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Search: Posts Made By: asherkin
Forum: TFDodgeball 04-18-2012, 18:51
Replies: 9
Views: 13,473
Posted By asherkin
Re: Strange Weapons/Parts

Using the gamedata I uploaded today should fix this, the snapshots are using an extra offset that's missing from the release ones.
Forum: TFDodgeball 04-11-2012, 07:57
Replies: 9
Views: 13,473
Posted By asherkin
Re: Strange Weapons/Parts

In the ext, you can grab a build from http://vphysics.limetech.org/?project=tfdodgeball.
Anything after and including 184 has the fix, but I don't know if other stuff has changed that might cause...
Forum: TFDodgeball 04-10-2012, 17:44
Replies: 9
Views: 13,473
Posted By asherkin
Re: Strange Weapons/Parts

A fix for this is currently in the snapshots, and will be in the next release.
Forum: TFDodgeball 04-06-2012, 11:09
Replies: 9
Views: 13,473
Posted By asherkin
Re: Strange Weapons/Parts

They should work, I'll look into it, thanks.
I dont have any strange weapons I can test with however.
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