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Search: Posts Made By: Exolent[jNr]
Forum: Code Snippets/Tutorials 03-30-2011, 17:44
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

Add an exit option item like you would other menu items, then check for it in the handler like you do the other items.
Forum: Code Snippets/Tutorials 12-31-2010, 15:25
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

You're right, but SteamIDs are not always unique among players in a server such as LAN.
Forum: Code Snippets/Tutorials 12-30-2010, 22:58
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

I prefer userid just because you don't have to deal with strings except for the menu info.
Forum: Code Snippets/Tutorials 12-30-2010, 03:29
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

1. players = array of player ids that are in the server
- pnum = total number of players in the array
- tempid = the player id selected from the array
- szName = string containing the selected...
Forum: Code Snippets/Tutorials 09-16-2010, 00:34
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

A menu that is created in plugin_init() and never destroyed and is stored in a global variable.
This is done for menus that are not dynamic or will never change.
Forum: Code Snippets/Tutorials 09-14-2010, 12:37
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

show_menu() is with the Old Menu System (http://forums.alliedmods.net/showthread.php?t=14637).
Forum: Code Snippets/Tutorials 05-27-2010, 18:08
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

Those are basic scripting questions and are unrelated to the menu.

1. Look at the other plugins for how they print the result of each vote.
2. You can't use server_cmd() because the command is...
Forum: Code Snippets/Tutorials 05-24-2010, 17:06
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

Not with the new menus.
Forum: Code Snippets/Tutorials 05-04-2010, 15:51
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

Your "Advanced Vote Menu" has an error.
These lines:public EndVote()
{
//...

//If noone voted
if( !votes_select )
{
client_print(0, print_chat, "CRICKEY! No one voted!");
}
Forum: Code Snippets/Tutorials 02-12-2010, 18:06
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

Just use old-style menus and you can customize it however you want.
Forum: Code Snippets/Tutorials 01-19-2010, 19:48
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

#include < amxmodx >

new g_iRound;
new g_iMenuRound[ 33 ];

public plugin_init( ) {
register_event( "HLTV", "EventNewRound", "a", "1=0", "2=0" );
}

public client_disconnect( iPlayer ) {
Forum: Code Snippets/Tutorials 08-18-2009, 17:52
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

The * is the info sent to the handler, not the number shown next to the item.
The item number will be 9. You can try adding another blank, but i think it will be 10 and not 0.
Forum: Code Snippets/Tutorials 08-18-2009, 17:38
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

new menu = menu_create("Main Menu", "MainMenuHandle");
menu_additem(menu, "1", "1");
menu_additem(menu, "2", "2");
menu_additem(menu, "3", "3");
menu_additem(menu, "4", "4");
menu_additem(menu,...
Forum: Code Snippets/Tutorials 08-18-2009, 17:17
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

static cell AMX_NATIVE_CALL show_menu(AMX *amx, cell *params) /* 3 param */
{
int ilen = 0, ilen2 = 0;
char *sMenu = get_amxstring(amx, params[3], 0, ilen);
char *lMenu = get_amxstring(amx,...
Forum: Code Snippets/Tutorials 08-18-2009, 17:06
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

Just use 0 and add the exit button yourself.
Forum: Code Snippets/Tutorials 08-18-2009, 16:58
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

Doesn't work.
I've tried it and it gave me an error in the logs saying that you can't have more than 7 per page.
Forum: Code Snippets/Tutorials 08-18-2009, 03:45
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

Try:new bool:g_bShowingMenu[ 33 ];

public plugin_init( )
{
register_message( get_user_msgid( "ShowMenu" ), "MessageShowMenu" );
}

public MessageShowMenu( iMsgId, iDest, client )
{
...
Forum: Code Snippets/Tutorials 08-17-2009, 14:35
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

You don't need bitwise.

#include <amxmodx>

enum
{
MENU_NONE = 0,

MENU_MAIN,
MENU_SUB1,
Forum: Code Snippets/Tutorials 05-16-2009, 16:49
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

Use a callback.

ShowMenu(client)
{
new menu = menu_create("Alive Menu", "MenuHandle");

new callback = menu_makecallback("MenuCallback");

menu_additem(menu, "Item 1",...
Forum: Code Snippets/Tutorials 04-25-2009, 19:20
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

If player didn't press an item on the menu, then do:
client_cmd(client, "slot1");
Forum: Code Snippets/Tutorials 11-19-2008, 11:22
Replies: 446
Views: 414,045
Posted By Exolent[jNr]
Re: New AMXX Menu System

You have to use Old Style.
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