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Posts Made By:
TsunamiNori
Forum:
Metamod:Source Plugins
03-07-2015, 00:30
Replies:
323
Dota 2 Fixups
Views:
244,583
Posted By
TsunamiNori
Re: Dota 2 Fixups
Thank you! :D
Forum:
Metamod:Source Plugins
03-05-2015, 03:37
Replies:
323
Dota 2 Fixups
Views:
244,583
Posted By
TsunamiNori
Re: Dota 2 Fixups
Server crashed right after new client connected. caused by new update?
Forum:
Source Servers (SRCDS)
11-29-2014, 02:25
Replies:
4
[CS:GO] Ingame logo
Views:
3,788
Posted By
TsunamiNori
Re: [CS:GO] Ingame logo
oh nice, thanks xD
Forum:
Source Servers (SRCDS)
11-28-2014, 17:33
Replies:
4
[CS:GO] Ingame logo
Views:
3,788
Posted By
TsunamiNori
[CS:GO] Ingame logo
Hello everyone,
Im not sure if this is a good question. But I'm really want to show a brand logo like major tournament like ESL or Dreamhack in-game. Is there any way to set it up?
Example:...
Forum:
Plugins
11-12-2014, 12:09
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,317
Posted By
TsunamiNori
Re: [CS:GO] Deathmatch Goes Advanced (v0.12.2, 2014-10-24)
New SM solved my problems. Thanks
Everything works like a charm now ;)
Forum:
Plugins
11-12-2014, 09:02
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,317
Posted By
TsunamiNori
Re: [CS:GO] Deathmatch Goes Advanced (v0.12.2, 2014-10-24)
i got Memory Leak, unload plugin today.
update image:
https://forums.alliedmods.net/attachment.php?attachmentid=139781&stc=1&d=1415802498
Forum:
Plugins
11-08-2014, 10:51
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,317
Posted By
TsunamiNori
Re: [CS:GO] Deathmatch Goes Advanced (v0.12.2, 2014-10-24)
nvm, found it :D
Forum:
Plugins
11-06-2014, 16:45
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,317
Posted By
TsunamiNori
Re: [CS:GO] Deathmatch Goes Advanced (v0.12.2, 2014-10-24)
Is there anyway to run 2 kind of DMs on 1 IP?
Like: one DM with onlyhs 0 at port 27015, and one more DM but with onlyhs 1 at 27016
(Just found one way is duplicate server folder and edit, but it...
Forum:
Plugins
11-05-2014, 08:03
Replies:
63
[CSS/CSGO] Only Headshot
Views:
99,698
Posted By
TsunamiNori
Re: [CSS/CSGO] Only Headshot
how to add list of allowed weapons? Is it like multi-line per weapon?
Forum:
General
03-25-2013, 12:51
Replies:
735
Sourcemod for Dota 2?
Views:
507,172
Posted By
TsunamiNori
Re: Sourcemod for Dota 2?
is LoD abilities picked public yet?
Forum:
General
03-24-2013, 02:18
Replies:
735
Sourcemod for Dota 2?
Views:
507,172
Posted By
TsunamiNori
Re: Sourcemod for Dota 2?
im waiting for LoD, OMG setup guides :D ...
Forum:
General
03-18-2013, 16:26
Replies:
735
Sourcemod for Dota 2?
Views:
507,172
Posted By
TsunamiNori
Re: Sourcemod for Dota 2?
thank you man, you're awesome xD
Forum:
General
03-18-2013, 15:44
Replies:
735
Sourcemod for Dota 2?
Views:
507,172
Posted By
TsunamiNori
Re: Sourcemod for Dota 2?
seem not easy for me, even C++ is fine for me :( .. dont know what i should do....
Forum:
General
03-18-2013, 12:10
Replies:
735
Sourcemod for Dota 2?
Views:
507,172
Posted By
TsunamiNori
Re: Sourcemod for Dota 2?
anyone here know how to random abilities for every hero (or every respawn)?
Forum:
General
03-17-2013, 07:33
Replies:
735
Sourcemod for Dota 2?
Views:
507,172
Posted By
TsunamiNori
Re: Sourcemod for Dota 2?
update your Dota2 Fixups version: https://forums.alliedmods.net/showthread.php?t=209965
Forum:
General
03-15-2013, 00:12
Replies:
735
Sourcemod for Dota 2?
Views:
507,172
Posted By
TsunamiNori
Re: Sourcemod for Dota 2?
i mean u should add that "." after |gameinfo_path| => |gameinfo_path|.
thanks for that info, but did you know how to set game mode to Mid Only or other?
Forum:
General
03-14-2013, 04:11
Replies:
735
Sourcemod for Dota 2?
Views:
507,172
Posted By
TsunamiNori
Re: Sourcemod for Dota 2?
this part:
Mine:
that "dot" may causing your problem :D
Forum:
General
03-13-2013, 23:23
Replies:
735
Sourcemod for Dota 2?
Views:
507,172
Posted By
TsunamiNori
Re: Sourcemod for Dota 2?
Hey guys, i just figured out that server will restarted after a short time since the game ended.
add -maxplayer 10 in your command.
Forum:
General
03-12-2013, 12:58
Replies:
735
Sourcemod for Dota 2?
Views:
507,172
Posted By
TsunamiNori
Re: Sourcemod for Dota 2?
mine: -game dota +map dota_winter +maxplayers 10 -port 27015 -ip 127.0.0.1
Forum:
General
03-12-2013, 07:42
Replies:
735
Sourcemod for Dota 2?
Views:
507,172
Posted By
TsunamiNori
Re: Sourcemod for Dota 2?
no need server.cfg, just to be sure that u have a correct map version.
Forum:
General
03-12-2013, 02:29
Replies:
735
Sourcemod for Dota 2?
Views:
507,172
Posted By
TsunamiNori
Re: Sourcemod for Dota 2?
is there the way to auto restart server whenever the match end? or i just do it manually?
Showing results 1 to 21 of 21
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