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Search: Posts Made By: SoulWeaver16
Forum: GunGame 09-26-2022, 18:30
Replies: 3
Views: 932
Posted By SoulWeaver16
Re: Random weapons by category

I want it to be something like what CSGO (https://counterstrike.fandom.com/wiki/Arms_Race) does, which randomizes the order by categories, whether it's between pistols, shotguns, submachine guns,...
Forum: Suggestions / Requests 09-24-2022, 08:05
Replies: 4
Views: 338
Posted By SoulWeaver16
Re: [REQ] Plugin third person spectator

You would have to try another camera plugin, that when you die, it is disabled, so with the mp_forcechasecam command it works correctly.
And come back to life, select it again
Forum: Suggestions / Requests 09-22-2022, 18:28
Replies: 3
Views: 320
Posted By SoulWeaver16
Re: VIP with 4 weapons

VIP mode or a VIP of a server?
Forum: New Plugin Submissions 09-22-2022, 18:22
Replies: 6
Views: 1,998
Posted By SoulWeaver16
Re: Among us in cs 1.6 !?

I think you are confused, that already exists a long time ago, it is called Trouble in Terrorist Town mod (TTT).
You just modify it a bit, add... Missions? And ready.
Forum: New Plugin Submissions 09-22-2022, 18:18
Replies: 2
Views: 318
Posted By SoulWeaver16
Re: MultiMod Manager v5.8

But, Polymorph: Mod Manager (https://forums.alliedmods.net/showthread.php?t=111535) already does a good job, what is the need?
Forum: New Plugin Submissions 09-19-2022, 04:50
Replies: 32
Views: 1,598
Posted By SoulWeaver16
Re: SideWeapons v0.2 [CS/CZ]

A solution that is not a solution is to do all the combinations manually, to solve the bug of the accelerated entity, that is:
Glock
Glock + HE
Glock + FB
etc
but the problem is that the...
Forum: New Plugin Submissions 09-19-2022, 04:44
Replies: 32
Views: 1,598
Posted By SoulWeaver16
Re: SideWeapons v0.2 [CS/CZ]

That way would be ideal, it would also expand the possibility of custom weapons without having to build the previous model (I mention it because there is an alternative plugin, which says it supports...
Forum: New Plugin Submissions 09-16-2022, 20:43
Replies: 32
Views: 1,598
Posted By SoulWeaver16
Re: SideWeapons v0.2 [CS/CZ]

Yes, that happens because it is test code that was not removed correctly, but it does not make any difference, v0.2 is stable
Forum: New Plugin Submissions 09-16-2022, 20:36
Replies: 32
Views: 1,598
Posted By SoulWeaver16
Re: SideWeapons v0.2 [CS/CZ]

No, the controllers that will be there are
The X and Y position of the Primaries.
Position Y of Secondaries.
And Knife and Grenades share in -Y position.
We've also been working on the...
Forum: Suggestions / Requests 09-15-2022, 18:29
Replies: 0
Views: 198
Posted By SoulWeaver16
Dynamic Skies

Hello, I'm here again, now I need a help with something less ambitious.
I got a code for Dynamic Sky (Animated Sky) (https://gamebanana.com/mods/39781), on GameBanana
I also looked for ready-made...
Forum: New Plugin Submissions 09-06-2022, 19:28
Replies: 32
Views: 1,598
Posted By SoulWeaver16
Re: SideWeapons v0.2 [CS/CZ]

I'm having a problem with the controllers, and I don't know if the limitation is really real, if it refers to 6 per bone or 6 controllers in total
Because after adding 1 or 2 controllers the whole...
Forum: New Plugin Submissions 09-06-2022, 06:55
Replies: 32
Views: 1,598
Posted By SoulWeaver16
Re: SideWeapons v0.2 [CS/CZ]

Well, it works well, I made the CZ models, it was a bit strange because the first time I tried them they were exaggeratedly large, but I feel that they did not fit me the exact proportion.
Forum: New Plugin Submissions 09-05-2022, 06:13
Replies: 32
Views: 1,598
Posted By SoulWeaver16
Re: SideWeapons v0.2 [CS/CZ]

It's interesting, I'll work on the models
Edit: I did tests and I am surprised by the lower load that the server has, I think that adding an .ini, to be able to add support for custom player models,...
Forum: New Plugin Submissions 09-04-2022, 06:01
Replies: 32
Views: 1,598
Posted By SoulWeaver16
Re: SideWeapons v0.2 [CS/CZ]

You're welcome! I'm glad you like it, we're working to improve it
Forum: New Plugin Submissions 09-03-2022, 20:02
Replies: 32
Views: 1,598
Posted By SoulWeaver16
Re: SideWeapons v0.2 [CS/CZ]

ok, i'll take a look at it later

Edit: I checked the page, but something that seems to be a problem and which seemed strange to me not seeing that plugin here is in the same requirements:...
Forum: New Plugin Submissions 09-03-2022, 17:24
Replies: 32
Views: 1,598
Posted By SoulWeaver16
Re: SideWeapons v0.2 [CS/CZ]

I understand your point, also the location was made for CZ models, I already added models for CS, anyway although for v0.1, I updated the location, sticking it more to the body, for v0.2, I chose to...
Forum: Suggestions / Requests 09-02-2022, 06:02
Replies: 0
Views: 215
Posted By SoulWeaver16
Submodels animations bug

Hello, I am working on the SideWeapons project, an improvement of the classic BackWeapon, but I have a problem, when applying several submodels at the same time to the player entity, their animations...
Forum: Scripting Help 09-01-2022, 19:10
Replies: 6
Views: 505
Posted By SoulWeaver16
Re: how to make entity on back of player

Like what the Hostages do when you give them the button to follow you?
How To: Make a perfect NPC (https://forums.alliedmods.net/showthread.php?t=11756)
Forum: New Plugin Submissions 09-01-2022, 17:00
Replies: 32
Views: 1,598
Posted By SoulWeaver16
Re: SideWeapons v0.1 [CS/CZ]

* 0.2 - 9/1/22
- Fixed the location of the pistols, moving from the leg to the waist, to prevent it from going unnoticed.
- Added the knife and grenades.
Forum: New Plugin Submissions 08-30-2022, 14:18
Replies: 32
Views: 1,598
Posted By SoulWeaver16
Re: SideWeapons v0.1

The size can be adjusted on the subject of grenades, but speaking of pistols, I've been testing, and if I put them where they should go, they go easily unnoticed without a semiclip plugin.
I plan to...
Forum: New Plugin Submissions 08-30-2022, 02:03
Replies: 32
Views: 1,598
Posted By SoulWeaver16
Re: SideWeapons v0.1

Then I will do the same with the grenades, although years ago they said that it was a lot of load on the server, I did tests with 31 bots and it is quite stable, if possible everything in the same...
Forum: Scripting Help 08-29-2022, 19:50
Replies: 8
Solved Sideweapon v3
Views: 328
Posted By SoulWeaver16
Re: Sideweapon v3

Perhaps instead of using the knife trigger, use it like this:
If a pistol is selected, make it default instead of blanking, the knife can't be thrown anyway
Forum: New Plugin Submissions 08-29-2022, 19:39
Replies: 32
Views: 1,598
Posted By SoulWeaver16
SideWeapons v0.2 (New BackWeapons) [CS/CZ]

Description:
Just like BackWeapons 0.0.6 (https://forums.alliedmods.net/showpost.php?p=1303330&postcount=472) works, this plugin works as an update, adding the pistols, grenades and knife to the...
Forum: Scripting Help 08-29-2022, 19:16
Replies: 8
Solved Sideweapon v3
Views: 328
Posted By SoulWeaver16
Re: Sideweapon v3

This works o: Really thanks
https://i.imgur.com/1YbI45w.png
https://i.imgur.com/Suzpkva.png
But the version with a knife, it closes the game, I thought it was my model, but it works fine.
Maybe...
Forum: Scripting Help 08-29-2022, 18:42
Replies: 8
Solved Sideweapon v3
Views: 328
Posted By SoulWeaver16
Re: Sideweapon v3

It compiles well and doesn't give errors, nor does it log, but it doesn't work, maybe it's the model I made?
I'll take a closer look and see if I can fix anything.
Showing results 1 to 25 of 167

 
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