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Search: Posts Made By: n0limit
Forum: Plugins 11-25-2009, 23:06
Replies: 236
Views: 115,343
Posted By n0limit
Re: [L4D] Snare Speak 1.9

Thanks for updating it for L4D2. Added to first post.
Forum: Plugins 10-03-2009, 18:52
Replies: 92
Views: 61,853
Posted By n0limit
Re: [L4D] PounceUncap 1.2

Since you already did it, it's kind of a moot point, but I'd advise waiting for a new sourcemod. According to banter in the channel, the update broke the event system for left4dead in SourceMod....
Forum: Plugins 09-30-2009, 09:22
Replies: 92
Views: 61,853
Posted By n0limit
Re: [L4D] PounceUncap 1.2

If it doesn't work _at all_ you're doing it wrong
Forum: Plugins 09-30-2009, 09:21
Replies: 117
Views: 57,485
Posted By n0limit
Re: [L4D] PounceRecord 1.1

I've helped 3 people set this plugin up now, and this is the problem every single time. MySQL requires a host bound to the account you log in with. By default, it's localhost, which isn't correct....
Forum: Plugin/Gameplay Ideas and Requests 09-20-2009, 00:04
Replies: 10
Views: 5,052
Posted By n0limit
Re: [L4D] Gag Spectators

Code above does that, but when i tested it briefly player_say didn't fire when specs talked, only survivors/infected.
Forum: Plugin/Gameplay Ideas and Requests 09-19-2009, 14:33
Replies: 10
Views: 5,052
Posted By n0limit
Re: [L4D] Gag Spectators

#include <sourcemod>
#define TEAM_SPECTATOR 1
public Plugin:myinfo =
{
name = "n0limit",
author = "SpectatorGag",
description = "Gags spectators so they cannot speak in chat (for...
Forum: Plugins 09-17-2009, 21:05
Replies: 236
Views: 115,343
Posted By n0limit
Re: [L4D] Snare Speak 1.9

Put it in the snarespeak.cfg file.
Forum: Plugins 09-15-2009, 15:39
Replies: 92
Views: 61,853
Posted By n0limit
Re: [L4D] PounceUncap 1.1

Don't really have time to extended test, I'll take you and silence's word for it. 1.2 released, thanks for the help.
Forum: Plugins 09-15-2009, 15:29
Replies: 236
Views: 115,343
Posted By n0limit
Re: [L4D] Snare Speak 1.9

Oh man, that's pretty sneaky. I have a few moral qualms about that, but it'd be funny as hell.
Forum: Plugins 09-14-2009, 20:27
Replies: 92
Views: 61,853
Posted By n0limit
Re: [L4D] PounceUncap 1.1

Apologies, I manage 5 or so plugins with a full time job and after-hour responsibilities. Sometimes I don't analyze every post, I'm guessing I misunderstood your previous post.




Sounds good,...
Forum: Plugins 09-14-2009, 20:22
Replies: 236
Views: 115,343
Posted By n0limit
Re: [L4D] Snare Speak 1.9

Perhaps you could elaborate?
Forum: Plugins 09-12-2009, 21:38
Replies: 36
Views: 54,768
Posted By n0limit
Forum: Plugins 09-09-2009, 13:01
Replies: 117
Views: 57,485
Posted By n0limit
Re: [L4D] PounceRecord 1.1

The plugin should try to set it to utf8 already, but I've seen it have problems depending on the db. Is it giving an error? Try running it in mysqladmin and check the result.



Quite cool, I...
Forum: Plugins 09-09-2009, 10:11
Replies: 92
Views: 61,853
Posted By n0limit
Re: [L4D] PounceUncap 1.1

Interesting that it works when changed twice, I wonder if the event doesn't fire if the value being set is the same as the current value. I plan to look into this further, I've just been really busy...
Forum: Plugins 09-07-2009, 16:47
Replies: 36
Views: 54,768
Posted By n0limit
Re: [L4D] SkeetAnnounce 1.3

A lot of people complained about the amount of output this plugin gives when skeeting during a game, and they were right. community skeets flooded the chat window. I've added a verbosity option now...
Forum: Plugins 09-07-2009, 14:56
Replies: 27
Views: 42,040
Posted By n0limit
Forum: Plugins 09-07-2009, 13:50
Replies: 40
Views: 27,522
Posted By n0limit
Re: [L4D] Remember Spectators v1.2.5

Cool plugin man, makes respecing constantly for scrim matches a thing of the past! Thanks
Forum: Plugins 09-06-2009, 12:53
Replies: 36
Views: 54,768
Posted By n0limit
Re: [L4D] SkeetAnnounce

That would be pretty cool, and I could use the code to build in support for olj's hunter mod.
The only problem is I'm trying to get away from the console spam that occurs when auto-shottying a...
Forum: Plugins 09-05-2009, 22:23
Replies: 36
Views: 54,768
Posted By n0limit
Re: [L4D] SkeetAnnounce

definition of skeet: the sport of shooting at clay pigeons that are hurled upward in such a way as to simulate the flight of a bird.
skeeting in l4d is the act of shooting a hunter mid-air as he's...
Forum: Plugins 09-05-2009, 14:40
Replies: 36
Views: 54,768
Posted By n0limit
[L4D] SkeetAnnounce 1.3

Description
SkeetAnnounce alerts the players when a skeet (damage done to a hunter during a pounce in midair) has occured by displaying the skeeter, skeetee, weapon used and damage done in chat....
Forum: Plugins 08-30-2009, 05:24
Replies: 117
Views: 57,485
Posted By n0limit
Re: [L4D] PounceRecord 1.1

Cool man, thanks for sharing. We appreciate it.
Forum: Plugins 08-28-2009, 14:48
Replies: 236
Views: 115,343
Posted By n0limit
Re: [L4D] Snare Speak 1.9

SourceMod automatically executes the cfg\sourcemod\snarespeak.cfg at the right time. You don't have to reference it at all in any other configs. The cvars are automatically written to the file the...
Forum: Plugins 08-26-2009, 12:34
Replies: 117
Views: 57,485
Posted By n0limit
Re: [L4D] PounceRecord 1.1

Currently only for recording out of game, but I'd like to add in-game pounce record information in a later version.
Forum: Plugins 08-23-2009, 11:56
Replies: 92
Views: 61,853
Posted By n0limit
Re: [L4D] PounceUncap 1.1

That's not a 100 damage pounce, it's a ~60. You're getting that type of damage because your values are incorrect.
Example: http://www.youtube.com/watch?v=z1lwomM8Pvk

The "easiest" 100+ damage...
Forum: Plugins 08-21-2009, 15:26
Replies: 92
Views: 61,853
Posted By n0limit
Re: [L4D] PounceUncap 1.1

If all the cvars reset, so should the cap damage one. Unless you put the default to 400 as well, in which case, change it back to 25.
Showing results 1 to 25 of 148

 
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