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Search: Posts Made By: Vinnice
Forum: Unapproved Plugins 02-21-2016, 09:51
Replies: 187
Views: 168,578
Posted By Vinnice
Re: [CS:GO] First Person View Models Interface (with World Models support) v3.0

http://i.imgur.com/BwsIDG8.png
So can we use this plugin again? It looks like this rule has been erased.
http://blog.counter-strike.net/index.php/server_guidelines/
Forum: Scripting 12-27-2015, 12:41
Replies: 7
Views: 1,010
Posted By Vinnice
Re: ExplodeString

Ohh, i see, thanks.

int number1 = ExplodeString("0:2;1:4;2:6", ";", sPart, sizeof(sPart), sizeof(sPart[]));
int number2 = 0;

for(int i = 0; i < number1; ++i)
{
number2 =...
Forum: Scripting 12-27-2015, 11:26
Replies: 7
Views: 1,010
Posted By Vinnice
Re: ExplodeString

Thanks, its working very well.

Here's the code, if somebody intrested in:
char sPart[1024][4];
char sPart2[1024][4];

for(int i = 0; i < ExplodeString("0:2;1:4;2:6", ";", sPart, sizeof(sPart),...
Forum: Scripting 12-27-2015, 10:43
Replies: 7
Views: 1,010
Posted By Vinnice
Re: ExplodeString

Yep, thats correct, but I'd like something like this:
0
2
1
4
2
6
Forum: Scripting 12-27-2015, 09:59
Replies: 7
Views: 1,010
Posted By Vinnice
ExplodeString

Hello everyone!
I'm trying to explode twice this string: "0:2;1:4;2:6" ( It will be a dynamic string, so it's always changing. Ex: "0:2;1:4;2:6;8:9;10:22" etc.. )
So my problem is:
When this...
Forum: Scripting 12-10-2015, 16:11
Replies: 2
Views: 770
Posted By Vinnice
[CS:GO] Get player rank from KeyValues?

Hy!
I have a plugin, which stores the players kills in a file by steamids, it uses keyvalues to save and load the kills.
But I don't know how to sort them, to get a player rank or position compared...
Forum: Scripting 11-01-2015, 08:45
Replies: 11
Views: 2,928
Posted By Vinnice
Re: [CS:GO] Admin hear everything?

It's working. Thanks.
Forum: Scripting 10-31-2015, 19:09
Replies: 11
Views: 2,928
Posted By Vinnice
Re: [CS:GO] Admin hear everything?

Thanks, I will try that one too.
Forum: Scripting 10-31-2015, 18:24
Replies: 11
Views: 2,928
Posted By Vinnice
Re: [CS:GO] Admin hear everything?

I tried, but it didn't worked.
Forum: Scripting 10-31-2015, 18:03
Replies: 11
Views: 2,928
Posted By Vinnice
Re: [CS:GO] Admin hear everything?

Thanks, I will try this.
Forum: Scripting 10-31-2015, 17:53
Replies: 11
Views: 2,928
Posted By Vinnice
Re: [CS:GO] Admin hear everything?

Thanks, but I can't compile it, becouse it has lot of errors.
Forum: Scripting 10-31-2015, 17:34
Replies: 11
Views: 2,928
Posted By Vinnice
Re: [CS:GO] Admin hear everything?

Hy, thanks for your reply.
Here's what I did to the default basecomm plugin:
#include <sourcemod>
#include <sdktools>
#undef REQUIRE_PLUGIN
#include <adminmenu>

#pragma semicolon 1

public...
Forum: Scripting 10-31-2015, 16:51
Replies: 11
Views: 2,928
Posted By Vinnice
[CS:GO] Admin hear everything?

Hy everybody!

How can I make the admins to hear everyone on the server. ( I mean everyone, dead and alive, CT-s and T-s)
Just for the admins.
I tried with this: SetClientListeningFlags(iClient,...
Forum: Snippets and Tutorials 10-30-2015, 06:54
Replies: 68
Views: 46,569
Posted By Vinnice
Re: [CS:GO] Custom Viewmodel

Good job! It's working very well.
But, here's the question: Where can somebody get this kind of custom models?
Forum: Scripting 10-26-2015, 09:43
Replies: 11
Views: 1,526
Posted By Vinnice
Re: how to check server is full

Yep, I noticed. Thanks.



Thanks, I will try it, it looks promising
Forum: Scripting 10-26-2015, 06:16
Replies: 11
Views: 1,526
Posted By Vinnice
Re: how to check server is full

This should work right?
int iGetRealClientCount()
{
int iClients = 0;
for (int i = 1; i <= MaxClients; i++)
{
if (isValidClient(i))continue;
iClients++;
}
...
Forum: Scripting 10-25-2015, 17:33
Replies: 11
Views: 1,526
Posted By Vinnice
Re: how to check server is full

Thanks for your reply.
So here's what I would like to do. When a player connecting to the server ( if its full ), kicks a player and the connecting player joins to the kicked player's slot.
Forum: Scripting 10-25-2015, 16:12
Replies: 11
Views: 1,526
Posted By Vinnice
how to check server is full

Hy,
I'm trying to get "Is the server full" in OnClientAuthorized(), but I don't know how to get this work.
So the code:
public void OnClientAuthorized(int iClient, const char[] sAuth)
{
int...
Forum: Scripting 09-21-2015, 15:50
Replies: 0
Views: 446
Posted By Vinnice
Hats plugin

Hy!
Is there any way to fix the Hats plugin?
Because if I try to use it, it says: Sorry, but the model you are using doesn't support hats.
I tried with the latest gamedata but it failed too.

I...
Forum: Scripting 09-19-2015, 19:12
Replies: 8
Views: 1,877
Posted By Vinnice
Re: Weapon paints possible fix?

And how do I do that?
Set m_hPrevOwner to 0 or -1?
Forum: Scripting 09-19-2015, 06:41
Replies: 8
Views: 1,877
Posted By Vinnice
Weapon paints possible fix?

Hi all!

I was thinking about how can we fix the weapon paints plugin, so it's not against to Valve's rules.
So here what i got:

We all now that we can get and set the weapon owner. ( ...
Forum: Scripting 07-23-2015, 05:23
Replies: 10
Views: 3,232
Posted By Vinnice
Re: [MySql] Get player rank

Impact123: Thanks, I always find the hard way to do such things.

ThatOneGuy: Thank you.
Forum: Scripting 07-22-2015, 17:19
Replies: 10
Views: 3,232
Posted By Vinnice
Re: [MySql] Get player rank

Is there an another way to do this?
Forum: Scripting 07-22-2015, 16:14
Replies: 10
Views: 3,232
Posted By Vinnice
Re: [MySql] Get player rank

Error message:
Failed to query (error: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'SELECT rank, kills,...
Forum: Scripting 07-22-2015, 14:54
Replies: 10
Views: 3,232
Posted By Vinnice
Re: [MySql] Get player rank

Thanks for the reply, but I'm 100% sure this is not the problem.
Showing results 1 to 25 of 33

 
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