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Search: Posts Made By: pokemonmaster
Forum: Plugins 06-27-2020, 09:42
Replies: 55
Views: 31,130
Posted By pokemonmaster
Re: [CSGO] Panorama Map Crash Fix (v1.4.0 30/03/2019)

Wouldn't something like this be sufficient and better than timers? player_disconnect is only called once a player fully disconnects and is not called on map changes.

Only issue I can think of so...
Forum: Plugins 06-11-2020, 15:13
Replies: 108
Views: 73,941
Posted By pokemonmaster
Re: [CS:GO] SoccerJam: Source (v2.1.3) [2014-02-01]

In case anybody needs this: I converted everything into the new syntax which allows the plugin to finally compile. The code should be mainly identical except a couple of replacements where necessary....
Forum: General 02-17-2018, 13:03
Replies: 9
Views: 2,296
Posted By pokemonmaster
Re: Preventing server IP exposure

I still want to know if there is a way to hide the connecting message when you connect to a server (connecting to <ip> in console). I believe it is possible as I was told ESEA actually does it.
Forum: General 02-15-2018, 23:44
Replies: 9
Views: 2,296
Posted By pokemonmaster
Re: Preventing server IP exposure

I do realize that, but my point is if there is a possible way to to lessen the amount of attacks then I'm all up for it.
Forum: General 02-13-2018, 21:52
Replies: 9
Views: 2,296
Posted By pokemonmaster
Re: Preventing server IP exposure

Is it possible to suppress the "connecting to (ip:port)" output in the client's console then?
Forum: General 02-13-2018, 20:26
Replies: 9
Views: 2,296
Posted By pokemonmaster
Preventing server IP exposure

Hi all,

The latest big CSGO update includes the following:


Does anyone have any idea how this exactly works? And is it only for official servers or can community servers utilize this feature?...
Forum: Scripting 04-10-2017, 15:16
Replies: 3
Views: 1,395
Posted By pokemonmaster
Re: Problem with Natives related to plugin loading order

Thanks. I didn't even thinking about using OnAllPluginsLoaded in the first place. seems like I'm still stuck to habits from AMXX.


Got it. Thank again.
Forum: Scripting 04-10-2017, 02:02
Replies: 3
Views: 1,395
Posted By pokemonmaster
Problem with Natives related to plugin loading order

Been hitting my head on the wall for a while now and I finally figured it out.

To start off:
* I have two plugins, called Plugin1 and Plugin2 with filenames Plugin1.smx and Plugin2.smx...
Forum: Snippets and Tutorials 07-15-2016, 17:10
Replies: 358
Views: 547,110
Posted By pokemonmaster
Re: Convert STEAMID to Steam Community ID

This is a snippet I wrote for sourcepawn, but I won't use anymore.
Will convert Steam64 string to steam32 int

Don't even know if this will be of use for anyone.
This was built based on this...
Forum: Store 07-11-2016, 22:12
Replies: 0
Views: 585
Posted By pokemonmaster
Wrong field name for native Store_GetClientUserID

in store-backend.sp:

char sQuery_GetClientUserID[] = "SELECT user_id FROM store_users WHERE auth = %d;";


It should be

char sQuery_GetClientUserID[] = "SELECT id FROM store_users WHERE auth...
Forum: Store 06-22-2016, 18:59
Replies: 10
Views: 3,448
Posted By pokemonmaster
Re: Memory Leak: store-loadouts.smx

That is not what I meant:

* To use it, set it to a trie with some or all of the above properties.
* IMPORTANT You are *not* resposible for closing the filter trie's handle,
* the...
Forum: Store 06-19-2016, 16:01
Replies: 10
Views: 3,448
Posted By pokemonmaster
Re: Memory Leak: store-loadouts.smx

I'm not sure why, but according to my findings, SourceMod doesn't properly close handles that were made in other plugins.

An easy fix:
Look for this in store-loadouts.sp

// Line 138
void...
Forum: Store 06-19-2016, 15:06
Replies: 469
Views: 275,282
Posted By pokemonmaster
Re: Store Release [1.2.6] [Sourcemod 1.7/1.8] (Last updated: 05/06/2016)

Is it possible to create shop items that won't go into the inventory and would be used immediately after buying them?
I am trying to create an item shop, and those items are to be used the instant...
Forum: General 06-18-2016, 16:03
Replies: 276
Views: 209,164
Posted By pokemonmaster
Forum: General 06-16-2016, 12:45
Replies: 276
Views: 209,164
Posted By pokemonmaster
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Dynamic Autocomplete/Is

Bug: Close all option from file menu no longer works since last update. Same for the buttons on the toolbar too.
Forum: Off-Topic 06-09-2016, 22:48
Replies: 1
Views: 873
Posted By pokemonmaster
Re: About 1.8.3 (to Server Operators)

been using it for about a month now, no problems so far
Forum: New Plugin Submissions 06-09-2016, 06:37
Replies: 111
Views: 59,137
Posted By pokemonmaster
Re: Played Time: Extended (Last Update: 7th June 2016)

You probably have done something wrong. Works fine for me on AMXX 1.8.3 dev5057
Forum: New Plugin Submissions 06-05-2016, 08:29
Replies: 111
Views: 59,137
Posted By pokemonmaster
Re: Played Time: Extended v1.0

I've fixed the plugin, try now. Sorry for the trouble. Apparently I used the include from the main post and not the stock version as a reference. The stock version should be working now so don't...
Forum: New Plugin Submissions 06-05-2016, 07:51
Replies: 111
Views: 59,137
Posted By pokemonmaster
Re: Played Time: Extended v1.0

I did mention in the requirements that you'll need the colorchat include. Please read that part
Forum: New Plugin Submissions 06-02-2016, 06:49
Replies: 111
Views: 59,137
Posted By pokemonmaster
Re: Played Time: Extended v0.1

I've updated the plugin (only took 4 year). This will probably be the last update. Thanks guys for everything :)
Forum: Scripting 02-16-2016, 22:08
Replies: 3
Views: 1,284
Posted By pokemonmaster
Re: env_beam fires HookSingleEntityOutput callback only once

For some reason, I the callback is not even fired.
This is what I have tried:

SDKHook(ent_laser, SDKHook_Touch, SDKCallback_TouchPost);

public void SDKCallback_TouchPost(int iEnt, int...
Forum: Off-Topic 02-14-2016, 23:51
Replies: 10
Views: 1,887
Posted By pokemonmaster
Re: Can AMX MOD X run only on client side?

uhhh

You simply cant, Metamod and AMX Mod x was made server sided only, you cant edit your client (because valve will ban you anyway).
Forum: Off-Topic 02-14-2016, 20:36
Replies: 10
Views: 1,887
Posted By pokemonmaster
Forum: Scripting 02-14-2016, 20:28
Replies: 3
Views: 1,284
Posted By pokemonmaster
env_beam fires HookSingleEntityOutput callback only once

So basiclly, my problem is that the callback in this code is only fired once. I need it to be called for every frame for every touch in order to play a sound when a player touches the 'beam'.
...
Forum: Off-Topic 02-12-2016, 20:14
Replies: 10
Views: 1,887
Posted By pokemonmaster
Re: Can AMX MOD X run only on client side?

Running amxx on the client, and not the server. But that was a long time ago
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