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Search: Posts Made By: Natsheh
Forum: Scripting Help 03-16-2024, 04:27
Replies: 9
Views: 245
Posted By Natsheh
Re: Converting colors (3 to 1)

Search hue to RGB colors
Forum: Scripting Help 03-06-2024, 22:53
Replies: 4
Views: 289
Posted By Natsheh
Re: [HL] Entity with studiomdl as playermodel

I don't think its quiet possible because its not possible whether to know if the client have the file or not, its clientside code, you can give it a try...
Forum: Scripting Help 02-26-2024, 18:07
Replies: 1
Views: 276
Posted By Natsheh
trash

:'(
Forum: Scripting Help 02-11-2024, 14:38
Replies: 5
Views: 397
Posted By Natsheh
Re: Model disappears by distance on separate map areas

kRenderFxDistort :arrow: kRenderFxNormal
Forum: New Plugin Submissions 02-08-2024, 05:30
Replies: 385
Views: 143,047
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

There might be some updates in the future but i cannot promise when.
Forum: Code Snippets/Tutorials 02-06-2024, 12:49
Replies: 38
Views: 19,317
Posted By Natsheh
Re: ROG - A better random origin generator[NO HIDDEN ZONES UPDATE]

You can use this one (https://github.com/Natsheh11/Jailbreak-Main-Mod/blob/main/cstrike/addons/amxmodx/scripting/include/rog.inc)its modified and it has been optimized...
Althought you need to save...
Forum: Scripting Help 01-23-2024, 00:25
Replies: 3
Views: 313
Posted By Natsheh
Re: monster_satchel model (pev_model)

Entity Spawn is called too early, you better use FM_SetModel post hook
Forum: Scripting Help 01-22-2024, 00:19
Replies: 12
Views: 792
Posted By Natsheh
Re: Get Map Plane (Surface) Direction

toss_gibs(Float:origin[3], Float:fvNormal[3])
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BREAKMODEL)
write_coord(floatround(origin[0]))
...
Forum: New Plugin Submissions 01-21-2024, 01:03
Replies: 385
Views: 143,047
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

Simply install Regamedll (https://github.com/s1lentq/ReGameDLL_CS) version 5.21.0.576 and ReAPI (https://github.com/s1lentq/reapi) then undo the changes or uncomment REGAMEDLL...
Forum: New Plugin Submissions 01-20-2024, 01:04
Replies: 385
Views: 143,047
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

Well there, if you've dig into the directory addons/amxmodx/configs/orpheu/functions you will find some files those files have some data written in them, to be more specific the data is written in...
Forum: Scripting Help 01-20-2024, 00:53
Replies: 12
Views: 792
Posted By Natsheh
Re: Get Map Plane (Surface) Direction

There, this should give out the needed results...


public explosion_spwn(iEnt)
{
new Float:flvEnd[3];
pev(iEnt, pev_origin, flvEnd);

new inflictor = pev(iEnt, pev_owner);
...
Forum: Scripting Help 01-18-2024, 21:14
Replies: 12
Views: 792
Posted By Natsheh
Re: Get Map Plane (Surface) Direction

Indeed you are...

engfunc(EngFunc_TraceLine, originet, angles, IGNORE_MONSTERS, 0, trace)

The 2nd parameter here (angles) should be replaced with the end coords of where the Traceline should go...
Forum: Scripting Help 01-18-2024, 19:06
Replies: 5
Views: 480
Posted By Natsheh
Re: [MySQL] Invalid info tuple handle: 0

[MySQL] Invalid info tuple handle: 0


Invalid info tuple handle has nothing to do with connecting to the database, it prepares the connection credentials into a tuple for connection...
Forum: New Plugin Submissions 01-18-2024, 17:12
Replies: 385
Views: 143,047
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

If you want the mod to work on default HLDS you need to retrieve some signatures for functions in orpheu function folder also you need to edit some plugins and comment out the REGAMEDLL definition.
...
Forum: New Plugin Submissions 01-17-2024, 11:25
Replies: 385
Views: 143,047
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

What gamemod are you using rehlds and regamedll or default HLDS ?

If you're using regamedll, orpheu module wont work with regamedll unless if you're using regamedll version 5.21.0.576 or earlier...
Forum: Scripting Help 01-16-2024, 00:24
Replies: 12
Views: 792
Posted By Natsheh
Re: Get Map Plane (Surface) Direction

You need to execute a traceline from a point in/to a wall/floor/ceiling/surface and then collect the required data from the tracehandler according to what you need which is TR_vecPlaneNormal
Forum: New Plugin Submissions 01-15-2024, 22:02
Replies: 385
Views: 143,047
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

Its obvious you're missing some includes belonging to orpheu module that is for the death_realm,

for trivia it seems you're using an old amxmodx include files....
Forum: New Plugin Submissions 01-15-2024, 16:02
Replies: 385
Views: 143,047
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

Those plugins should compile fine, show the output of your compiler...
Forum: New Plugin Submissions 01-15-2024, 12:11
Replies: 385
Views: 143,047
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

Probably want to use the version 1.10 you will find it here (https://www.amxmodx.org/downloads-new.php?branch=master&all=1)
Forum: Scripting Help 01-14-2024, 10:50
Replies: 7
Views: 538
Posted By Natsheh
Re: show menu every 3 rounds

g_iAdMenuUsage[i] = min(++g_iAdMenuUsage[i], 3);
Forum: Scripting Help 01-13-2024, 10:41
Replies: 7
Views: 538
Posted By Natsheh
Re: show menu every 3 rounds

#include <amxmodx>

public plugin_init()
{
register_event("HLTV", "HLTV_Event", "a", "1=0", "2=0");
}

public HLTV_Event()
{
set_task(2.0, "MenuUsageIncrement4EveryPlayer");
Forum: Scripting Help 01-07-2024, 16:26
Replies: 7
Views: 636
Posted By Natsheh
Re: fly plugin help

This request already exist instead its phrased as "jetpack" its an item you can use to fly.
Forum: Scripting Help 12-20-2023, 02:40
Replies: 9
Views: 777
Posted By Natsheh
Re: Pick A Random Player Bug on Start

Indent your code and add curly brackets to the for loop the compiler is not that smart to determine when the loop ends....

And try again..
Forum: Scripting Help 12-15-2023, 11:03
Replies: 3
Views: 526
Posted By Natsheh
Re: Ghost plugin

Yes it is possible, https://github.com/Natsheh11/Jailbreak-Main-Mod/blob/main/cstrike/addons/amxmodx/scripting/jb_death_realm.sma

Its currently compatible with the jailbreak mod, you need to make...
Forum: New Plugin Submissions 12-13-2023, 13:44
Replies: 385
Views: 143,047
Posted By Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE

Make sure you're compiling with the same version of amxx modx on your server.
Showing results 1 to 25 of 500

 
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