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Search: Posts Made By: RaphtaliaTheTanooki
Forum: Plugins 10-10-2023, 19:48
Replies: 10
Views: 1,930
Re: [TF2] Neck Crack (Dangerous Neck Snap taunt)

this should do it... (it has alot of commented code used in debugging)

in this version the cvars are

sm_nk_friendlyfire_bypass // (default: 1) bypasses friendlyfire check for killing allies...
Forum: Plugins 10-10-2023, 18:56
Replies: 10
Views: 1,930
Re: [TF2] Neck Crack (Dangerous Neck Snap taunt)

as far as i tested, some weapons change this ID, i got it to consistently happen when using the buff banner or whip, but rocket launcher returns 150
Forum: Plugins 10-10-2023, 18:39
Replies: 10
Views: 1,930
Re: [TF2] Neck Crack (Dangerous Neck Snap taunt)

it seems some items can change the m_nSequence ID and this makes the check fail
Forum: Plugins 10-10-2023, 18:37
Replies: 10
Views: 1,930
Re: [TF2] Neck Crack (Dangerous Neck Snap taunt)

huh, i just noticed for some reason my OwnerIndex keeps returning 175 (just for me) for the other players it returns 150
Forum: Plugins 10-10-2023, 18:31
Replies: 10
Views: 1,930
Re: [TF2] Neck Crack (Dangerous Neck Snap taunt)

so testing some modifications i made to it, would you like to take a look into it? or might as well add it to the post original post maybe
Forum: Plugins 10-10-2023, 16:30
Replies: 10
Views: 1,930
Re: [TF2] Neck Crack (Dangerous Neck Snap taunt)

is this intentional?

(checking the owner twice)

if(!IsClientValid(owner) || !IsClientValid(owner))
return Plugin_Stop;

if(!IsPlayerAlive(owner) || !IsPlayerAlive(owner))
return...
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