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Forum: Snippets and Tutorials 03-08-2018, 11:51
Replies: 51
Views: 19,320
Posted By pride95
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

read the bold text. this is tested. don't speak if you didn't tested my way. with mp_force_assign_teams that countdown doesn't exist so the bug with buymenu doesn't exist as well.
Forum: Snippets and Tutorials 03-08-2018, 07:36
Replies: 51
Views: 19,320
Posted By pride95
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

why not?
GetClientAuthId works in player_connect_full. then you check the steamid and use ChangeClientTeam.
Forum: Snippets and Tutorials 03-08-2018, 05:49
Replies: 51
Views: 19,320
Posted By pride95
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

For CS:GO:

mp_force_pick_time 0
mp_force_assign_teams 0

HookEvent: player_connect_full, then requestframe changeclientteam.

This works without any bugs (like buying weapons). This is for...
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