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Posts Made By:
KALASH NICOLE
Forum:
Plugin/Gameplay Ideas and Requests
04-29-2020, 20:52
Replies:
2
[REQ] basechat command with anonymous sm_hsay
Views:
613
Posted By
KALASH NICOLE
Re: [REQ] basechat command with anonymous sm_hsay
Hi, i found out myself a solution :
sm_rcon sm_hsay "message" (without the "")
it will desiplay the word CONSOLE instead of the admin name. which is ok.
Forum:
Plugin/Gameplay Ideas and Requests
04-29-2020, 16:25
Replies:
2
[REQ] basechat command with anonymous sm_hsay
Views:
613
Posted By
KALASH NICOLE
[REQ] basechat command with anonymous sm_hsay
Hi. i would need a little variant of basechat.sp where the sm_hsay (hint) would not display the admin name in the center of the screen.
this would allow the admin to stay anonymous when printing...
Forum:
Plugin/Gameplay Ideas and Requests
04-29-2020, 15:38
Replies:
3
[REQ] steamid alert.
Views:
862
Posted By
KALASH NICOLE
Re: [REQ] steamid alert.
feel free to post the .smx or the .sp here :)
Forum:
Plugin/Gameplay Ideas and Requests
04-29-2020, 09:32
Replies:
3
[REQ] steamid alert.
Views:
862
Posted By
KALASH NICOLE
[REQ] steamid alert.
Hi, I would need a plugin able to check connecting players with a particular steam id (and print a message in chat ONLY VISIBLE BY ADMINS.) this is to be alerted when suspicious players previously...
Forum:
Suggestions / Requests
07-06-2019, 19:01
Replies:
0
[Request] Force thirdperson to a player
Views:
649
Posted By
KALASH NICOLE
[Request] Force thirdperson to a player
Hi, I would need a plugin able to force thirdperson view for a player if he is equipped with a certain gear.
the gear name is "optical_camouflage".
it's for insurgency 2014 game.
Forum:
Plugins
05-24-2019, 17:23
Replies:
169
Country Nick Plugin
Views:
153,805
Posted By
KALASH NICOLE
Re: Country Nick Plugin
[NECRO/CRASH]
the code posted by JyrmaSika (reply #126) may trigger steam authentification failure :
STEAMAUTH: Client [clientname] received failure code 6
Dropped [clientname] from server...
Forum:
Source Servers (SRCDS)
05-24-2019, 16:56
Replies:
20
[TF2]STEAMAUTH: Client 'name of user' received failure code 6
Views:
29,397
Posted By
KALASH NICOLE
Re: [TF2]STEAMAUTH: Client 'name of user' received failure code 6
anyone ever fixed this issue ?
Forum:
Plugin/Gameplay Ideas and Requests
09-16-2018, 12:19
Replies:
8
[INSURGENCY] Execute a command when a certain amount of connected players is reached.
Views:
2,619
Posted By
KALASH NICOLE
Re: [INSURGENCY] Execute a command when a certain amount of connected players is reac
Hello, i would need a feature addition to this plugin :
I would like to add the possibility for the plugin to randomly select a nextmap from a certain maplist according to the amount of player.
...
Forum:
Plugin/Gameplay Ideas and Requests
07-29-2018, 08:49
Replies:
1
[REQ] plugins to execute a command at a precise hour.
Views:
509
Posted By
KALASH NICOLE
[REQ] plugins to execute a command at a precise hour.
Hi, i would need a plugin for my server able to execute these two commands at precisel moments during the day, example
at 14h30 GMT+1 run this :
sm_execcfg "file.cfg"
sm_map "mapname"
at...
Forum:
Scripting
05-11-2018, 17:38
Replies:
8
need help to colorize my plugin.
Views:
1,843
Posted By
KALASH NICOLE
Re: need help to colorize my plugin.
i added morecolors.inc in the addons\sourcemod\scripting\include folder. in both VPS server and local game directory
i added #include <morecolors> into the plugin.sp
and this is the current...
Forum:
Scripting
05-09-2018, 19:21
Replies:
8
need help to colorize my plugin.
Views:
1,843
Posted By
KALASH NICOLE
Re: need help to colorize my plugin.
i already tried this. it didn't work
Forum:
Scripting
05-09-2018, 13:36
Replies:
8
need help to colorize my plugin.
Views:
1,843
Posted By
KALASH NICOLE
need help to colorize my plugin.
Hello, i would like to add colors to this following plugin :
i added colors.inc and morecolors.inc in the correct folder
i added
#include <colors>
#include <morecolors> in the plugin.sp
...
Forum:
Plugin/Gameplay Ideas and Requests
01-07-2018, 15:59
Replies:
0
autokill players throwing flashbang near spawn.
Views:
505
Posted By
KALASH NICOLE
autokill players throwing flashbang near spawn.
Hello, i would need a plugin for my server able to display the name of player throwing flashbang with a team chat channel message saying "Player Y has thrown a flashbang". and autokill him if he do...
Forum:
Plugins
07-08-2017, 05:41
Replies:
78
Client Exec
Views:
76,684
Posted By
KALASH NICOLE
Re: Client Exec
can't execute the snd_restart command anyway.
"FCVAR_SERVER_CAN_EXECUTE prevented server running command: snd_restart"
Forum:
Plugin/Gameplay Ideas and Requests
07-06-2017, 18:46
Replies:
10
Plugin to force snd_restart at map start.
Views:
3,420
Posted By
KALASH NICOLE
Re: Plugin to force snd_restart at map start.
yes it's a game sound, but it's not an original sound, it's custom .wav sound packed into a .bsp map
I think there is no existing soundscape_map.txt into the .bsp, that why maybe the sounds don't...
Forum:
Plugin/Gameplay Ideas and Requests
07-06-2017, 18:28
Replies:
10
Plugin to force snd_restart at map start.
Views:
3,420
Posted By
KALASH NICOLE
Re: Plugin to force snd_restart at map start.
FakeClientCommandEx still give me unknown command : snd_restart
the sound files (.wav) i want to play are packed into a custom map (.bsp) when i open the .bsp with VIDE the sounds use this path...
Forum:
Plugin/Gameplay Ideas and Requests
07-06-2017, 17:25
Replies:
10
Plugin to force snd_restart at map start.
Views:
3,420
Posted By
KALASH NICOLE
Re: Plugin to force snd_restart at map start.
yes now i see the : "FCVAR_SERVER_CAN_EXECUTE prevented server running command: snd_restart"
i tried with FakeClientCommand(i, SND_Command);
but it says unknown command : snd_restart
so...
Forum:
Plugin/Gameplay Ideas and Requests
07-06-2017, 16:44
Replies:
10
Plugin to force snd_restart at map start.
Views:
3,420
Posted By
KALASH NICOLE
Re: Plugin to force snd_restart at map start.
i tested both plugins with the changes, none of them seems to execute snd_restart to players at map start or to someone who just joined the server.
Forum:
Plugin/Gameplay Ideas and Requests
07-06-2017, 14:34
Replies:
10
Plugin to force snd_restart at map start.
Views:
3,420
Posted By
KALASH NICOLE
Re: Plugin to force snd_restart at map start.
i tried to compile the second code :
i got this error :
//SourceMod Batch Compiler
// by the SourceMod Dev Team
//// soundrestart.sp
Forum:
Plugin/Gameplay Ideas and Requests
07-06-2017, 07:22
Replies:
10
Plugin to force snd_restart at map start.
Views:
3,420
Posted By
KALASH NICOLE
Plugin to force snd_restart at map start.
Hi, in need a plugin able to force snd_restart on each players at a each map start. the reason is i'm using custom maps containing custom sounds, and very otfen these custom sounds doesn't load and...
Forum:
Plugins
07-05-2017, 03:56
Replies:
53
[ANY] EnterSounds
Views:
51,509
Posted By
KALASH NICOLE
Re: [ANY] EnterSounds
the sound and message play after every map change. could it be possible to change the script so it only play once, just when the player join the server ?
Forum:
Plugins
07-04-2017, 07:36
Replies:
220
TeamSwitch
Views:
217,674
Posted By
KALASH NICOLE
Re: TeamSwitch
You should add a command that can move a player from spectator to a team.
teamswitch_team1 <name>
teamswitch_team2 <name>
Forum:
Plugin/Gameplay Ideas and Requests
07-03-2017, 15:07
Replies:
2
[REQ] Insurgency Forced prone position for legs damage.
Views:
2,131
Posted By
KALASH NICOLE
Re: [REQ] Insurgency Forced prone position for legs damage.
One of my friend gave me this code but it doesn't make the player to go prone. i only see the hint message :
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
bool...
Forum:
Plugin/Gameplay Ideas and Requests
07-01-2017, 16:35
Replies:
2
[REQ] Insurgency Forced prone position for legs damage.
Views:
2,131
Posted By
KALASH NICOLE
Re: [REQ] Insurgency Forced prone position for legs damage.
links that can help : https://forums.alliedmods.net/showthread.php?t=201196
insurgency config.cfg have +prone and +jump binded stance :
unbindall
bind "0" "slot0"
bind "1" "slot1"
bind "2"...
Forum:
Scripting
07-01-2017, 13:53
Replies:
7
Ban duration if not specified when using sm_ban
Views:
3,628
Posted By
KALASH NICOLE
Re: Ban duration if not specified when using sm_ban
ok i finally got it working. i share my solution :
I had to edit ban.sp
i added :
if (time > 60 || time < 1)
{
time = 60;
}
Showing results 1 to 25 of 90
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