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Search: Posts Made By: pear
Forum: Plugins 03-21-2021, 15:22
Replies: 16
Views: 5,723
Posted By pear
Re: [TF2] Sheens 1.1

As I said before I dunno how to add database support. However Teamkiller324 is helping me with the implementation (basically doing it all alone while I drink my tea). So ye, maybe
Forum: Plugins 03-21-2021, 05:53
Replies: 16
Views: 5,723
Posted By pear
Forum: Plugins 03-19-2021, 06:04
Replies: 10
Views: 2,017
Posted By pear
Re: [TF2] Spells 1.1

this (https://i.imgur.com/jao303f.png) and string empty check does the job just fine~

Also removed sm_spells_cooldown_rare cvar for this one, enjoy
Forum: Plugins 03-16-2021, 08:07
Replies: 10
Views: 2,017
Posted By pear
Re: [TF2] Spells

Added in v1.1!
Forum: Plugins 03-08-2021, 12:38
Replies: 10
Views: 2,017
Posted By pear
[TF2] Spells 1.1

This plugin allows you to cast halloween spells.
It equips the player with a spellbook magazine and fires the spells from there so that the animations play.

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Command:
sm_spells |...
Forum: Plugins 02-03-2021, 16:28
Replies: 16
Views: 5,723
Posted By pear
Re: [TF2] Sheens 1.1

Didn't really take a break but just never looked at these forums for a while



I can take all the help I get >:)
Forum: Plugins 02-03-2021, 10:11
Replies: 16
Views: 5,723
Posted By pear
Re: [TF2] Sheens 1.1

Sorry I sadly don't know how to do this for the plugin. If anyone could help me with it, that would be great



Added this one in 1.1.2!
Forum: Plugins 03-11-2019, 13:18
Replies: 16
Views: 5,723
Posted By pear
Re: [TF2] Sheens

Thanks! I fixed the leaks and made it use the same gamedata file then. I'm not that familiar with methodmapping yet so I'll do that once I'm more experienced with it.
Forum: Plugins 03-11-2019, 09:03
Replies: 16
Views: 5,723
Posted By pear
Re: [TF2] Sheens

I don't really like using external stuff for the plugins I make.
You can also use the gamedata/tf2attributes.txt if you rename it to sheens.txt and it will work with the plugin though.
Forum: Plugins 03-10-2019, 19:19
Replies: 16
Views: 5,723
Posted By pear
[TF2] Sheens 1.2

This plugin allows you to apply sheens and killstreak effects on a weapon.

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Commands:
sm_sheens [sheen] [effect]
sm_sheen [sheen] [effect]
Default flag: k

Cvars:
Forum: Plugins 12-04-2018, 12:03
Replies: 6
Views: 3,013
Posted By pear
Re: [TF2] Market Garden Only

I'm workin' on it.
Forum: Plugins 11-26-2018, 13:08
Replies: 36
Views: 14,752
Posted By pear
Re: build everywhere?

If you can't place them on the props then use one of these commands to move them to your desired location:

sm_fire !picker addorg <x y z>
sm_fire !aim shift
sm_fire !aim move

Personally find...
Forum: Plugins 01-02-2018, 20:28
Replies: 36
Views: 14,752
Posted By pear
Re: [TF2] SMFire 1.9

1.9 - Added area selection
sm_fire !aim select (0/range)

to deselect:
sm_fire !aim deselect (0/range)

if u give no value, +speed selecting/deselecting will be toggled instead.
0 means the...
Forum: Scripting 12-27-2017, 11:54
Replies: 1
Views: 613
Posted By pear
Creating your own entity/datamaps?

Hey,

is it possible to create your own entities in hammer, give them some random keyvalues and read those with GetEntProp or something similar? Would be cool if that works.
Forum: Scripting 12-23-2017, 09:25
Replies: 2
Views: 653
Posted By pear
Re: Getting certain datamaps from path_track

Nope, both of those give me -1 output. :<
Forum: Scripting 12-22-2017, 14:15
Replies: 2
Views: 653
Posted By pear
Getting certain datamaps from path_track

Hey Guys!

Does anyone know how to retrieve the datamaps m_pprevious and m_pnext from the path_track entity? If possible in string format.
I can't seem to get them with GetEntData... :cry:
Forum: Plugins 10-01-2017, 07:03
Replies: 13
Views: 18,020
Posted By pear
Re: [TF2] Dispenser Detonator (0.2)

I know this post is old but this plugin has a bug where if you bind a key to "destroy 0; build 0" and spam that key while alive, it will constantly make explosions in the middle of the map that still...
Forum: Plugins 09-26-2017, 19:17
Replies: 6
Views: 3,013
Posted By pear
[TF2] Market Garden Only 1.3

Description:
Simple plugin that restricts class to Soldier and gives everyone a Rocket Jumper + Market Gardener.

Features:
It only allows crit kills from the MG unless a Soldier is hit and...
Forum: Plugins 09-15-2017, 13:16
Replies: 36
Views: 14,752
Posted By pear
Re: [TF2] SMFire 1.8

1.8.1 - copy works for multiple now. (just dont do !fire prop_dynamic copy, it crashes the server) Aaaand to select you use +speed!

EEEEDIT:

1.8.4 - select fixes and prop saving works...
Forum: Plugins 09-12-2017, 16:37
Replies: 36
Views: 14,752
Posted By pear
Re: [TF2] SMFire 1.8

copy is for single targets only because multiple cause crashing rn so don't use dat. (I'll fix it in the future)
And shift is an !aim action and only multiple actions (addorg, color etc.) work with...
Forum: Plugins 09-11-2017, 16:17
Replies: 36
Views: 14,752
Posted By pear
Re: [TF2] SMFire 1.7.7

Released version 1.8! This one is safe~

Select works now but still don't know what rendermode I should use for the selected props :v!

Select/Deselect props: !aim select
Clear selected props:...
Forum: Plugins 09-08-2017, 16:23
Replies: 36
Views: 14,752
Posted By pear
Re: [TF2] SMFire 1.7

I'll make it so it cancels move when you die. That should fix it.

sm_fire !aim move 1 - thats move copy mode but your +speed suggestion sounds interesting and I think I'll change it to that.
...
Forum: Plugins 09-07-2017, 14:41
Replies: 36
Views: 14,752
Posted By pear
Re: [TF2] SMFire 1.7

jeeez I'm not that expierienced xd. But I got an idea on how to do it. I'll try it and thanks for the suggestion~
Forum: Plugins 09-07-2017, 14:05
Replies: 36
Views: 14,752
Posted By pear
Re: [TF2] SMFire 1.7

I started hating dynamic arrays. Uhm... It'll be done eventually.

Here's how it will work in the future:
sm_fire !aim select -toggles the prop selecting
+speed -selects prop (changes rendermode...
Forum: Plugins 09-07-2017, 13:44
Replies: 36
Views: 14,752
Posted By pear
Re: [TF2] SMFire 1.7

Sorry for the confusion Tick Tock Man :c!

Basically if you want to use !aim choose you have to bind keys to +speed and +walk for it to work. I made it like this so it's faster to cycle and place...
Showing results 1 to 25 of 41

 
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