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Posts Made By:
RaphtaliaTheTanooki
Forum:
Plugins
10-10-2023, 19:48
Replies:
10
[TF2] Neck Crack (Dangerous Neck Snap taunt)
Views:
1,930
Posted By
RaphtaliaTheTanooki
Re: [TF2] Neck Crack (Dangerous Neck Snap taunt)
this should do it... (it has alot of commented code used in debugging)
in this version the cvars are
sm_nk_friendlyfire_bypass // (default: 1) bypasses friendlyfire check for killing allies...
Forum:
Plugins
10-10-2023, 18:56
Replies:
10
[TF2] Neck Crack (Dangerous Neck Snap taunt)
Views:
1,930
Posted By
RaphtaliaTheTanooki
Re: [TF2] Neck Crack (Dangerous Neck Snap taunt)
as far as i tested, some weapons change this ID, i got it to consistently happen when using the buff banner or whip, but rocket launcher returns 150
Forum:
Plugins
10-10-2023, 18:39
Replies:
10
[TF2] Neck Crack (Dangerous Neck Snap taunt)
Views:
1,930
Posted By
RaphtaliaTheTanooki
Re: [TF2] Neck Crack (Dangerous Neck Snap taunt)
it seems some items can change the m_nSequence ID and this makes the check fail
Forum:
Plugins
10-10-2023, 18:37
Replies:
10
[TF2] Neck Crack (Dangerous Neck Snap taunt)
Views:
1,930
Posted By
RaphtaliaTheTanooki
Re: [TF2] Neck Crack (Dangerous Neck Snap taunt)
huh, i just noticed for some reason my OwnerIndex keeps returning 175 (just for me) for the other players it returns 150
Forum:
Plugins
10-10-2023, 18:31
Replies:
10
[TF2] Neck Crack (Dangerous Neck Snap taunt)
Views:
1,930
Posted By
RaphtaliaTheTanooki
Re: [TF2] Neck Crack (Dangerous Neck Snap taunt)
so testing some modifications i made to it, would you like to take a look into it? or might as well add it to the post original post maybe
Forum:
Plugins
10-10-2023, 16:30
Replies:
10
[TF2] Neck Crack (Dangerous Neck Snap taunt)
Views:
1,930
Posted By
RaphtaliaTheTanooki
Re: [TF2] Neck Crack (Dangerous Neck Snap taunt)
is this intentional?
(checking the owner twice)
if(!IsClientValid(owner) || !IsClientValid(owner))
return Plugin_Stop;
if(!IsPlayerAlive(owner) || !IsPlayerAlive(owner))
return...
Showing results 1 to 6 of 6
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