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Search: Posts Made By: Master Cake
Forum: Plugins 02-12-2021, 15:48
Replies: 5
Views: 2,055
Posted By Master Cake
Re: [TF2]Wall Pogo Assist

Here are some code corrections I did.
Forum: Scripting 08-28-2020, 06:59
Replies: 6
Views: 1,727
Posted By Master Cake
Re: [TF2] Capture point message

Well thanks I will try it
Forum: Scripting 08-25-2020, 05:29
Replies: 6
Views: 1,727
Posted By Master Cake
Re: [TF2] Capture point message

Ok but how can I make trigger to print such message?

If I make console command for this
Forum: Scripting 08-24-2020, 11:48
Replies: 6
Views: 1,727
Posted By Master Cake
[TF2] Capture point message

Hello there! Can anybody explain me how to print capture point message with text like "<PlayerName> captured 1 point"? I mean message in the upper right corner (not chat message)
Forum: Plugins 07-17-2020, 09:14
Replies: 5
Views: 2,055
Posted By Master Cake
Re: [TF2]Wall Pogo Assist [Updated]

Thank you for attention :)
Forum: Plugins 07-12-2020, 11:49
Replies: 1
Views: 1,176
Posted By Master Cake
Re: [TF2]Height Finder

For the record, some func_nogrenades brush entities can't be REmoved with all other but can be moved instead.
Forum: Plugins 07-11-2020, 15:49
Replies: 5
Views: 2,055
Posted By Master Cake
Re: [TF2]Wall Pogo Assist [Updated]

Reversed "Distance to the ground" value
Forum: Plugins 07-11-2020, 13:07
Replies: 1
Views: 1,176
Posted By Master Cake
[TF2]Height Finder

Version 1.0.0
- Added ConVar "hfind_version" that stores plugin version
- Added ConVar "hfind_enabled" that stores plugin state
- Added console command "sm_findh" to enable Height Finder...
Forum: Plugins 07-11-2020, 13:05
Replies: 5
Views: 2,055
Posted By Master Cake
Re: [TF2]Wall Pogo Assist [Updated]

Updated plugin, see the description and demo.
Forum: Scripting 07-11-2020, 13:01
Replies: 1
Views: 662
Posted By Master Cake
Re: [TF2]Finding brush entities.

Solved, Just use TR_EnumerateEntities function to enumerate over entities along a ray.
Forum: Scripting 07-03-2020, 21:43
Replies: 1
Views: 662
Posted By Master Cake
[TF2]Finding brush entities.

Hello there, I have trouble with finding brush entities on map. How can I make trace ray to the brush entities like trigger and func_nogrenades then get index and position of entity?

Or can I make...
Forum: Scripting Help 07-03-2020, 21:38
Replies: 0
Views: 390
Posted By Master Cake
Finding brush entities and getting index.[Moved to SourceMod scripting help]

Hello there, I have trouble with finding brush entities on map. How can I make trace ray to the brush entities like trigger and func_nogrenades then get index and position of entity?

Or can I make...
Forum: Plugins 06-29-2020, 17:30
Replies: 0
Views: 939
Posted By Master Cake
[TF2] Demo Pogo assist

Plugin helps jumpers to track projectiles.
Plugin has indicators to show you the distance to your last released projectile.
Plugin has arrows to indicate your last released projectile position...
Forum: Plugins 06-12-2020, 16:47
Replies: 5
Views: 2,055
Posted By Master Cake
[TF2]Wall Pogo Assist

Plugin helps jumpers to learn wall pogo, it is recommended to use Original RL. Arrows indicate what type of wall pogo you are doing right now.

Change Log:

Version 1.0.1
- Removed Menu (v1.0.0)...
Forum: Scripting 06-11-2020, 14:31
Replies: 6
Views: 1,132
Posted By Master Cake
Re: [Team Fortress 2]How to get real weapon?

I see TF2Itmes is useful. I will try to do it in my own way with hooks, many thanks :)
Forum: Scripting 06-10-2020, 19:16
Replies: 6
Views: 1,132
Posted By Master Cake
Re: [Team Fortress 2]How to get real weapon?

Ok I understand. If weapon will be removed when the player touches a locker, that's not what I need. Ehh sadly, Source doesn't allow force changing weapon to clients.
Forum: Scripting 06-10-2020, 10:17
Replies: 6
Views: 1,132
Posted By Master Cake
Re: [Team Fortress 2]How to get real weapon?

Text from tf2_stocks.inc:


/**
* Sets client data in the resource entity
*
* Note: The game overwrites these values every frame, so changing them will have very little effect.
*
*...
Forum: Scripting 06-09-2020, 23:37
Replies: 6
Views: 1,132
Posted By Master Cake
[Team Fortress 2]How to get real weapon?

Hello everyone! I have a problem with getting weapon in primary slot.

Here is code:

int weaponIndex = GetPlayerWeaponSlot(myClient, 0); //Save ENTITY index
Item[myClient] =...
Forum: Scripting Help 05-30-2020, 07:42
Replies: 2
Views: 745
Posted By Master Cake
Re: Tail with a beam

Solved. Just don't use timer and check for client's velocity. Or you can create beam on each server frame.
Forum: Scripting Help 05-27-2020, 19:09
Replies: 2
Views: 745
Posted By Master Cake
Tail with a beam

Hello again! I have a question.

I want to create tail for players with a beam sprite for TF2.

Here is code:

public OnMapStart()
{
g_sprite = PrecacheModel("materials/sprites/laser.vmt");...
Forum: Scripting 05-17-2020, 11:48
Replies: 6
Views: 2,337
Posted By Master Cake
Re: How to play custom sound?

Ok, I will check :)
Forum: Scripting 05-17-2020, 09:34
Replies: 6
Views: 2,337
Posted By Master Cake
Re: How to play custom sound?

It seems you don't use function to add download table. But my problem is that I don't quite understand where I have to store my custom files on dedicated server.
Forum: Scripting 05-16-2020, 16:14
Replies: 6
Views: 2,337
Posted By Master Cake
How to play custom sound?

Hello there! I decided to make simple plugin for playing my custom sounds.

Here is code [SourceMod 10 build, TF2]:

public OnPluginStart()
{
RegConsoleCmd("sm_soundcheck", S_Command); //Reg...
Forum: Plugins 05-11-2020, 14:25
Replies: 0
Views: 1,359
Posted By Master Cake
[TF2]Wall Pogo Assist beta

You need to sit down, else you won't be able to see indicators. Then type '!wp' or '!wpfull' in chat to enable or disable green and blue indicators. Use this plugin to study wall pogo, to understand...
Showing results 1 to 24 of 24

 
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