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Search: Posts Made By: Napoleon_be
Forum: Scripting Help 04-14-2024, 11:04
Replies: 8
Views: 251
Posted By Napoleon_be
Re: error 017: undefined symbol "ChatColor"

I always used to use the colorchat include with the ColorChat() function being called. Made a habbit out of it and decided to never switch since it did the job as intended.
Forum: Scripting Help 04-12-2024, 07:54
Replies: 1
Views: 222
Posted By Napoleon_be
Re: [HELP] Give glow render to the last live TT

Since you're here asking for scripting help, i'll just sum up what you can do in order to achieve what you want.

1) Here's how you check for the last terrorist alive:


new players[32], count;...
Forum: Approved Plugins 04-12-2024, 07:37
Replies: 282
Views: 377,130
Posted By Napoleon_be
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

Change the file name as a quick fix, probably some typo in the code which prevents the sound from loading properly.
Forum: New Plugin Submissions 04-12-2024, 06:43
Replies: 338
Views: 142,024
Posted By Napoleon_be
Re: OciXCrom's Custom Shop + API

Check the main thread for settings, it's all there.
Forum: Scripting Help 04-12-2024, 06:28
Replies: 1
Views: 132
Posted By Napoleon_be
Re: Help Fixing sma (xp mod)

There's a reason why it got unapproved. I'd suggest looking for an alternative mod.
Forum: Scripting Help 04-12-2024, 06:22
Replies: 5
Views: 238
Posted By Napoleon_be
Re: Check if number was pressed

IIRC, it's not possible, but there should be workarounds for this.

You could for example check the player's current weapon and save it weither it's a primary, secondary, knife or grenades. On...
Forum: Approved Plugins 03-28-2024, 12:13
Replies: 25
Views: 16,884
Posted By Napoleon_be
Re: Weapon Max Shot Distance

Probably depends on several aspects:
Server type
Map size
Player amount


Error and trial is the way to go i suppose.
Forum: Suggestions / Requests 02-23-2024, 07:21
Replies: 4
Views: 321
Posted By Napoleon_be
Re: Tournament plugin

Looking great, impressive.
Forum: Suggestions / Requests 11-27-2023, 09:09
Replies: 5
Views: 1,304
Posted By Napoleon_be
Re: cod:mw4 extended

Good luck getting this done in a week, especially when your knowledge is close to zero.
Forum: Suggestions / Requests 11-27-2023, 09:08
Replies: 2
Views: 480
Posted By Napoleon_be
Re: Plugin fix request

What's wrong with the original verion anyways?

Post debug / error results.
Forum: Scripting Help 10-26-2023, 10:15
Replies: 7
Views: 801
Posted By Napoleon_be
Re: Restrict FPS of specific player

You're executing query_client_cvar() on all players instead of the threath itself. Don't loop through all player, just target the threat itself and act accordingly.


public OnTaskCheckCvars( )
{...
Forum: Off-Topic 09-28-2023, 16:53
Replies: 10
Views: 2,159
Posted By Napoleon_be
LGBTQ+ logo

Wtf is up with this permanent LGBTQ+ logo?

Delete my account already if this is here to stay.
Forum: New Plugin Submissions 09-28-2023, 14:36
Replies: 4
Views: 1,028
Posted By Napoleon_be
Re: Round End AllTalk

I cba looking for other plugins cause i'm sure this already exists or at least something similar. This is way too simple.
Forum: Scripting Help 07-28-2023, 14:31
Replies: 8
Views: 872
Posted By Napoleon_be
Re: Custom radio model bug

Oh boi... I took a little time to prepare the start, if anyone would like to finish it cause i won't be able to find the time to finish this up.


/* Plugin generated by AMXX-Studio */
...
Forum: Scripting Help 07-27-2023, 08:48
Replies: 8
Views: 872
Posted By Napoleon_be
Re: Custom radio model bug

Share the original code please.
Forum: Scripting Help 07-26-2023, 09:01
Replies: 8
Views: 872
Posted By Napoleon_be
Re: Custom radio model bug

for(new i = 0; i <1; i++)


This is most likely going to be your problem, this will only loop once.

There's also no reason to put the same sound in different folders and then all precache them....
Forum: Scripting Help 07-25-2023, 19:38
Replies: 8
Views: 872
Posted By Napoleon_be
Re: Custom radio model bug

Do some debugging and first of all make sure your players are downloading the files. You might even want to delete your own local files to see if it downloads to your own sounds folder so you can put...
Forum: Scripting Help 07-25-2023, 19:32
Replies: 7
Views: 564
Posted By Napoleon_be
Re: event_playerkiller

Remember, you're asking here for help on how to do it. If you're really willing to put in the time and effort, follow these steps:

1: Register Ham_Killed as told before, check this post as example...
Forum: Scripting Help 07-24-2023, 08:13
Replies: 7
Views: 564
Posted By Napoleon_be
Re: event_playerkiller

2 options here (Probably even more but the easiest ones at least): hook Ham_Killed using hamsandwich and disable the skill when the player has died.

Other option is to register the DeathMsg event...
Forum: Approved Plugins 07-21-2023, 07:58
Replies: 93
Views: 351,810
Posted By Napoleon_be
Re: Advanced Bullet Damage

Those warnings can be ignored as they won't affect the functionality of the code.
Forum: Scripting Help 07-18-2023, 11:09
Replies: 25
Views: 1,522
Posted By Napoleon_be
Re: file in .ini mode

You could easily use OcixCrom's plugins as reference as most of his plugin are pretty advanced in terms of config/initiate customization.
Forum: Scripting Help 07-16-2023, 10:13
Replies: 17
Views: 1,220
Posted By Napoleon_be
Re: admin menu

I don't have a lot of experience on stuff like this, but to me it seems you should check if the dispenser is one of another admin. Loop through all players and check for admins and set a bool to true...
Forum: Suggestions / Requests 07-14-2023, 07:05
Replies: 12
Views: 1,531
Posted By Napoleon_be
Re: [ZombieMod] New round all to CT

The way of retrieving the player's team is wrong, here's a fix to that code.


#include < amxmodx >
#include < amxmisc >
#include < cstrike >

public plugin_init( ) {
register_plugin(...
Forum: Suggestions / Requests 07-11-2023, 15:44
Replies: 12
Views: 1,531
Posted By Napoleon_be
Re: [ZombieMod] New round all to CT

Share the codes you're using that could cause this to change every time. Might also be something in one of your configs but that's not as likely
Forum: Scripting Help 07-11-2023, 13:48
Replies: 1
Views: 609
Posted By Napoleon_be
Re: Fake DeathMsg Attacker == Victim

Testing it would be my advise if u already searched and didn't find any solutions.
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