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Search: Posts Made By: steve139
Forum: Module Coding 02-12-2009, 11:42
Replies: 7
Views: 5,466
Posted By steve139
Re: Module: MSGHelper

very nice :)


Good job !


can you compile this for linux, please ?
Forum: Scripting Help 01-30-2009, 14:29
Replies: 0
Views: 604
Posted By steve139
point contents mistakes

Hello people,

I would like to check if a point is in nothing

so

//new Float:my_point[3]
if(PointContents(my_point) == CONTENTS_EMPTY)
but if the point is in water or a trigger map entity...
Forum: Trash 01-13-2009, 14:10
Replies: 16
Views: 3,551
Posted By steve139
Re: Anyone hosting fast dll 5gb bandwidth + please i am poor:( i need it for free

-.- yes and got bad karma too thanks -.-


lock/trash this


problem solved but this thread is going to hell
Forum: Trash 01-13-2009, 12:48
Replies: 6
Views: 1,708
Posted By steve139
Re: Steam/Google is being sensored by CIA!?!?

but cencored but maybe database etc

but if its true there is too many search/data and they cant read all ^^^
Forum: Trash 01-13-2009, 12:38
Replies: 16
Views: 3,551
Posted By steve139
Re: Anyone hosting fast dll 5gb bandwidth + please i am poor:( i need it for free

lol? we arent yet in 2100

you probably meant 5gb of free-space/hdd






how can you rent a server without money? :wink: local server than ? that not good
Forum: Scripting Help 12-31-2008, 06:19
Replies: 0
Views: 1,535
Posted By steve139
get aim origin -> trace line

Hello,


I want to draw a line to player aim but,
I want to through wall so get_user_origin(player,origin[3],3) cant work ...

so I need a trace line certenly


(e.g. in this picture :...
Forum: Scripting Help 12-26-2008, 04:11
Replies: 12
Views: 2,091
Posted By steve139
Re: Help with mine script.

-.- you forgot a { and i didnt checked that ...


#include <amxmodx>
#include <amxmisc>

#define PLUGIN "Score Checker"
#define VERSION "1.0"
#define AUTHOR "IanGlowz"
Forum: Scripting Help 12-26-2008, 03:50
Replies: 12
Views: 2,091
Posted By steve139
Re: Help with mine script.

are you blind :mrgreen:?
Forum: Scripting Help 12-26-2008, 03:30
Replies: 12
Views: 2,091
Posted By steve139
Re: Help with mine script.

:)

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>

#define PLUGIN "Score Checker"
#define VERSION "1.0"
#define AUTHOR "IanGlowz"
Forum: French 12-26-2008, 03:13
Replies: 24
Views: 5,887
Posted By steve139
Re: mode agent Smith

amxx plugins -> bad load ou .....


et en mode debug aucun truc ? ben je vois pas se qu il va pas alors




^^^
Forum: French 12-11-2008, 07:37
Replies: 24
Views: 5,887
Posted By steve139
Re: mode agent Smith

rien

il faudrait que quelqu'un d'autre l'éssaye sur son serveur CS (j'ai pas de serveur cs :P )
et puis meme je vois pas se qui ne fonctionne pas tout le truc est bon




essaye de...
Forum: French 12-08-2008, 11:07
Replies: 24
Views: 5,887
Posted By steve139
Re: mode agent Smith

mmmmmmoaui il y a rien de mauvais a la ligne la :mrgreen:


tape meta list et amxx modules dans la console de ton serveur
et donne le résultat
Forum: French 12-08-2008, 04:28
Replies: 24
Views: 5,887
Posted By steve139
Re: mode agent Smith

en mettant en mode debug ca permet de savoir pourquoi ca marche pas


donc quand il est en se mode , donne les erreurs que tu as dans la console du serveur :mrgreen:
Forum: Unapproved/Old Plugins 12-06-2008, 17:31
Replies: 35
Views: 12,798
Posted By steve139
Re: SteamID Kick

him do I think :mrgreen: (and noone other will)
Forum: Unapproved/Old Plugins 12-06-2008, 16:52
Replies: 35
Views: 12,798
Posted By steve139
Re: SteamID Kick

Some friends of mine
have 8 steamid digit
like STEAM_0:1:12345678

They dont cheat and I think its bad to reject a lot of players to join server.

Sorry to tell you that but its kinda useless...
Forum: French 12-06-2008, 14:40
Replies: 24
Views: 5,887
Posted By steve139
Re: mode agent Smith

peut-tu mettre en mode debug ?

(ajoute debug a coté du plugin dans ton plugin.ini

smith.amxx debug
)
Forum: French 12-06-2008, 12:43
Replies: 24
Views: 5,887
Posted By steve139
Re: mode agent Smith

pas testé
ni identifié
mais le voila

/* AMX Mod Plugin
*
* (c) Copyright 2007, DokTor
* This file is provided as is (no warranties).
*
*/
Forum: Scripting Help 11-30-2008, 09:36
Replies: 40
Views: 5,687
Posted By steve139
Re: Making sure a function doesnt get abused?

so

replace each %s by %i becouse

new health = get_user_health(id)

return a integer and not a string ....
Forum: Scripting Help 11-30-2008, 09:20
Replies: 40
Views: 5,687
Posted By steve139
Re: Making sure a function doesnt get abused?

to

client_print(id,print_chat, "Your Health : %s Your Armor : %s Your Game Time : %s Your Ping : %s and your loss : %s", health,armor,gametime,ping,loss)
Forum: Translation Request 11-30-2008, 09:15
Replies: 22
Views: 21,413
Posted By steve139
Re: <Map Spawns Editor> translate thx..

French UTF-8 format



[fr]
ON = ON
OFF = OFF
MENU_TITLE = Éditeur de spawn
MENU_ADD_SPAWN = Ajouter un point de spawn pour %s
MENU_ADD_LOCATION = Ajouter un endroit pour spawn
Forum: Scripting Help 11-30-2008, 08:55
Replies: 40
Views: 5,687
Posted By steve139
Re: Making sure a function doesnt get abused?

kossolax mean you something :P
Forum: Scripting Help 11-30-2008, 07:46
Replies: 40
Views: 5,687
Posted By steve139
Re: Making sure a function doesnt get abused?

3 posts omg spammer :down:

but you and your "girlfriend" speak differently
and now, you do not speak like your girlfriend :nono:

and from when your girlfriend learn coding ?
you will answer...
Forum: Scripting Help 11-30-2008, 02:25
Replies: 40
Views: 5,687
Posted By steve139
Re: Making sure a function doesnt get abused?

I know him , he lied :mrgreen:
Forum: General 11-30-2008, 02:21
Replies: 7
Views: 1,722
Posted By steve139
Re: Plugin adminmod commands?

search -> http://forums.alliedmods.net/search.php
Forum: Scripting Help 11-25-2008, 02:03
Replies: 0
Views: 865
Posted By steve139
Temp. entity : size problem (different between position )

hello

I wanted to spawn a temp. entity for a plugin

but
I have problems



new Float:origin[3]
Showing results 1 to 25 of 163

 
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