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Search: Posts Made By: randunel
Forum: General 04-05-2020, 15:30
Replies: 2
Views: 986
Posted By randunel
Re: Example server.cfg file

You might be interested in the txt files here https://github.com/ambaca/Bacardi-Dumpster-of-SM-Plugins/tree/master/Dump%20All%20Cmds%20Cvars/output
Forum: Scripting 04-05-2020, 13:39
Replies: 0
Views: 546
Posted By randunel
Is it possible to send log lines to logaddress_* and not to game?

I'm exposing a lot of the srcds (csgo, if this matters) events to a backend server using logaddress_add and LogToGame. In order to keep logging sane, I'm adding sv_logecho 0 to my devleopment server....
Forum: General 04-05-2020, 08:43
Replies: 8
Views: 3,592
Posted By randunel
Re: How to reconcile the coordinates and scale of the radar map with ingame coordinat

Bacardi, you're right! Thanks for helping me realise that each dds image pixel translates to "scale * pixels" coordinates ingame. This means that I don't need any other known points to calculate,...
Forum: General 04-04-2020, 12:41
Replies: 8
Views: 3,592
Posted By randunel
Re: How to reconcile the coordinates and scale of the radar map with ingame coordinat

Exactly right, but "pos_x" and "pos_y" are the only ones guaranteed to be present, offering one of 2 mappings, mapping of img(0,0) -> ingame(X,Y).

Unfortunately, *Spawn_* and bomb* are neither...
Forum: General 04-04-2020, 11:56
Replies: 8
Views: 3,592
Posted By randunel
Re: How to reconcile the coordinates and scale of the radar map with ingame coordinat

Thank you for sharing that, I had no idea someone else had attempted this. It would appear that he manually set up the web page to match the de_dust.bsp coordinates:


function getPosX(pos_x){
...
Forum: General 04-04-2020, 11:12
Replies: 8
Views: 3,592
Posted By randunel
How to reconcile the coordinates and scale of the radar map with ingame coordinates

I'm building a platform (sm plugin + backend server + web page) in which I'm showing CS:GO players in realtime on the web, with optional delays.

A demo of work in progress (web page + csgo client)...
Forum: Scripting 04-14-2019, 05:30
Replies: 5
Views: 1,904
Posted By randunel
Re: Prevent certain log lines from being written to file but still be sent to logaddr

Thank you both!

On , that isn't feasible, I don't want to mess around with general server settings, I just want _my_ plugin to be silent (while all others may freely respect logging settings).
...
Forum: Scripting 04-12-2019, 15:18
Replies: 5
Views: 1,904
Posted By randunel
Re: Prevent certain log lines from being written to file but still be sent to logaddr

That is a decent workaround, thank you.

I strive to reduce the (external) dependencies as much as possible, and this would be a rather large one to add in. Besides, quite a bit of configuration...
Forum: Scripting 04-11-2019, 14:58
Replies: 5
Views: 1,904
Posted By randunel
Prevent certain log lines from being written to file but still be sent to logaddress

When writing verbose stats plugins, is there a way to send log lines to logaddress and not write them to log files?
Forum: General 02-28-2019, 16:57
Replies: 0
Views: 657
Posted By randunel
CSGO bots only without hibernation

When developing plugins, having bots run around and make noise is useful.

I could not find a plugin which enables bots to play without any players connected, and no settings seem to allow running...
Forum: General 09-27-2014, 19:54
Replies: 32
Views: 10,151
Posted By randunel
Re: "SSH" Hacking via AMXMODX & console cs

The timing of this report is interesting. Could it have something to do with the shellshock vuln? :D

If amxmodx is doing stuff with env vars, then it's the recent bash exploit, not amxmodx itself.
Forum: Plugin/Gameplay Ideas and Requests 09-14-2014, 03:37
Replies: 5
Views: 1,113
Posted By randunel
Re: [Paid Request] Steambot Programmer

It's pointless to brag about double money without mentioning any sums. A mid level software developer makes £200-£600 per day here. A rough estimate would put your bot at minimum 1 week's work for a...
Forum: Plugin/Gameplay Ideas and Requests 09-12-2014, 16:21
Replies: 4
Views: 1,001
Posted By randunel
Re: [REQ] [$] steambot programmer needed

You can share the details publicly to increase the chances of finding someone :P
Forum: Plugin/Gameplay Ideas and Requests 07-02-2014, 02:44
Replies: 23
Views: 5,223
Posted By randunel
Re: Great plugin idea (will pay if its possible) !

There are lots of `Zephyrus` in steam. Please add me, http://steamcommunity.com/id/randunel

I believe a work-in-progress version will be released this weekend :P
Forum: Plugin/Gameplay Ideas and Requests 07-01-2014, 18:31
Replies: 23
Views: 5,223
Posted By randunel
Re: Great plugin idea (will pay if its possible) !

Well, I got some of the backend / webservice part working.

Zephyrus, I'm interested in how you got the sounds, whether you got the ingame sounds (from x/y/z position), or just the player voices....
Forum: Scripting 06-26-2014, 04:51
Replies: 6
Views: 1,687
Posted By randunel
Re: [Cookie] HTTP Sourcemod

As long as you can access a specific page, you can set and/or get the cookies stored for that domain. The problem is, cookies are per-browser. While your desktop browser is storing the cookies, I...
Forum: Plugin/Gameplay Ideas and Requests 06-12-2014, 18:59
Replies: 23
Views: 5,223
Posted By randunel
Re: Great plugin idea (will pay if its possible) !

It can be done without the sounds. The biggest development impediment that I personally found was that events are emitted differently when the game contains human players, vs bots only.
I can...
Forum: Scripting 01-01-2014, 13:48
Replies: 33
Views: 5,753
Posted By randunel
Re: What is your workflow when developing plugins?

vim on laptop with
:!./spcomp myplugin.sp -oplugins/myplugin.smx
and a local server with bots :)
Forum: General 12-27-2013, 12:32
Replies: 9
Views: 2,091
Posted By randunel
Re: Auto Admin login upon Rcon pass

if all you want is someone with rcon access to also access the sm admin commands, they can use "rcon sm_COMMAND PARAMS".

Install an "add temporary admin" plugin, and let the users with rcon access...
Forum: General 12-27-2013, 12:23
Replies: 9
Views: 2,091
Posted By randunel
Re: Auto Admin login upon Rcon pass

are you looking for a user/pass based admin auth system?
Forum: General 12-27-2013, 11:12
Replies: 9
Views: 1,224
Posted By randunel
Re: Clean Up for this year!

I have recently tried to develop my first plugin, and the old posts with code snippets, what people tried and where they failed/succeeded have proved of great value, whether the plugins were up to...
Forum: Off-Topic 12-27-2013, 08:25
Replies: 12
Views: 1,695
Posted By randunel
Re: [L4D2] Free today only

you could try it since it's free, adding 1 free game to your library usually doesn't hurt :D
Forum: Plugin/Gameplay Ideas and Requests 12-27-2013, 08:22
Replies: 5
Views: 1,799
Posted By randunel
Re: [CSGO] No killing and..

you could also look for a plugin which strips down and restricts all weapons, including knife :D
Forum: Off-Topic 12-25-2013, 19:37
Replies: 12
Views: 1,695
Posted By randunel
[L4D2] Free today only

If you install l4d2 today, you don't have to pay anything and it's yours 4ever. Or you can create 100 accounts and get 100 copies :)

http://store.steampowered.com/news/12151/

GL HF

Later...
Forum: Scripting 12-22-2013, 13:17
Replies: 4
Views: 1,187
Posted By randunel
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