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Search: Posts Made By: wicked95
Forum: New Plugin Submissions 03-05-2019, 10:39
Replies: 11
Views: 3,144
Posted By wicked95
Re: Jukebox v1.1

Replaced a ":" with ";" so the plugin compiles normally now :)
Forum: Scripting Help 12-18-2015, 07:48
Replies: 2
Views: 403
Posted By wicked95
Forum: Scripting Help 12-14-2015, 16:47
Replies: 2
Views: 403
Posted By wicked95
When thrown molotov server crash. No error.

I made a buy menu for my server so it can look more like in CS GO but the molotov/napalm grenade crashes the server somehow. No error shows up so i don't know from where the error is. Plugin is not...
Forum: New Plugin Submissions 08-06-2015, 09:00
Replies: 11
Views: 3,144
Posted By wicked95
Re: Jukebox [Online Mp3 stream]

I'll try something else cuz i don't think in console is best decition.
And thanks for the replies :fox:

Edit: I made a menu with that option in the new update :d Hope u like it.
Forum: New Plugin Submissions 08-04-2015, 18:53
Replies: 11
Views: 3,144
Posted By wicked95
Jukebox v1.1

Description: With this plugin you can play songs throu a motd window. Plugin reads an .ini file for the songs. The songs in the menu can be aranged by genre. There's a hud time for the song playing +...
Forum: Trash 04-06-2015, 20:33
Replies: 8
Views: 667
Posted By wicked95
Re: [New] Naruto mod V1

Why don't u make it with chakra that regenerates. Maybe the more chakra the more clones naruto can make? Or the longer gaara can fly and other things that can take their chakra.
Forum: Scripting Help 03-25-2015, 17:52
Replies: 1
Views: 357
Posted By wicked95
Re: Permanent Hud

I've heard users say that entity think is better but I like to use set_task() :P
Forum: Scripting Help 03-06-2015, 15:54
Replies: 8
Views: 822
Posted By wicked95
Re: Getting Model Bodygroup Names

Thank you. That was a big help. :)
You can lock the thread.
Forum: Scripting Help 03-06-2015, 02:29
Replies: 8
Views: 822
Posted By wicked95
Re: Getting Model Bodygroup Names

I'm trying to get these bodygroup names in an array for a menu.

Attached part of .qc file:
Forum: Scripting Help 03-05-2015, 11:46
Replies: 5
Views: 424
Posted By wicked95
Forum: Scripting Help 03-05-2015, 11:44
Replies: 8
Views: 822
Posted By wicked95
Getting Model Bodygroup Names

Can I get the bodygroup names of a model throu pawn?
I know I can see them from the .qc file and hardcode it in the plugin but if there's a way I can get them would be nice.
Forum: Scripting Help 02-25-2015, 18:59
Replies: 5
Views: 424
Posted By wicked95
Re: Player models won't change and they get bugged.

I don't get why I need to do that when the original JailBreak Extreme plugin works fine with set_user_info model but will try it.

Edit:
LOL that actualy worked xD
I still don't get why the 1st...
Forum: Scripting Help 02-24-2015, 06:17
Replies: 5
Views: 424
Posted By wicked95
Player models won't change and they get bugged.

I can't see the problem in the code. I made a custom jailbreak plugin with days, shop, games and other sh*t but the player model won't change. And not only does it not change but it gets bugged. Like...
Forum: Off-Topic 02-14-2015, 09:58
Replies: 2
Views: 444
Posted By wicked95
How to combine models in one .mdl file?

Hay I need to do something like the jbextreme.mdl players model from here: https://forums.alliedmods.net/showthread.php?t=120991
Can this be done using MilkShape 3D and if so how?
Forum: New Plugin Submissions 02-09-2015, 11:11
Replies: 21
Views: 11,685
Posted By wicked95
Re: hl_weapon_physics

what happenes if u shoot a dead body :D

Edit: Just tested it and doesn't work. When I throw a weapon it doesn't stop bouncing :D And you can't pick it up. I'm using this on a jailbreak extreme...
Forum: Off-Topic 10-28-2014, 19:47
Replies: 2
Views: 338
Posted By wicked95
How to combine plr mdls in 1 file?

How to do it? For example see the jailbreak extreme player models. I need to create something like that.
Forum: Suggestions / Requests 08-04-2014, 03:28
Replies: 5
Views: 416
Posted By wicked95
Re: [REQ] Close Menu.

Just open an empty menu at round end for all players. It's used in JailBreak Extreme.
Forum: Suggestions / Requests 06-20-2014, 14:58
Replies: 44
Views: 5,833
Posted By wicked95
Re: [ZE] Call button message

Not tested but this may work for you:

#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>
public plugin_init()
{
register_plugin("ZE Show Button Used", "1.0", "Wicked-");
...
Forum: Unapproved/Old Plugins 05-31-2014, 13:15
Replies: 29
Views: 3,903
Posted By wicked95
Re: Glow & Trail by health

If you have more than 80 you will have Green glow & trail [80]
If you have less than 60 you will have Yellow glow & trail [60]

So what color will it be if someone has from 60 to...
Forum: Approved Plugins 04-22-2014, 05:09
Replies: 638
Views: 132,164
Posted By wicked95
Re: Trouble in Terrorist Town

Man I tried to make a plugin like this but I got a lot of errors and I left it there :D
I'm glad someone else made it ;)
Forum: Off-Topic 02-12-2014, 06:52
Replies: 7
Views: 1,192
Posted By wicked95
Re: How to increase precache limit ?

I have the same problem now. When I put more than 22 hats(with Hats Fixed plugin) in the server It crashes on some maps(like jb_snow) cuz of the 512 precache limit.
Forum: Off-Topic 02-05-2014, 11:52
Replies: 7
Views: 1,043
Posted By wicked95
Re: [REQ] Maps with much models in them.

lol map is nice but too much .wads and too little models that I can use as players props...
Forum: Off-Topic 02-03-2014, 07:00
Replies: 7
Views: 1,043
Posted By wicked95
Re: [REQ] Maps with much models in them.

Not angry.

And I already searched in many sites and that's why i'm asking here :). Here's my mapcycle:
Arthas_Lost_Chateau_V2
Arthas_War_Fog_2010_Final
as_kerloret_csz
as_resident_evil...
Forum: Off-Topic 02-03-2014, 04:50
Replies: 7
Views: 1,043
Posted By wicked95
Re: [REQ] Maps with much models in them.

Did you read the title ?
I need maps with much models for a hns transformers (like prop hunt) server.
Forum: Off-Topic 02-02-2014, 09:33
Replies: 7
Views: 1,043
Posted By wicked95
[REQ] Maps with much models in them.

I'm searching for maps like these:

de_new_office
fy_encounter
as_resident_evil
de_dustall

Not cs_KVARTAL ! It's too big :D
Showing results 1 to 25 of 41

 
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