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Search: Posts Made By: Solokiller
Forum: General 01-05-2019, 18:58
Replies: 11
Views: 2,960
Posted By Solokiller
Re: Cache_UnlinkLRU: NULL link - The only problem that i still can't fix

Looks like the problem is that when a sprite is loaded, its cache data is set to the msprite_t pointer but the cache system expects there to be a cache_system_t right in front of it in memory. It...
Forum: General 12-15-2018, 06:05
Replies: 8
Views: 603
Posted By Solokiller
Re: FATAL ERROR (shutting down): ED_Alloc: no free edicts

2048 is the maximum number of entities, the networking system can't handle more than that and the client will crash. Note that the server can raise the limit and still work as long as no entities are...
Forum: General 06-25-2018, 06:19
Replies: 46
Views: 2,469
Posted By Solokiller
Re: Is more than 32 players possible ?

It's not possible with the current engine, every possibility has already been thought of over the years.
Forum: General 06-24-2018, 05:28
Replies: 46
Views: 2,469
Posted By Solokiller
Re: Is more than 32 players possible ?

Increasing the maximum player count would require at the very least these changes:

Increase size of clients list in the engine
Change engine code to send indices with more bits (client &...
Forum: HL1 Servers (HLDS) 01-02-2018, 11:17
Replies: 20
Views: 1,648
Posted By Solokiller
Re: How is avatar getting retrieved in scoreboard?

Avatars are retrieved using the Steamworks API:
The image id is retrieved using ISteamFriends: https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/steam/isteamfriends.h#L288...
Forum: Scripting Help 12-14-2017, 18:35
Replies: 7
Views: 344
Posted By Solokiller
Re: Question creating an entity "classname"

CreateNamedEntity creates an instance of a particular entity, then you change its classname to another one to make everything think it's something different.

If you try to create say...
Forum: HL1 Servers (HLDS) 08-04-2017, 13:47
Replies: 85
Views: 16,081
Posted By Solokiller
Re: Open Source Half-Life Engine

I don't know. I could always forward your question but i doubt i'd get any replies.
Forum: General 07-29-2017, 07:09
Replies: 28
Views: 3,621
Posted By Solokiller
Re: GoldSrc games update

A new beta was released yesterday, i mailed Alfred asking what it's about:
Forum: HL1 Servers (HLDS) 07-17-2017, 13:39
Replies: 85
Views: 16,081
Posted By Solokiller
Re: Open Source Half-Life Engine

Somebody at Valve accidentally removed a couple games from packages and caused games to disappear from people's games list. Mods were also affected. They undid the changes, you can check it on...
Forum: HL1 Servers (HLDS) 07-17-2017, 11:47
Replies: 85
Views: 16,081
Posted By Solokiller
Re: Open Source Half-Life Engine

The only changes i see were to correct the removal of the games from some of the packs. It broke a bunch of stuff. Steam hasn't downloaded anything either.
Forum: General 07-14-2017, 08:16
Replies: 28
Views: 3,621
Posted By Solokiller
Re: GoldSrc games update

I spent the better part of a year trying to convince them. Either they don't care enough to do it or something/somebody is preventing them from doing it.
Forum: General 07-14-2017, 07:49
Replies: 28
Views: 3,621
Posted By Solokiller
Re: GoldSrc games update

Valve will only fix critical bugs. Even if every server is running chat plugins that are now broken, it's still not critical. If you can prove that this can be abused to crash clients then yes, it...
Forum: General 07-12-2017, 06:58
Replies: 28
Views: 3,621
Posted By Solokiller
Re: GoldSrc games update

There are no other updates planned unless they changed their stance recently.
Forum: HL1 Servers (HLDS) 07-10-2017, 20:00
Replies: 85
Views: 16,081
Posted By Solokiller
Re: Open Source Half-Life Engine

I sent your report to Alfred.
Forum: HL1 Servers (HLDS) 07-10-2017, 19:25
Replies: 85
Views: 16,081
Posted By Solokiller
Re: Open Source Half-Life Engine

Give me the steps to reproduce (seriously) and i'll send it to Alfred.
Forum: HL1 Servers (HLDS) 07-09-2017, 07:12
Replies: 85
Views: 16,081
Posted By Solokiller
Re: Open Source Half-Life Engine

Must be a different attack, unless they never merged the beta to public.
Forum: HL1 Servers (HLDS) 07-09-2017, 03:57
Replies: 85
Views: 16,081
Posted By Solokiller
Re: Open Source Half-Life Engine

So far we only know of 2 fixes: a format string attack and a server crash exploit involving weapon dropping.
I'm guessing they're putting their development environment together and pushing out a...
Forum: HL1 Servers (HLDS) 07-08-2017, 13:53
Replies: 85
Views: 16,081
Posted By Solokiller
Re: Open Source Half-Life Engine

Yes, but the engine was also recompiled. The timestamp embedded at compile time for the Linux hw.so library is: 17: 35:22 Jul 5 2017
Forum: HL1 Servers (HLDS) 07-08-2017, 06:19
Replies: 85
Views: 16,081
Posted By Solokiller
Re: Open Source Half-Life Engine

We don't know, they haven't said anything about that. Given that the reason not to provide support was that it takes engineering cycles and that their repository was lost that may change now, since...
Forum: HL1 Servers (HLDS) 07-08-2017, 04:18
Replies: 85
Views: 16,081
Posted By Solokiller
Re: Open Source Half-Life Engine

Valve is updating Half-Life and other GoldSource based games. More information here: https://facepunch.com/showthread.php?t=1538346&p=52440912&viewfull=1#post52440912
Forum: HL1 Servers (HLDS) 06-22-2017, 05:27
Replies: 85
Views: 16,081
Posted By Solokiller
Re: Open Source Half-Life Engine

Belated thanks :)

I sent a mail to Mike Dunkle saying that i was rebuilding the engine, got this as a reply:
Quote:

I'm going to try to convince them not to shut it down, but you know how this...
Forum: Code Snippets/Tutorials 05-29-2017, 04:47
Replies: 19
Views: 3,661
Posted By Solokiller
Re: Sven Co-op 5.0 gamedata thread

Do keep in mind that even if you get the offsets right unless AMX and scripts that access those members are updated to use EHANDLEs it will crash.
Forum: Code Snippets/Tutorials 05-02-2017, 07:17
Replies: 19
Views: 3,661
Posted By Solokiller
Re: Sven Co-op 5.0 gamedata thread

What do you mean it's not available? Nobody would be able to host servers on Linux without it.
Forum: Code Snippets/Tutorials 05-01-2017, 17:33
Replies: 19
Views: 3,661
Posted By Solokiller
Re: Sven Co-op 5.0 gamedata thread

Open the server Linux library in IDA, then look for the string that represents the variable you need. Then look for its references until you find the right one, it'll contain the Linux specific byte...
Forum: HL1 Servers (HLDS) 04-11-2017, 20:18
Replies: 85
Views: 16,081
Posted By Solokiller
Re: Open Source Half-Life Engine

ReHLDS only covers the engine itself, meaning hw/sw/swds.dll, not the rest. I don't know if none of their code came from leaks, and i found a repository maintained by a ReHLDS developer that seems to...
Showing results 1 to 25 of 138

 
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