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Forum: Plugins Yesterday, 19:55
Replies: 12
Views: 1,177
Posted By MasterMind420
Re: [L4D/L4D2] Pistol Reloading

Thanks for the report, i've decided to continue supporting this plugin separately from the other plugin I made. I will add your suggestions which is something I already did in my other plugin....
Forum: Plugins 11-24-2016, 10:58
Replies: 12
Views: 1,177
Posted By MasterMind420
Re: [L4D2] Pistol Reloading

Here is a temporary release, I have incorporated pistol reloading into my unreleased plugin Gun Manager which replaces Gun Control and adds a few new features...I will be releasing it when I have the...
Forum: Plugins 11-24-2016, 01:41
Replies: 12
Views: 1,177
Posted By MasterMind420
Re: [L4D2] Pistol Reloading

Yah eventually I may get around to coding in an ammo display, my first attempt wasn't very fruitful. L4D1 support should be simple enough, although lately I haven't had much time to code at all. I've...
Forum: Plugins 11-13-2016, 12:01
Replies: 41
Views: 6,741
Posted By MasterMind420
Re: [L4D2] Thirdperson Shotgun sound bug fix

I assume that the only difference is the sound files in L4D1 and L4D2...this can easily be made into a single plugin, maybe i'll do it later today, I don't play L4D1 anymore so...but it's very...
Forum: Plugins 11-09-2016, 12:32
Replies: 15
Views: 21,831
Posted By MasterMind420
Re: [L4D & L4D2] Sprint

Actually i've decided to work on a CSS plugin that actually works for L4D2 and it seems to work better, should have it released within the next week after testing. A keybind will be required in order...
Forum: Plugins 11-08-2016, 12:58
Replies: 15
Views: 21,831
Posted By MasterMind420
Re: [L4D & L4D2] Sprint

For anyone interested i'm currently working on this now and will be making it possible to hold the shift key for sprint and releasing it to stop, like most FPS games....I cannot give an ETA but...
Forum: Plugins 11-06-2016, 11:57
Replies: 10
Views: 1,094
Posted By MasterMind420
Re: [L4D/L4D2] Improved Multiple Equipment

ok so for those of you having an issue with the config settings not sticking, you will have to set the settings manually in the .sp before you compile it, ignore the config altogether, that seems to...
Forum: Plugins 11-05-2016, 20:21
Replies: 10
Views: 1,094
Posted By MasterMind420
Re: [L4D/L4D2] Improved Multiple Equipment

thanks for the confirmation...its odd that it would only effect one person and not the rest...maybe need to loop thru all the clients i'll check it out, but i'm not sure where yet...pm me if u find...
Forum: Plugins 11-05-2016, 17:58
Replies: 10
Views: 1,094
Posted By MasterMind420
Re: [L4D/L4D2] Improved Multiple Equipment

Sorry for the delay again, I found an interesting bug, if you disable a slot in the config its not actually disabled for all players only the main player(i assume the first to join). So until I come...
Forum: Plugins 10-26-2016, 23:42
Replies: 10
Views: 1,094
Posted By MasterMind420
Re: [L4D/L4D2] Improved Multiple Equipment

Sorry for the delay everyone, do to some recent life issues i've had i haven't had much time to code. Within the next few days i'll be releasing everything i have and i'm not sure when i'll be able...
Forum: Plugins 10-09-2016, 12:50
Replies: 10
Views: 1,094
Posted By MasterMind420
Re: [L4D/L4D2] Improved Multiple Equipment

Or i could just post the fixed version i made of Merudo's identity fix, thanks for the heads up forgot about that. I'm releasing an update today but before i do i may just change the saving system...
Forum: Plugins 10-06-2016, 12:56
Replies: 10
Views: 1,094
Posted By MasterMind420
Re: [L4D/L4D2] Improved Multiple Equipment

yah sorry about that...the new versions fixed should be ready in a day or two
Forum: Plugins 10-05-2016, 11:58
Replies: 340
Views: 59,117
Posted By MasterMind420
Re: [L4D & L4D2] Multiple Equipments

From now on go to this updated thread https://forums.alliedmods.net/showthread.php?p=2459368#post2459368

I've updated the plugin and started a new forum thread rather than not having any control...
Forum: Plugins 10-05-2016, 11:56
Replies: 10
Views: 1,094
Posted By MasterMind420
[L4D/L4D2] Improved Multiple Equipment

[L4D/L4D2] IMPROVED MULTIPLE EQUIPMENT

>>>>>NEW FEATURES<<<<<
Auto Activate - Multiple Equipment now activates at round start, no need to pick anything up.
AFK Save - Saves and loads equipment...
Forum: Plugins 09-24-2016, 12:22
Replies: 60
Views: 36,674
Posted By MasterMind420
Re: [L4D & L4D2] Kick Load Stuckers

Download the .sp and change GetClientAuthString to GetClientAuthId, easy fix...or compile it using an older compiler
Forum: Plugins 09-19-2016, 19:56
Replies: 18
Views: 7,788
Posted By MasterMind420
Re: [L4D2] A new method of battle : kick

I don't think the signatures are whats the problem, works fine over here except when drop kicking infected, it seems the damage/force isn't being applied. I cross referenced all of the linux...
Forum: Plugins 09-19-2016, 14:07
Replies: 18
Views: 7,788
Posted By MasterMind420
Re: [L4D2] A new method of battle : kick

I have a working version and will be releasing it sometime soon...Cleaned up the code, removed some duplicate code...
Forum: Plugins 09-19-2016, 13:22
Replies: 340
Views: 59,117
Posted By MasterMind420
Re: [L4D & L4D2] Multiple Equipments

hmm i'll need the logged errors in order to investigate any further...and as far as the hooking is concerned the only things related to hooking are some of the thirdperson fixes, but i'm using all...
Forum: Plugins 09-19-2016, 13:13
Replies: 9
Views: 919
Posted By MasterMind420
Re: [L4D2] Improved Prevent M60 Drop

VERSION 1.2 TEST
Not even sure what i've changed in it lol, been doing so much coding lately its hard to keep track but its about 40 lines smaller than Version 1.1...let me know if it works...
Forum: Plugins 09-04-2016, 20:47
Replies: 340
Views: 59,117
Posted By MasterMind420
Re: [L4D & L4D2] Multiple Equipments

ahhh the hell with both of ya...lol ive got something better in the works ;-) but your right except ive never once seen that error...im switching everything over to a ammo_pickup hook...which is...
Forum: Plugins 09-04-2016, 19:17
Replies: 340
Views: 59,117
Posted By MasterMind420
Re: [L4D & L4D2] Multiple Equipments

i've also been noticing on rare accurances the ammo lock for primary weapons doesnt always work so i'm gonna add a reassurance to it. For instance with weapons that have higher fire rates or for...
Forum: Plugins 09-04-2016, 18:47
Replies: 340
Views: 59,117
Posted By MasterMind420
Re: [L4D & L4D2] Multiple Equipments

yah nah i originally coded it and it was working, i'm aware of the ongameframe continuous fire, but i placed the MsgOn[client]=false; into the timer itself which works fine, something else is wrong...
Forum: Plugins 09-04-2016, 18:09
Replies: 340
Views: 59,117
Posted By MasterMind420
Re: [L4D & L4D2] Multiple Equipments

thanks, seemed kinda odd. On regards to how regular guns reload when reaching 1 clip and empty reserve. Are they going to 0 clip when reloaded at ammo piles and auto reloading themselves, like the...
Forum: Plugins 09-04-2016, 17:27
Replies: 340
Views: 59,117
Posted By MasterMind420
Re: [L4D & L4D2] Multiple Equipments

Hmm i'll have a look and see if it happens on my server, but it being spammed after pickup shouldn't be happening either, the only time hints are shown for the M60 is when it's reloaded at ammo piles...
Forum: Plugins 09-04-2016, 02:51
Replies: 12
Views: 2,186
Posted By MasterMind420
Re: [L4D2]Hell_Witch_Crys[1.2]

Just because theres alot of views doesn't mean alot of people use this, some could just be looking at the code others could have grabbed it, tried it and thrown it in the trash, me personally i'm...
Showing results 1 to 25 of 500

 
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