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Search: Posts Made By: triggerman
Forum: Metamod:Source Plugins 06-11-2010, 14:13
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)

Make sure what you are trying to spawn is a physics prop. If it isnt then you will need to use "prop_dynamic" for the classname instead.

Im going to guess that a concrete wall is a dynamic prop.
Forum: Metamod:Source Plugins 05-04-2010, 15:23
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)

{
"origin" "12205.788086 12771.835938 20.031250"
"targetname" "spawn_witch"
"population" "witch"
"angles" "0 0 0"
"classname" "info_zombie_spawn"
"hammerid" "38804"
}I tried using this in Left...
Forum: Metamod:Source Plugins 03-30-2010, 15:06
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Forum: Metamod:Source Plugins 02-19-2010, 04:22
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

nice. you should expand it into a full plugin that can change out any number of files on all maps for a sort of pseudo dynamic maps.
Forum: Metamod:Source Plugins 01-20-2010, 21:50
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Forum: Metamod:Source Plugins 01-20-2010, 19:35
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

can stripper be used to spawn the entity that you pour gas into in a scavenge game? if so what is needed to make it?
Forum: Metamod:Source Plugins 12-20-2009, 22:56
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Stripper works just fine on MM 1.8 for me. thats on l4d2 however.
Forum: Metamod:Source Plugins 12-18-2009, 17:13
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Forum: Metamod:Source Plugins 12-18-2009, 15:43
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

does anyone know the classname of the CSS Knife in L4D2?
Forum: Metamod:Source Plugins 12-02-2009, 00:48
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

simply copy and paste


add:
{
"origin" "10712.846680 7895.115723 -542.294189"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "5"
Forum: Metamod:Source Plugins 11-28-2009, 01:27
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

thanks that worked perfectly
try weapon_first_aid_kit for that filter
and getpos will give you world cords at eye level and getpos_exact will give you cords at feet.

weapon_adrenaline...
Forum: Metamod:Source Plugins 11-27-2009, 21:55
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

the fact that decals arent actually "models" is probably the problem.

anyone know how to spawn an ammo pile in l4d2?
Forum: Metamod:Source Plugins 11-25-2009, 18:53
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

should still be updated in the first post.
Forum: Metamod:Source Plugins 11-22-2009, 01:27
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

i downloaded stripper from Bailopans site and it was not corrupt and my server started when i installed it. i hope its the latest one. the one in the OP needs to be reposted.

EDIT: works.
Forum: Metamod:Source Plugins 11-21-2009, 00:52
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

i tried this on my linux l4d2 server with MM 1.8. When installed, my server would not start. is this exclusive to MM 1.7? if so how is l4d2 supported then?

also getting a corrupt archive error...
Forum: Metamod:Source Plugins 10-21-2009, 13:02
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Re: Stripper:Source (1.2 w/ L4D support)

this what your looking for?

filter:
{
"classname" "func_playerinfected_clip"
}


filter:
{
Forum: Metamod:Source Plugins 10-07-2009, 22:04
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Re: Stripper:Source (1.2 w/ L4D support)

most blocked roof tops in crash course can have a pipebomb throw past the invisible barrier so they are definately not skybox walls
Forum: Metamod:Source Plugins 10-01-2009, 00:17
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Re: Stripper:Source (1.2 w/ L4D support)

filter:
{
"classname" "func_playerinfected_clip"
}


filter:
{
"classname" "func_illusionary"
}
Forum: Metamod:Source Plugins 07-08-2009, 00:01
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Re: Stripper:Source (1.2 w/ L4D support)

Ydiss, how would i go about placing infected ladders? i would like to place one in the elevator shaft for any unlucky tank that spawns up top and becomes trapped in there and also for better general...
Forum: Metamod:Source Plugins 06-25-2009, 18:23
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Re: Stripper:Source (1.2 w/ L4D support)

thanks man. i got it working now and thanks for the tip about making it solid, didnt know that.
Forum: Metamod:Source Plugins 06-10-2009, 13:33
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Re: Stripper:Source (1.2 w/ L4D support)

i do have underscores in the filename i just used spaces in the post because coping and pasting the file name makes a link which shows the login info for my server.

then again why i didnt use...
Forum: Metamod:Source Plugins 06-10-2009, 12:30
Replies: 1,843
Views: 1,282,102
Posted By triggerman
Re: Stripper:Source (1.2 w/ L4D support)

HI, iv been trying to block off the area under the pipe in DA3 with a dead cow.

add:
{
"origin" "-6690 -1090 0"
"model" "models/props_debris/dead_cow.mdl"
"classname" "prop_dynamic"
}i tried...
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