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Search: Posts Made By: edon1337
Forum: Code Snippets/Tutorials 07-16-2018, 05:58
Replies: 40
Views: 34,828
Posted By edon1337
Re: Random locations generator

Wouldn't using SsGetOrigin in NewRound be the same?
Forum: Code Snippets/Tutorials 07-15-2018, 05:18
Replies: 40
Views: 34,828
Posted By edon1337
Re: Random locations generator

What's the point of having an .ini file with random coordinates?
I get spawned in glitched areas most of the time and even in water.
Forum: Code Snippets/Tutorials 07-14-2018, 16:18
Replies: 40
Views: 34,828
Posted By edon1337
Re: Random locations generator

There's cases when even SsGetOrigin returns true but the location is inproper.
Forum: Code Snippets/Tutorials 07-13-2018, 10:41
Replies: 40
Views: 34,828
Posted By edon1337
Re: Random locations generator

Just wanted to let you know that 1 out of 15 times (not exactly) it generates a location outside of the map. Tested in de_mon map.
Forum: Code Snippets/Tutorials 01-15-2018, 08:53
Replies: 40
Views: 34,828
Posted By edon1337
Re: Random locations generator

How would I implement a method to spawn players in the highest map point in your plugin?

EDIT: I implemented it myself, never mind.
Forum: Code Snippets/Tutorials 01-12-2018, 13:08
Replies: 40
Views: 34,828
Posted By edon1337
Re: Random locations generator

I need the spawn points to be generated automatically, as there won't be just one map, I'm already using the manual way of storing origins in an external file.
Forum: Code Snippets/Tutorials 01-09-2018, 09:59
Replies: 40
Views: 34,828
Posted By edon1337
Re: Random locations generator

Would I be able to use this to spawn players in the highest map point but making sure they'll fall into a safe place (not in water or any other unsafe zone) also to have a minimal distance (enough to...
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