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Search: Posts Made By: VoiDeD
Forum: Extensions 03-15-2024, 19:38
Replies: 161
Views: 116,918
Posted By VoiDeD
Re: CollisionHook

Hey all, due to popular demand, I've revived this extension a bit.

The extension now lives on github: https://github.com/voided/CollisionHook

I'm still a little iffy on how much of my own...
Forum: Extensions 11-13-2016, 13:40
Replies: 846
Views: 575,060
Posted By VoiDeD
Re: [ANY] SteamWorks

The values can depend on the game. There's a few shared values between games, but the higher the msgtype the more likely it's a game-specific message.

For tf:...
Forum: Off-Topic 01-01-2016, 11:48
Replies: 16
Views: 3,716
Posted By VoiDeD
Re: Recent forum and community development - Situation assessment and proposals

http://wp.production.patheos.com/blogs/lovejoyfeminism/files/2013/04/tantrum.jpg
Forum: Scripting 11-15-2015, 19:00
Replies: 10
Views: 1,604
Posted By VoiDeD
Re: Most efficient way to empty a static array

That sounds very suspicious, clearing 65k cells should take nanoseconds at best. How do you know your perf issues are being caused by your loops?
Forum: Scripting 11-15-2015, 15:38
Replies: 10
Views: 1,604
Posted By VoiDeD
Re: Most efficient way to empty a static array

Modifying plugin address space doesn't sound like good idea at all.



What's wrong with using a loop? Are you having a measured performance impact?
Forum: General 11-15-2015, 15:33
Replies: 7
Views: 1,272
Posted By VoiDeD
Re: You can compress a map?

Keep in mind that if you bspzip a map, the checksum will change and you will need to rename the map if it's already out in the public (or only release bspzip'd maps in the first place).
Forum: Scripting 11-15-2015, 15:32
Replies: 10
Views: 1,341
Posted By VoiDeD
Re: Efficient Database Insertion

There are far most costs involved with a sqlite query than just the execution time as seen from a plugin. You'll have a massive disk I/O hit when sqlite decides to flush the database to disk. If you...
Forum: TF2Items 10-28-2015, 22:03
Replies: 6
Views: 2,680
Posted By VoiDeD
Re: tf2items appears to need updating

Build 1.6.3 is up which should fix this. https://builds.limetech.org/?p=tf2items

Currently it says there's only a windows build, not sure if the other OS builders are still working or there was a...
Forum: Extensions 10-02-2015, 22:04
Replies: 362
Views: 228,916
Posted By VoiDeD
Re: SendProxy Manager

https://github.com/VoiDeD/sourcemod-sendproxy-manager/releases/tag/1.1.5

Compiled against SM tip, so your mileage (and support with older SM versions) may vary.
Forum: Scripting 09-19-2015, 01:02
Replies: 4
Views: 874
Posted By VoiDeD
Re: RoundTo... returning 0

Because `Ammo` and `Clip` don't contain float data, they contain ints. Your PrintToChatAll is printing them as %d, which would output considerably different looking values if they were actual floats.
Forum: News 09-17-2015, 18:55
Replies: 72
Views: 60,181
Posted By VoiDeD
Re: Changes - Part 2: Rolling Release Cycle

The gamedata updater will always replace all gamedata files from the first time a snapshot is installed.

The reason being that file line endings differ between the gamedata in snapshots and the...
Forum: Coding MM:S Plugins & SM Extensions 08-27-2015, 11:48
Replies: 6
Views: 1,979
Posted By VoiDeD
Re: KeyValues GetName returns wrong value

asherkin already explained why. You simply can't rely on KVs keys giving you consistent capitalization. The first string the KV system encounters is the string you'll get, regardless if other KV...
Forum: Scripting 07-20-2015, 08:31
Replies: 6
Views: 5,666
Posted By VoiDeD
Re: [TF2] Disable Player Collision

tf_avoidteammates_pushaway?
Forum: General 07-18-2015, 17:28
Replies: 25
Views: 7,039
Posted By VoiDeD
Re: [TF2] [Unsolved] No Loadout on Dedicated Server

I don't understand why you ignored the actual solution for the entire duration of this thread:






It's been this way since as far as I can remember. steam_api.dll will always attempt to...
Forum: General 07-17-2015, 16:43
Replies: 25
Views: 7,039
Posted By VoiDeD
Re: [TF2] [Unsolved] No Loadout on Dedicated Server

Or, more sanely, actually diagnose where steamclient is being loaded from with any of a million tools like procexp.
Forum: General 07-14-2015, 15:25
Replies: 25
Views: 7,039
Posted By VoiDeD
Re: [TF2] [Unsolved] No Loadout on Dedicated Server

On top of the fact that port forwarding Steam ports is ludicrous considering that the connection to Steam is outbound, not inbound.
Forum: Scripting 07-13-2015, 07:39
Replies: 12
Views: 2,273
Posted By VoiDeD
Re: [TF2] Problem with closehandle

CloseHandle calls the same KillTimer logic (https://mxr.alliedmods.net/sourcemod/source/core/logic/smn_timers.cpp#105) internally. So yes, that's correct.
Forum: Scripting 07-12-2015, 20:20
Replies: 12
Views: 2,717
Posted By VoiDeD
Re: [SDKHooks] Remove damage without removing push force?

If you don't care about the damage source, you can set the player's m_takedamage to DAMAGE_EVENTS_ONLY (https://mxr.alliedmods.net/hl2sdk-sdk2013/source/game/shared/shareddefs.h#446) to avoid using...
Forum: Scripting 07-09-2015, 19:41
Replies: 14
Views: 4,310
Posted By VoiDeD
Re: Efficient Queries

Eventually.™ (https://github.com/alliedmodders/sourcemod/compare/deprecate-nontsql)
Forum: TF2Items 07-02-2015, 03:31
Replies: 14
Views: 5,398
Posted By VoiDeD
Re: Warning: TF2Items likely breaking 2015/07/02

The latest builds (1.6.2) should hopefully be ready for the update. Unsure about gamedata changes though.
Forum: Source Servers (SRCDS) 05-03-2015, 15:07
Replies: 15
Views: 3,366
Posted By VoiDeD
Forum: SourceMod Anti-Cheat 04-22-2015, 19:07
Replies: 47
Views: 14,915
Posted By VoiDeD
Forum: Source Servers (SRCDS) 04-22-2015, 18:59
Replies: 14
Views: 15,669
Posted By VoiDeD
Re: Server Multithread/Core use

Please do not post misinformation, especially if you're not familiar with the workings of srcds. The operating system you use to host source servers is largely irrelevant.

Source servers are...
Forum: VSH / Freak Fortress 04-20-2015, 23:06
Replies: 3
FF2 Doors
Views: 1,013
Posted By VoiDeD
Re: Doors

This can potentially cripple map logic on maps that use filters for things other than doors.
Forum: Scripting 04-20-2015, 13:57
Replies: 4
Views: 14,303
Posted By VoiDeD
Re: [TF2] show the trigger texture

What I usually do is look directly at the trigger in first person view and use "ent_dump !picker" in console.

This one is hit and miss, sometimes it will correctly trace to the trigger and dump...
Showing results 1 to 25 of 373

 
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