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Posts Made By:
SM9
Forum:
Snippets and Tutorials
02-27-2017, 10:00
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
109,023
Posted By
SM9
Re: Dynamic Objects and Properties - v.0.0.24 - [2017.02.11]
Thanks for your quick reply.
I was thinking about maybe showing the contents of the objects too, but I don't want to make too much work for you :)
So I should be using delete to remove...
Forum:
Snippets and Tutorials
02-27-2017, 00:27
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
109,023
Posted By
SM9
Re: Dynamic Objects and Properties - v.0.0.24 - [2017.02.11]
Hey,
With the dynamic dump handles command, would it be possible for you to make it dump the info to file as well? I got a slow memory leak and being able to see exactly what the handles are would...
Forum:
Snippets and Tutorials
11-22-2016, 20:25
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
109,023
Posted By
SM9
Re: Dynamic Objects and Properties - v.0.0.22 - [2016.11.21]
That would be very useful actually, maybe I can then pinpoint my memory leaks :up:
Forum:
Snippets and Tutorials
08-26-2016, 18:22
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
109,023
Posted By
SM9
Re: Dynamic Objects and Properties - v.0.0.16 - [2016.07.14]
It appears .Membercount does not decrement when a child is disposed. I believe this is the cause of my loops getting slower + possibly memory leaks with stack constantly increasing?
Forum:
Snippets and Tutorials
03-24-2016, 21:17
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
109,023
Posted By
SM9
Re: Dynamic Objects and Properties - v008 - [2016.03.19]
It would be cool to have a sorting option for the objects so I can for example build a weapon menu in alphabetical order, cheers.
Forum:
Snippets and Tutorials
08-23-2015, 07:03
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
109,023
Posted By
SM9
Re: Dynamic Objects and Properties
Very cool, Will save me a lot of time instead of using natives all the time :P
Showing results 1 to 6 of 6
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