: Scripting 08-09-2020, 05:16
Replies: 11
Views: 1,138
Posted By Ilusion9
Re: [CS:GO] Working Anti-Wallhack method?

If that's correct, then sdk trace + sdk settransmit might do the trick.
Forum: Snippets and Tutorials 07-31-2020, 06:07
Replies: 30
Views: 13,505
Posted By Ilusion9
Re: Random Code Archive

bool GetWeaponAmmo(int defIndex, int &clip = 0, int &reserve = 0)
{
switch (defIndex)
{
case 1: // deagle
{
clip = 7;
reserve = 35;
return true;
}
Forum: Plugins 07-30-2020, 04:54
Replies: 21
Views: 2,712
Posted By Ilusion9
Re: [CS:GO] Molotov Friendly Fire

Is ff working without my plugin? I think ff_damage_reduction_bullets should't be on 0.
Forum: Plugins 07-29-2020, 15:48
Replies: 21
Views: 2,712
Posted By Ilusion9
Re: [CS:GO] Molotov Friendly Fire

Try this:


#include <sourcemod>
#include <sdkhooks>
#pragma newdecls required

public Plugin myinfo =
{
name = "Molotov Friendly Fire",
Forum: Scripting 07-28-2020, 18:10
Replies: 24
Views: 1,884
Posted By Ilusion9
Re: [CSGO] Multi 1v1-Arena BOT

You can try this:
https://forums.alliedmods.net/showthread.php?t=323988
with bots_mode arena

You can get the .nav file by typing map <mapname> in console (without being on a server), then type...
Forum: Source Servers (SRCDS) 07-28-2020, 08:53
Replies: 17
Views: 1,167
Posted By Ilusion9
Re: [CS:GO] Grenades throw direction

Maybe disable trails from grenades?
Forum: Source Servers (SRCDS) 07-28-2020, 05:30
Replies: 2
Views: 534
Posted By Ilusion9
Re: [CSGO - Crash] Libtier Exitprocess

do you have some plugins created by me?
also, do you use plugins based on database that get/save data in connect/disconnect?
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