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Search: Posts Made By: Rex Mundi
Forum: Coding MM:S Plugins & SM Extensions 10-12-2005, 14:33
Replies: 10
Views: 4,881
Posted By Rex Mundi
I think you can alias over engine-> but not...

I think you can alias over engine-> but not helpers->
Forum: Coding MM:S Plugins & SM Extensions 05-13-2005, 16:06
Replies: 9
Views: 5,628
Posted By Rex Mundi
it's 5 for CS:S and 4 for HL2:DM (and I presume...

it's 5 for CS:S and 4 for HL2:DM (and I presume other mods)


Q_snprintf( msg, sizeof(msg), "%s \n", engine->Cmd_Args() );

mrf.AddAllPlayers( g_YourPlugin.myNumPlayers );...
Forum: Coding MM:S Plugins & SM Extensions 01-19-2005, 10:13
Replies: 21
Views: 8,654
Posted By Rex Mundi
:? I've had admin_slap since december, and...

:?

I've had admin_slap since december, and I didn't need CBaseEntity

may want to use shake network message to finish yours off :wink: it's a very nice effect.
...
Forum: Coding MM:S Plugins & SM Extensions 01-19-2005, 10:08
Replies: 21
Views: 8,654
Posted By Rex Mundi
add GAME_DLL to the projects preprocessor...

add GAME_DLL to the projects preprocessor definitions

and of course #include the header

You may need the latest SDK version (ie if you've been using the same one since it came out, make a new...
Forum: Coding MM:S Plugins & SM Extensions 12-23-2004, 07:52
Replies: 25
Views: 10,069
Posted By Rex Mundi
yes, working fine for me no offence to Pimp...

yes, working fine for me

no offence to Pimp Daddy - the velocity offsets appear to be wrong (at least for me on win32 dedicated) - they appear to be correct for reading but not writing

using x=...
Forum: Coding MM:S Plugins & SM Extensions 12-23-2004, 05:14
Replies: 25
Views: 10,069
Posted By Rex Mundi
I can set the CBaseEntity ok, but I cannot use...

I can set the CBaseEntity ok, but I cannot use any of its functions, guess I need to include some things but not sure what exactly.

CBaseEntity *pCBaseEntity = NULL;
pCBaseEntity =...
Forum: Coding MM:S Plugins & SM Extensions 12-18-2004, 02:40
Replies: 40
Views: 20,427
Posted By Rex Mundi
You could use ::ClientCommand (if we're still...

You could use ::ClientCommand (if we're still talking about plugins here).

Parse the first parameter for "say" or "say_team" if you wish. Then, once caught you can do what you...
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