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Posts Made By:
Rex Mundi
Forum:
Coding MM:S Plugins & SM Extensions
10-12-2005, 14:33
Replies:
10
Implementing slaying, noclip, teleport, et cetera
Views:
4,881
Posted By
Rex Mundi
I think you can alias over engine-> but not...
I think you can alias over engine-> but not helpers->
Forum:
Coding MM:S Plugins & SM Extensions
05-13-2005, 16:06
Replies:
9
Center White Hud Text
Views:
5,628
Posted By
Rex Mundi
it's 5 for CS:S and 4 for HL2:DM (and I presume...
it's 5 for CS:S and 4 for HL2:DM (and I presume other mods)
Q_snprintf( msg, sizeof(msg), "%s \n", engine->Cmd_Args() );
mrf.AddAllPlayers( g_YourPlugin.myNumPlayers );...
Forum:
Coding MM:S Plugins & SM Extensions
01-19-2005, 10:13
Replies:
21
Including CBaseEntity
Views:
8,654
Posted By
Rex Mundi
:? I've had admin_slap since december, and...
:?
I've had admin_slap since december, and I didn't need CBaseEntity
may want to use shake network message to finish yours off :wink: it's a very nice effect.
...
Forum:
Coding MM:S Plugins & SM Extensions
01-19-2005, 10:08
Replies:
21
Including CBaseEntity
Views:
8,654
Posted By
Rex Mundi
add GAME_DLL to the projects preprocessor...
add GAME_DLL to the projects preprocessor definitions
and of course #include the header
You may need the latest SDK version (ie if you've been using the same one since it came out, make a new...
Forum:
Coding MM:S Plugins & SM Extensions
12-23-2004, 07:52
Replies:
25
Private Data
Views:
10,069
Posted By
Rex Mundi
yes, working fine for me no offence to Pimp...
yes, working fine for me
no offence to Pimp Daddy - the velocity offsets appear to be wrong (at least for me on win32 dedicated) - they appear to be correct for reading but not writing
using x=...
Forum:
Coding MM:S Plugins & SM Extensions
12-23-2004, 05:14
Replies:
25
Private Data
Views:
10,069
Posted By
Rex Mundi
I can set the CBaseEntity ok, but I cannot use...
I can set the CBaseEntity ok, but I cannot use any of its functions, guess I need to include some things but not sure what exactly.
CBaseEntity *pCBaseEntity = NULL;
pCBaseEntity =...
Forum:
Coding MM:S Plugins & SM Extensions
12-18-2004, 02:40
Replies:
40
Print to chat area...
Views:
20,427
Posted By
Rex Mundi
You could use ::ClientCommand (if we're still...
You could use ::ClientCommand (if we're still talking about plugins here).
Parse the first parameter for "say" or "say_team" if you wish. Then, once caught you can do what you...
Showing results 1 to 7 of 7
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