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Search: Posts Made By: KitRifty
Forum: Extensions 11-11-2021, 12:45
Replies: 20
Views: 16,008
Posted By KitRifty
Forum: Store 02-24-2015, 12:39
Replies: 73
Views: 15,951
Posted By KitRifty
Re: Post bugs for me here please.

What if you rolled back to using SourceMod 1.6 without the patch? Would you still get the loadout error?
Forum: Store 02-24-2015, 00:11
Replies: 73
Views: 15,951
Posted By KitRifty
Re: Post bugs for me here please.

Did this loadout error occur when you were using the Store in SM 1.6 without the patch?
Forum: Store 02-23-2015, 15:44
Replies: 73
Views: 15,951
Posted By KitRifty
Re: Post bugs for me here please.

Ah. What kind of color plugins are you using? And also are you able to equip them?
Forum: Store 02-23-2015, 14:58
Replies: 73
Views: 15,951
Posted By KitRifty
Re: Post bugs for me here please.

I've made a pull request in the repo regarding fixes for SM 1.7 here (https://github.com/Drixevel/store/pull/2). So far, there hasn't been any major issues with the patch I've made and the Store...
Forum: Plugin/Gameplay Ideas and Requests 10-09-2013, 23:11
Replies: 26
Views: 7,229
Posted By KitRifty
Re: [Paid REQ $$]Slender Fortress 2

I think that you should wait for it to be released rather than pay money for it, because I do plan on getting it released this month :L
Forum: Plugin/Gameplay Ideas and Requests 10-09-2013, 04:45
Replies: 17
Views: 4,219
Posted By KitRifty
Re: [TF2] Plugin Idea - Medic Melee Heal

For the teammate collision issue, I think it's more of a matter of lag compensation than anything. Lag compensation by default is not activated when dealing vs. teammates, so the server won't bother...
Forum: Scripting 08-04-2013, 11:53
Replies: 2
Views: 3,707
Posted By KitRifty
Re: TF2/ Get Velocity (speed?) from Prop_Physics

I've had the same problem as well while developing some of my plugins, but I've actually found a way to (at least) get an updated velocity vector from a physics prop.

Basically, it involves...
Forum: General 07-11-2013, 18:36
Replies: 5
Views: 1,523
Posted By KitRifty
Re: Slenderman Mod?

Yes, I do plan on releasing the mod soon.

To be honest, I lost interest in it and right now I'm just aiming to fixing the bugs since Valve's latest TF2 update pretty much borked up some parts of...
Forum: Scripting 06-20-2013, 15:08
Replies: 6
Views: 1,353
Posted By KitRifty
Re: How to pick sound by cvar correctly

Ah, right. Gotcha.

In that case, I suppose it would look more like this then:

#include <sourcemod>
#include <sdktools>
#include <cstrike>

new Handle:gScxPlaySound = INVALID_HANDLE;
new...
Forum: Scripting 06-20-2013, 12:50
Replies: 6
Views: 1,353
Posted By KitRifty
Re: How to pick sound by cvar correctly

I'm not sure if the ConVarChange callback is called when you first load the plugin. Why not just read the string directly from the cvar itself instead of depending on a global variable that only gets...
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