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Search: Posts Made By: Js41637
Forum: Plugins 08-23-2014, 02:50
Replies: 135
Views: 59,283
Posted By Js41637
Re: [TF2] Boss Spawns [1.0.5a]

I think you may have misread, the code in the plugin uses CShowActivity, not CShowActivityEx and I was wondering if it actually makes a difference as according to documentation, CShowActivity doesn't...
Forum: Plugins 08-22-2014, 06:49
Replies: 135
Views: 59,283
Posted By Js41637
Re: [TF2] Boss Spawns [1.0.5a]

This is weird, I had this issue with the last plugin, CShowActivity and CShowActivityEx just don't seem to work with colors, they just get added to the text and don't actually color it. I tried a few...
Forum: Plugins 08-09-2014, 05:58
Replies: 173
Views: 100,766
Posted By Js41637
Re: [TF2] Building Hats

I think I have some bugs, I haven't really tested but things I have noticed just from using the latest version.

The animations seemed to stop when the sentry was upgraded, it worked when built...
Forum: Plugins 07-18-2014, 06:19
Replies: 1,502
Views: 981,197
Posted By Js41637
Re: TF2: Roll the Dice RTD - v0.4 - NEW!

Do any of the new taunts break parts of this? I've had some people tell me some 'bad' effects get effected or changed by taunting. Seeing as taunts like conga change speed or do something to movement.
Forum: Plugins 07-12-2014, 07:40
Replies: 173
Views: 100,766
Posted By Js41637
Re: [TF2] Building Hats

Would you be able to make it so that the reload config command actually properly reloads as it seems to only add entries on top of the other ones and not actually removing the old config.
Forum: Plugins 04-18-2014, 20:01
Replies: 42
Views: 25,831
Posted By Js41637
Re: [TF2] Disguise Expert

I am not too sure how plugins like this work but there is a glitch were anyone can disguise that doesn't check or listen to the flags required to use the command.

First I just added overrides to...
Forum: Scripting 04-06-2014, 02:48
Replies: 9
Views: 2,399
Posted By Js41637
Re: TF2 Attributes on weapons

Yeah AddAttribute is TF2Attrib_SetByName and am using post_inv one however it doesn't appear to work. From how the attribute works, that should stop a minisentry being built. It all runs correctly, I...
Forum: Scripting 04-05-2014, 22:59
Replies: 9
Views: 2,399
Posted By Js41637
Re: TF2 Attributes on weapons

So, something like this??
public Action:eventSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
...
Forum: Scripting 04-05-2014, 04:08
Replies: 9
Views: 2,399
Posted By Js41637
Re: TF2 Attributes on weapons

Ahh ok thanks.

On the topic of TF2Attributes, is it possible to remove or change the 'mod wrench builds minisentry' on the gunslinger to make it just build a normal sentry.
Forum: Scripting 04-04-2014, 19:00
Replies: 9
Views: 2,399
Posted By Js41637
Re: TF2 Attributes on weapons

I'm sorry but am I missing something, how do I add it to the weapon and the client as well. Like if I added Attribute to the 'GetPlayerWeaponSlot' thingy does that also tag the client or something....
Forum: Scripting 04-04-2014, 05:54
Replies: 9
Views: 2,399
Posted By Js41637
TF2 Attributes on weapons

I'm not exactly sure how TF2Attributes are meant to be used, I've just been applies attributes directly to a client which seems to work ok for some attributes. E.g.
AddAttribute(client, "maxammo...
Forum: Plugins 02-21-2014, 05:19
Replies: 42
Views: 25,831
Posted By Js41637
Re: [TF2] Disguise Expert

With the admin only. Can you set multiple flags because I'd like to use this as a donator feature. I can just override commands but some people seemed to still be able to do it.
Forum: Plugins 02-08-2014, 20:02
Replies: 16
Views: 11,218
Posted By Js41637
Re: [Any] Round Messages

You can't compile the plugin because it requires morecolors.

I think you can use #tryinclude or something instead of #include so that it isn't required but optional.

Also, is there even any...
Forum: Scripting 01-23-2014, 08:15
Replies: 2
Views: 667
Posted By Js41637
Forum: Scripting 01-23-2014, 07:10
Replies: 2
Views: 667
Posted By Js41637
What happens to timers on plugin reload

If you create a timer just before the plugin is unloaded and loaded again, what happens to the timer? Does it get killed off even if it isn't set in OnPluginEnd?
Will it still work as long as the...
Forum: Plugins 01-20-2014, 06:23
Replies: 42
Views: 25,831
Posted By Js41637
Re: [TF2] Disguise Expert

The way that you have hooked into voice commands seem to prevent anyone on the server from using the voice commands.
Forum: Plugins 01-17-2014, 19:41
Replies: 52
Views: 37,667
Posted By Js41637
Re: [TF2] Halloween Footprints

What do you mean by ghost? Like they remain in a spot and can be seen because i've never seen this happen.
Forum: Plugins 01-17-2014, 10:48
Replies: 52
Views: 37,667
Posted By Js41637
Re: [TF2] Halloween Footprints

Hey great plugin. I was actually about to try and make one of these :P

Do you think you'd be able to do something similar to the Unusual plugin and store players effects in a file so it is there...
Forum: Unapproved Plugins 01-11-2014, 21:47
Replies: 270
Views: 123,741
Posted By Js41637
Re: [TF2] Boss Spawner Deluxe v2.0.0

You can use the BeTheRobot plugin to become a sentry buster :P Close enough.
Forum: Plugins 01-11-2014, 21:40
Replies: 165
Views: 134,823
Posted By Js41637
Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009

Ok i've got a problem. From what i've seen, when this plugin is unloaded, admins can still hear enemy voice and there is no way to globally disable it once it has been started? Admins have to...
Forum: Unapproved Plugins 01-11-2014, 09:15
Replies: 270
Views: 123,741
Posted By Js41637
Re: [TF2] Boss Spawner Deluxe v2.0.0

Just a note, this really depends on server owners ReplyToCommand would obviously only show the person who executed the command however some people may want it broadcasted and ShowActivity would the...
Forum: Plugins 01-11-2014, 05:26
Replies: 42
Views: 25,831
Posted By Js41637
Re: [TF2] Disguise Expert

I dunno if it's a bug or a problem on my end but I have root access and it doesn't register that I'm an admin.

EDIT: Also if I were to override this command, would I override the two commands...
Forum: Scripting 01-10-2014, 07:09
Replies: 5
Views: 2,121
Posted By Js41637
Create timer with 'random' duration?

I want to create a timer that will have a random duration.
I already have a basic number generator
new RandomNumbersArray[9] = {4,5,6,7,8,9,10,11,12};
new randomnum = GetRandomInt(0, 8);
new...
Forum: Scripting 01-10-2014, 05:33
Replies: 3
Views: 955
Posted By Js41637
Re: Help with detecting map.

Dammit I was so close! Thanks for the help.
Forum: Scripting 01-10-2014, 04:24
Replies: 3
Views: 955
Posted By Js41637
Help with detecting map.

I am trying to detect what map the server is currently on and then execute something.

At the moment I currently have
decl String:map[65];
GetCurrentMap(map, 65);
if(StrContains(map, "pl_",...
Showing results 1 to 25 of 63

 
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