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Posts Made By:
asherkin
Forum:
TFDodgeball
04-18-2012, 18:51
Replies:
9
Solved
Strange Weapons/Parts
Views:
13,473
Posted By
asherkin
Re: Strange Weapons/Parts
Using the gamedata I uploaded today should fix this, the snapshots are using an extra offset that's missing from the release ones.
Forum:
TFDodgeball
04-11-2012, 07:57
Replies:
9
Solved
Strange Weapons/Parts
Views:
13,473
Posted By
asherkin
Re: Strange Weapons/Parts
In the ext, you can grab a build from http://vphysics.limetech.org/?project=tfdodgeball.
Anything after and including 184 has the fix, but I don't know if other stuff has changed that might cause...
Forum:
TFDodgeball
04-10-2012, 17:44
Replies:
9
Solved
Strange Weapons/Parts
Views:
13,473
Posted By
asherkin
Re: Strange Weapons/Parts
A fix for this is currently in the snapshots, and will be in the next release.
Forum:
TFDodgeball
04-06-2012, 11:09
Replies:
9
Solved
Strange Weapons/Parts
Views:
13,473
Posted By
asherkin
Re: Strange Weapons/Parts
They should work, I'll look into it, thanks.
I dont have any strange weapons I can test with however.
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