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Search: Posts Made By: zipcore
Forum: Scripting 06-26-2020, 20:25
Replies: 14
Views: 964
Posted By zipcore
Re: Block E

Thats what my code does. If that doesn't work I suggest you to remove those triggers/buttons.
Forum: Scripting 06-23-2020, 10:16
Replies: 14
Views: 964
Posted By zipcore
Re: Block E

I guess thats not a real weapon ( like when you drop it) you can use stripper source to delete the triggers which give you this weapon.


EDIT: https://forums.alliedmods.net/showthread.php?t=39439
Forum: Scripting 06-22-2020, 15:27
Replies: 14
Views: 964
Posted By zipcore
Re: Block E

haha I knew I've posted it already somewhere years ago but was to lazy to search it
Forum: Scripting 06-20-2020, 11:26
Replies: 14
Views: 964
Posted By zipcore
Re: Block E

What about using SDKHook_WeaponCanUse and check if the player is IN_USE?
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