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Search: Posts Made By: Wliu
Forum: VSH / Freak Fortress 10-24-2017, 14:49
Replies: 5
Views: 1,386
Posted By Wliu
Re: [REQ] Add amount of hp to boss when player is killed

FF2_GetBossHealth requires a boss index (a_index), not a client index.
Forum: VSH / Freak Fortress 10-21-2017, 19:23
Replies: 5
Views: 1,386
Posted By Wliu
Re: [REQ] Add amount of hp to boss when player is killed

Should be a pretty simple plugin: hook OnPlayerDeath and if the player was killed by the boss call FF2_SetBossHealth(boss, FF2_GetBossHealth(boss) + health_of_killed_player).
Forum: VSH / Freak Fortress 04-08-2017, 11:12
Replies: 3,017
Views: 787,428
Posted By Wliu
Forum: VSH / Freak Fortress 04-02-2017, 17:06
Replies: 3,017
Views: 787,428
Posted By Wliu
Re: Freak Fortress 2 1.10.14 Released

Did I really not provide the source? Oops. Surprised that didn't get taken down. Glad it fixed the BGM bug for you though!
Forum: VSH / Freak Fortress 03-12-2017, 23:15
Replies: 8
Views: 1,949
Posted By Wliu
Re: Companion Boss doesn't appear

Try putting "11" "Daftpunksilver"
(thanks max for asking for the cfg, I don't think I would have thought of that)
Forum: VSH / Freak Fortress 03-11-2017, 22:44
Replies: 8
Views: 1,949
Posted By Wliu
Re: Companion Boss doesn't appear

Please give more information, such as:
* The Freak Fortress 2 version your server is running
* What plugins you're running
* Error logs
Forum: VSH / Freak Fortress 03-10-2017, 00:02
Replies: 4
Views: 1,407
Posted By Wliu
Re: Weapon attribute syntax

The best way to figure it out is to do lots of experiments. Generally though for values like those 1 = 100%.
Forum: VSH / Freak Fortress 03-09-2017, 23:49
Replies: 3,017
Views: 787,428
Posted By Wliu
Re: Freak Fortress 2 1.10.14 Released

Here's a couple of possible fixes, courtesy of naydef. Please tell me how it goes.
* Delay playing the BGM for a frame to avoid possible race conditions (might fix the random BGM pauses)
* Fix an...
Forum: VSH / Freak Fortress 03-06-2017, 16:38
Replies: 3,017
Views: 787,428
Posted By Wliu
Re: Freak Fortress 2 1.10.14 Released

Ok cool. So I'll try spamming some minion bosses and see what happens.
Forum: VSH / Freak Fortress 02-24-2017, 21:25
Replies: 3,017
Views: 787,428
Posted By Wliu
Re: Freak Fortress 2 1.10.14 Released

I think that might have been fixed after a recent TF2 update.
Forum: VSH / Freak Fortress 02-23-2017, 09:36
Replies: 4
Views: 1,274
Posted By Wliu
Re: freak mod errors

Error logs please? One-shot-backstab means that one of your plugins isn't loading correctly.
Forum: VSH / Freak Fortress 02-20-2017, 18:11
Replies: 3,017
Views: 787,428
Posted By Wliu
Re: Freak Fortress 2 1.10.14 Released

Hey, so can people please report some bugs they've been facing in FF2 1.10.14? The two that seem to happen occasionally are minions appearing on the wrong team and sound sometimes not working.
Can...
Forum: Plugins 02-14-2017, 20:24
Replies: 150
Views: 98,366
Posted By Wliu
Forum: VSH / Freak Fortress 01-17-2017, 23:08
Replies: 3,017
Views: 787,428
Posted By Wliu
Re: Freak Fortress 2 1.10.14 Released

Has the latest TF2 update fixed the team-change bug? I noticed it had "Fixed a bug related to changing teams that caused various issues related to weapon projectiles, Engineer buildings and game...
Forum: VSH / Freak Fortress 01-15-2017, 15:50
Replies: 3,017
Views: 787,428
Posted By Wliu
Re: Freak Fortress 2 1.10.14 Released

Yes I know of the sound bug. Unfortunately since it only happens _some_ of the time it makes investigating really hard.
Forum: VSH / Freak Fortress 01-02-2017, 17:39
Replies: 6
Views: 2,069
Posted By Wliu
Re: Please someone help me! 2 Bugs

You have a lot of errors unrelated to FF2. Try solving those first.

EDIT: Also make sure you're running the latest version of FF2, currently 1.10.14.
Forum: VSH / Freak Fortress 01-02-2017, 17:38
Replies: 3,017
Views: 787,428
Posted By Wliu
Re: Freak Fortress 2 1.10.14 Released

Waiting on a Valve fix for this, which is supposed to come soon(tm) according to Benoist.
Forum: VSH / Freak Fortress 12-22-2016, 12:54
Replies: 3,017
Views: 787,428
Posted By Wliu
Re: Freak Fortress 2 1.10.14 Released

_restart in the console?
Forum: VSH / Freak Fortress 12-14-2016, 13:14
Replies: 140
Views: 59,614
Posted By Wliu
Re: VS. Saxton Hale Version 2 - v1.4 Stable

I believe your issue is that you're not checking to see if TF2Attributes is installed on the server. #if defined _tf2attributes_included only checks to see if it was compiled with TF2Attribs. You...
Forum: VSH / Freak Fortress 12-13-2016, 18:13
Replies: 320
Views: 119,283
Posted By Wliu
Re: Koishi's Bosses (updated shadow93_bosses)

I try to make my error messages informative. You don't need to be a computer wizard to understand them.
Forum: VSH / Freak Fortress 12-13-2016, 13:15
Replies: 3,017
Views: 787,428
Posted By Wliu
Re: Freak Fortress 2 1.10.14 Released

The latest stable commit forces mp_humans_must_join_team to "any" when FF2 is enabled.
Forum: Snippets and Tutorials 12-12-2016, 17:41
Replies: 39
Views: 14,659
Posted By Wliu
Re: [TOOLS] Atom Sourcepawn Syntax Highlighting v0.6.0

I currently don't have the bandwidth to work on autocompletion. It's significantly more effort than creating the grammar. It's on my very long backlog of things-to-do though.
Forum: VSH / Freak Fortress 12-06-2016, 15:38
Replies: 3,017
Views: 787,428
Posted By Wliu
Re: Freak Fortress 2 1.10.14 Released

I'm going to experiment locking that cvar so that this can't happen. Thanks deadmau54!
Forum: VSH / Freak Fortress 12-01-2016, 12:17
Replies: 3,017
Views: 787,428
Posted By Wliu
Re: Freak Fortress 2 1.10.14 Released

Yay, thanks for responding. Are you saying that ff2_arena_rounds 0 still doesn't work?
Forum: Scripting 11-15-2016, 12:59
Replies: 10
Views: 1,510
Posted By Wliu
Re: Which language?

Caveat: I would recommend looking at plugins using the new-style syntax, not the old style.
Showing results 1 to 25 of 500

 
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