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Posts Made By:
edon1337
Forum:
Code Snippets/Tutorials
07-16-2018, 05:58
Replies:
40
Random locations generator
Views:
34,828
Posted By
edon1337
Re: Random locations generator
Wouldn't using SsGetOrigin in NewRound be the same?
Forum:
Code Snippets/Tutorials
07-15-2018, 05:18
Replies:
40
Random locations generator
Views:
34,828
Posted By
edon1337
Re: Random locations generator
What's the point of having an .ini file with random coordinates?
I get spawned in glitched areas most of the time and even in water.
Forum:
Code Snippets/Tutorials
07-14-2018, 16:18
Replies:
40
Random locations generator
Views:
34,828
Posted By
edon1337
Re: Random locations generator
There's cases when even SsGetOrigin returns true but the location is inproper.
Forum:
Code Snippets/Tutorials
07-13-2018, 10:41
Replies:
40
Random locations generator
Views:
34,828
Posted By
edon1337
Re: Random locations generator
Just wanted to let you know that 1 out of 15 times (not exactly) it generates a location outside of the map. Tested in de_mon map.
Forum:
Code Snippets/Tutorials
01-15-2018, 08:53
Replies:
40
Random locations generator
Views:
34,828
Posted By
edon1337
Re: Random locations generator
How would I implement a method to spawn players in the highest map point in your plugin?
EDIT: I implemented it myself, never mind.
Forum:
Code Snippets/Tutorials
01-12-2018, 13:08
Replies:
40
Random locations generator
Views:
34,828
Posted By
edon1337
Re: Random locations generator
I need the spawn points to be generated automatically, as there won't be just one map, I'm already using the manual way of storing origins in an external file.
Forum:
Code Snippets/Tutorials
01-09-2018, 09:59
Replies:
40
Random locations generator
Views:
34,828
Posted By
edon1337
Re: Random locations generator
Would I be able to use this to spawn players in the highest map point but making sure they'll fall into a safe place (not in water or any other unsafe zone) also to have a minimal distance (enough to...
Showing results 1 to 7 of 7
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