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Posts Made By:
Js41637
Forum:
Plugins
08-23-2014, 02:50
Replies:
135
[TF2] Boss Spawns
Views:
59,283
Posted By
Js41637
Re: [TF2] Boss Spawns [1.0.5a]
I think you may have misread, the code in the plugin uses CShowActivity, not CShowActivityEx and I was wondering if it actually makes a difference as according to documentation, CShowActivity doesn't...
Forum:
Plugins
08-22-2014, 06:49
Replies:
135
[TF2] Boss Spawns
Views:
59,283
Posted By
Js41637
Re: [TF2] Boss Spawns [1.0.5a]
This is weird, I had this issue with the last plugin, CShowActivity and CShowActivityEx just don't seem to work with colors, they just get added to the text and don't actually color it. I tried a few...
Forum:
Plugins
08-09-2014, 05:58
Replies:
173
[TF2] Building Hats
Views:
100,766
Posted By
Js41637
Re: [TF2] Building Hats
I think I have some bugs, I haven't really tested but things I have noticed just from using the latest version.
The animations seemed to stop when the sentry was upgraded, it worked when built...
Forum:
Plugins
07-18-2014, 06:19
Replies:
1,502
TF2: Roll the Dice RTD - v0.4
Views:
981,197
Posted By
Js41637
Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Do any of the new taunts break parts of this? I've had some people tell me some 'bad' effects get effected or changed by taunting. Seeing as taunts like conga change speed or do something to movement.
Forum:
Plugins
07-12-2014, 07:40
Replies:
173
[TF2] Building Hats
Views:
100,766
Posted By
Js41637
Re: [TF2] Building Hats
Would you be able to make it so that the reload config command actually properly reloads as it seems to only add entries on top of the other ones and not actually removing the old config.
Forum:
Plugins
04-18-2014, 20:01
Replies:
42
[TF2] Disguise Expert
Views:
25,831
Posted By
Js41637
Re: [TF2] Disguise Expert
I am not too sure how plugins like this work but there is a glitch were anyone can disguise that doesn't check or listen to the flags required to use the command.
First I just added overrides to...
Forum:
Scripting
04-06-2014, 02:48
Replies:
9
TF2 Attributes on weapons
Views:
2,399
Posted By
Js41637
Re: TF2 Attributes on weapons
Yeah AddAttribute is TF2Attrib_SetByName and am using post_inv one however it doesn't appear to work. From how the attribute works, that should stop a minisentry being built. It all runs correctly, I...
Forum:
Scripting
04-05-2014, 22:59
Replies:
9
TF2 Attributes on weapons
Views:
2,399
Posted By
Js41637
Re: TF2 Attributes on weapons
So, something like this??
public Action:eventSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
...
Forum:
Scripting
04-05-2014, 04:08
Replies:
9
TF2 Attributes on weapons
Views:
2,399
Posted By
Js41637
Re: TF2 Attributes on weapons
Ahh ok thanks.
On the topic of TF2Attributes, is it possible to remove or change the 'mod wrench builds minisentry' on the gunslinger to make it just build a normal sentry.
Forum:
Scripting
04-04-2014, 19:00
Replies:
9
TF2 Attributes on weapons
Views:
2,399
Posted By
Js41637
Re: TF2 Attributes on weapons
I'm sorry but am I missing something, how do I add it to the weapon and the client as well. Like if I added Attribute to the 'GetPlayerWeaponSlot' thingy does that also tag the client or something....
Forum:
Scripting
04-04-2014, 05:54
Replies:
9
TF2 Attributes on weapons
Views:
2,399
Posted By
Js41637
TF2 Attributes on weapons
I'm not exactly sure how TF2Attributes are meant to be used, I've just been applies attributes directly to a client which seems to work ok for some attributes. E.g.
AddAttribute(client, "maxammo...
Forum:
Plugins
02-21-2014, 05:19
Replies:
42
[TF2] Disguise Expert
Views:
25,831
Posted By
Js41637
Re: [TF2] Disguise Expert
With the admin only. Can you set multiple flags because I'd like to use this as a donator feature. I can just override commands but some people seemed to still be able to do it.
Forum:
Plugins
02-08-2014, 20:02
Replies:
16
[Any] Round Messages
Views:
11,218
Posted By
Js41637
Re: [Any] Round Messages
You can't compile the plugin because it requires morecolors.
I think you can use #tryinclude or something instead of #include so that it isn't required but optional.
Also, is there even any...
Forum:
Scripting
01-23-2014, 08:15
Replies:
2
What happens to timers on plugin reload
Views:
667
Posted By
Js41637
Re: What happens to timers on plugin reload
Ok thank you.
Forum:
Scripting
01-23-2014, 07:10
Replies:
2
What happens to timers on plugin reload
Views:
667
Posted By
Js41637
What happens to timers on plugin reload
If you create a timer just before the plugin is unloaded and loaded again, what happens to the timer? Does it get killed off even if it isn't set in OnPluginEnd?
Will it still work as long as the...
Forum:
Plugins
01-20-2014, 06:23
Replies:
42
[TF2] Disguise Expert
Views:
25,831
Posted By
Js41637
Re: [TF2] Disguise Expert
The way that you have hooked into voice commands seem to prevent anyone on the server from using the voice commands.
Forum:
Plugins
01-17-2014, 19:41
Replies:
52
[TF2] Halloween Footprints
Views:
37,667
Posted By
Js41637
Re: [TF2] Halloween Footprints
What do you mean by ghost? Like they remain in a spot and can be seen because i've never seen this happen.
Forum:
Plugins
01-17-2014, 10:48
Replies:
52
[TF2] Halloween Footprints
Views:
37,667
Posted By
Js41637
Re: [TF2] Halloween Footprints
Hey great plugin. I was actually about to try and make one of these :P
Do you think you'd be able to do something similar to the Unusual plugin and store players effects in a file so it is there...
Forum:
Unapproved Plugins
01-11-2014, 21:47
Replies:
270
[TF2] Boss Spawner Deluxe v2.0.0
Views:
123,741
Posted By
Js41637
Re: [TF2] Boss Spawner Deluxe v2.0.0
You can use the BeTheRobot plugin to become a sentry buster :P Close enough.
Forum:
Plugins
01-11-2014, 21:40
Replies:
165
Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Views:
134,823
Posted By
Js41637
Re: Admin Sentinel - Monitor all server voice comms- Updated 4-APR-2009
Ok i've got a problem. From what i've seen, when this plugin is unloaded, admins can still hear enemy voice and there is no way to globally disable it once it has been started? Admins have to...
Forum:
Unapproved Plugins
01-11-2014, 09:15
Replies:
270
[TF2] Boss Spawner Deluxe v2.0.0
Views:
123,741
Posted By
Js41637
Re: [TF2] Boss Spawner Deluxe v2.0.0
Just a note, this really depends on server owners ReplyToCommand would obviously only show the person who executed the command however some people may want it broadcasted and ShowActivity would the...
Forum:
Plugins
01-11-2014, 05:26
Replies:
42
[TF2] Disguise Expert
Views:
25,831
Posted By
Js41637
Re: [TF2] Disguise Expert
I dunno if it's a bug or a problem on my end but I have root access and it doesn't register that I'm an admin.
EDIT: Also if I were to override this command, would I override the two commands...
Forum:
Scripting
01-10-2014, 07:09
Replies:
5
Create timer with 'random' duration?
Views:
2,121
Posted By
Js41637
Create timer with 'random' duration?
I want to create a timer that will have a random duration.
I already have a basic number generator
new RandomNumbersArray[9] = {4,5,6,7,8,9,10,11,12};
new randomnum = GetRandomInt(0, 8);
new...
Forum:
Scripting
01-10-2014, 05:33
Replies:
3
Help with detecting map.
Views:
955
Posted By
Js41637
Re: Help with detecting map.
Dammit I was so close! Thanks for the help.
Forum:
Scripting
01-10-2014, 04:24
Replies:
3
Help with detecting map.
Views:
955
Posted By
Js41637
Help with detecting map.
I am trying to detect what map the server is currently on and then execute something.
At the moment I currently have
decl String:map[65];
GetCurrentMap(map, 65);
if(StrContains(map, "pl_",...
Showing results 1 to 25 of 63
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