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Search: Posts Made By: Hellkong
Forum: Scripting Help 03-27-2024, 22:48
Replies: 3
Views: 258
Posted By Hellkong
Re: Detecting player is standing.

Thx.

The goal is, changing view offset, in ducking it will return the old one, I managed to change when ducking, but the glitch is visible in mil second.

Using Orpheu, it may be a better way,...
Forum: Scripting Help 03-27-2024, 16:52
Replies: 3
Views: 258
Posted By Hellkong
Detecting player is standing.

As the title, for ex when someone was ducking then turned standing.

How to detect that?

We do know flag IN_DUCK for ducking, what about something like IN_STAND...
Forum: Scripting Help 03-16-2024, 13:04
Replies: 9
Views: 447
Posted By Hellkong
Re: Converting colors (3 to 1)

Here ya go a model I use for more clarification, spawn an entity with the glow render mode, make random color values and see how to figure out the same color :
Forum: Scripting Help 03-16-2024, 08:43
Replies: 9
Views: 447
Posted By Hellkong
Re: Converting colors (3 to 1)

I believe this is what I want, I've searched a bit and it's complicated maths, can you give me direct calculation?
I am using random RGB floats for each dimension.
Forum: Scripting Help 03-15-2024, 17:04
Replies: 9
Views: 447
Posted By Hellkong
Re: Converting colors (3 to 1)

You didnt get me, that was just an example of the color yellow, the issue is converting the 3 dimensions of the color values to 1 dimension so I can spawn the same color in pev_colormap

X value /...
Forum: Scripting Help 03-15-2024, 15:47
Replies: 9
Views: 447
Posted By Hellkong
Re: Converting colors (3 to 1)

Yes, I know, an example is best way to describe:

I am using random values to make random color to an entity (glow), and this chance we've got this value

static Float:fColors[3]
fColors[0] =...
Forum: Scripting Help 03-15-2024, 13:12
Replies: 9
Views: 447
Posted By Hellkong
Converting colors (3 to 1)

As the title said,

The issue I don't know how to convert 3 values of colors to 1, let's say yellow ( R = 255, G = 255, B = 0), in the 255 one color value is 111 ( I didnt calculate this, I have a...
Forum: Code Snippets/Tutorials 02-24-2024, 17:15
Replies: 38
Views: 20,504
Posted By Hellkong
Re: ROG - A better random origin generator[NO HIDDEN ZONES UPDATE]

I tested this with 35hp map, and the spawns in the black hidden zone, not in the valid map, superspawns in the other hand spawns in the specific map
...
Forum: Zombie Plague Mod 02-18-2024, 04:18
Replies: 8,633
Views: 6,723,650
Posted By Hellkong
Re: [Zp] Another Zombie's models Collection

Anyone have those with these specific animations?

https://youtu.be/BddsklrpekY?si=ZllCe7oene7_6oUN

https://youtu.be/xjmLwmpSp30?si=coBy1yqRwnAPGR1t
Forum: Code Snippets/Tutorials 02-07-2024, 11:42
Replies: 38
Views: 20,504
Posted By Hellkong
Re: ROG - A better random origin generator[NO HIDDEN ZONES UPDATE]

It's nicely written, thank you.

Why using engine and fakemeta both?
Forum: Code Snippets/Tutorials 02-06-2024, 01:47
Replies: 38
Views: 20,504
Posted By Hellkong
Forum: Suggestions / Requests 01-26-2024, 03:20
Replies: 0
Views: 226
Posted By Hellkong
Spawn Effect

What's the necessary code to make a player not spawn directly (like a ghost), but completely invisible and unharmeful (can't damage any non-ghosted player) till he spawn by using USE button... its a...
Forum: Suggestions / Requests 07-18-2022, 08:07
Replies: 0
Views: 489
Posted By Hellkong
A something that is really annoying ...

using FM_UpdateClientData way of blocking fire event has cost the weapon to lose every feature, is there a way of blocking all features and retrieving Wall Smoke Puff feature from the engine ?
P.S...
Forum: Suggestions / Requests 01-14-2022, 04:31
Replies: 10
Views: 1,280
Posted By Hellkong
Re: Is there a way of doing this?

Precisely but GoldSrc doesn't really work that way or the maps is badly made, when I spawn bunch of high poly (according to GoldSrc) it lags even its not in my FoV (behind a building or wall).
So a...
Forum: Suggestions / Requests 01-13-2022, 16:15
Replies: 10
Views: 1,280
Posted By Hellkong
Re: Is there a way of doing this?

Weapons boxes w_ models custom models
What about those? Because I'm specifying the custom entities to not be drawn.
Forum: Suggestions / Requests 01-13-2022, 10:17
Replies: 10
Views: 1,280
Posted By Hellkong
Re: Is there a way of doing this?

Lowing Polys for example.
Forum: Suggestions / Requests 01-12-2022, 11:04
Replies: 10
Views: 1,280
Posted By Hellkong
Re: Is there a way of doing this?

Any example CrazY? And shall I use NODRAW effect?
Forum: Suggestions / Requests 01-12-2022, 10:05
Replies: 10
Views: 1,280
Posted By Hellkong
Is there a way of doing this?

Hello again.
How to hide the entities (not remove) that's not in the Client's field of view (or at least hide any none player entity) ? :crab:
Forum: Suggestions / Requests 01-10-2022, 10:42
Replies: 13
Views: 2,769
Posted By Hellkong
Re: Secondary ammo

Thank you very much.
Forum: Suggestions / Requests 01-08-2022, 08:34
Replies: 13
Views: 2,769
Posted By Hellkong
Re: Secondary ammo

So attaching ammo2 to the HUD and preparing :

message_begin(MSG_ONE, get_user_msgid("SecAmmoVal"), _, Index)
write_byte(N)
write_byte(X)
Forum: Suggestions / Requests 12-27-2021, 10:03
Replies: 13
Views: 2,769
Posted By Hellkong
Re: Secondary ammo

Please, you may give a sample it would be very helpful whether using steam or non, for testing purposes.
Forum: Suggestions / Requests 12-27-2021, 08:48
Replies: 13
Views: 2,769
Posted By Hellkong
Re: Secondary ammo

So the only way is NON-Steam huh...how to do that tho?
Forum: Suggestions / Requests 12-26-2021, 17:25
Replies: 13
Views: 2,769
Posted By Hellkong
Re: Secondary ammo

I said an item from CSO (just a code) in counter strike

https://youtu.be/1jLYEqwkmGY
Forum: Suggestions / Requests 12-03-2021, 09:31
Replies: 13
Views: 2,769
Posted By Hellkong
Re: Secondary ammo

The screenshot is an item from CSO, in counter-strike actually.
Forum: Module Coding 11-26-2021, 18:36
Replies: 143
Views: 176,404
Posted By Hellkong
Re: Module: BMOD - Extended Physics Module

Will there be new updates or 3rd party?
Showing results 1 to 25 of 35

 
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