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Search: Posts Made By: killerZM
Forum: Module Coding 10-08-2018, 17:40
Replies: 51
Views: 46,401
Posted By killerZM
Forum: Module Coding 10-07-2018, 15:22
Replies: 51
Views: 46,401
Posted By killerZM
Re: Module: Counter-Strike Weapon Mod [1.6.3]

i am not talking about C++ i am talking about HL SDK and such
Forum: Module Coding 10-07-2018, 11:52
Replies: 51
Views: 46,401
Posted By killerZM
Re: Module: Counter-Strike Weapon Mod [1.6.3]

off-topic sorry
where did you learn using C++ to make CS modules ?
Forum: Scripting Help 02-09-2018, 06:31
Replies: 8
Views: 2,116
Posted By killerZM
Re: what this code do?? and how to convert it to AMXX

i think that the code zombie outstanding or something
i saw it before ....
Forum: Module Coding 01-26-2018, 17:38
Replies: 10
Views: 2,694
Posted By killerZM
Re: Help

isn't assembly lang needed here ?
Forum: Scripting Help 01-17-2018, 06:53
Replies: 10
Views: 2,139
Posted By killerZM
Re: Player fps limitation

i will tell you what i know but it might be wrong
u can't do this
it depends on the player pc and performance
all u can do is set fps_max to 101 :)
Forum: Suggestions / Requests 01-09-2018, 07:41
Replies: 24
Views: 3,400
Posted By killerZM
Re: Lets see Our Devolopers ideas[RBG COLORS AT MENU]

i think oxicrom
made something like that
or someone in the forums
Forum: Suggestions / Requests 01-07-2018, 10:51
Replies: 4
Views: 1,031
Posted By killerZM
Re: [REQ] Sprite Maker

download Sprite explorer
open it after sometime you learn to use super easy
Forum: Scripting Help 12-22-2017, 06:43
Replies: 6
Views: 1,234
Posted By killerZM
Re: What happens if we keep the id as a negative value?

i am not sure
but it give error because there no player has the id -1 on server
or -1 isn't valid id
from 0 to 31
Forum: Scripting Help 12-16-2017, 15:29
Replies: 13
Views: 1,908
Posted By killerZM
Re: Change model

post the full code if you can
and also read this maybe
https://forums.alliedmods.net/showthread.php?p=2178934#post2178934
Forum: Off-Topic 12-16-2017, 14:15
Replies: 21
Views: 4,864
Posted By killerZM
Re: [FORUM GAME] Black or White

A: FIFA
Q: C++ or C#
Forum: Scripting Help 12-14-2017, 14:43
Replies: 6
Views: 1,015
Posted By killerZM
Re: [H3LP] Get GUn position

what do you mean by gun position ?
Forum: Suggestions / Requests 12-14-2017, 12:32
Replies: 4
Views: 1,136
Posted By killerZM
Re: [req/help] usp bugg

:/ it's amxx section
half life and CS 1.6
Forum: Scripting Help 12-07-2017, 12:21
Replies: 5
Views: 1,087
Posted By killerZM
Re: [ H3LP ] func_button + takedamage

if i understand right you need button that when user touch the user get damaged or ......
Forum: Scripting Help 10-08-2017, 15:52
Replies: 1
Views: 779
Posted By killerZM
Re: Remove Ammo Pack

why you squeeze plugin ........
Forum: CSDM 10-01-2017, 15:22
Replies: 0
Views: 2,372
Posted By killerZM
where is csdm source code ?

where is csdm source code
the 2 links doesn't work
Forum: Module Coding 10-01-2017, 15:18
Replies: 3
Views: 1,561
Posted By killerZM
Re: Please Someone Compile

what is the error
Forum: Module Coding 09-29-2017, 17:07
Replies: 1
Views: 1,010
Posted By killerZM
where is csdm source code ?

i searched and didn't find it ?
Forum: Scripting Help 09-23-2017, 18:54
Replies: 15
Views: 2,174
Posted By killerZM
Re: Change player's weapons with fakemeta

if (get_user_weapon(id) == CSW_*)
give_item(id , "weapon_id")
maybe that
Forum: Scripting Help 09-23-2017, 08:24
Replies: 32
Views: 3,747
Posted By killerZM
Re: How to detect if selection of a menu is complete

you need when user exit menu or when user buy item ?
Forum: Suggestions / Requests 09-22-2017, 20:33
Replies: 4
Views: 1,149
Posted By killerZM
Re: [Programmer for Hire] Zombie Escape Mode

mm
just check escaper zone forum ?
Forum: Off-Topic 09-19-2017, 11:30
Replies: 8
Views: 4,170
Posted By killerZM
Forum: Module Coding 09-18-2017, 15:13
Replies: 28
Views: 6,494
Posted By killerZM
Re: hooking game start or messages

i think u didn't understand me or i understand wrong
i need a code or a way to when a user is killed give the attacker 1000$
or maybe another thing when the user weapon is knife replace knife word...
Forum: Module Coding 09-18-2017, 14:46
Replies: 28
Views: 6,494
Posted By killerZM
Re: hooking game start or messages

if i understand well
i do what you do in WRITE_XXX then maybe do variable to store bytes or what ?
void WriteByte(int iValue)
{
my_variable_that_store[msgtype] = Ivalue ;
...
Forum: Module Coding 09-18-2017, 13:26
Replies: 28
Views: 6,494
Posted By killerZM
Re: hooking game start or messages

can you show me example ?
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