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Search: Posts Made By: AwesomeMan
Forum: Scripting 12-02-2014, 12:10
Replies: 10
Views: 3,003
Posted By AwesomeMan
Re: Using Navigation Meshes to find path?

I have gotten .nav file for dust2 from CS:S, and it loaded there perfectly. I don't think any even had more connections than 10. Pretty confident it is something to do with cs:go's nav file now....
Forum: Scripting 12-02-2014, 09:39
Replies: 10
Views: 3,003
Posted By AwesomeMan
Re: Using Navigation Meshes to find path?

30 seconds gives the same, i set it to 0, gave it good few minutes but it doesn't continue past the 'Connection Count: (large number here)'.

In the navmesh plugin, there's this:

for (new...
Forum: Scripting 12-02-2014, 07:10
Replies: 10
Views: 3,003
Posted By AwesomeMan
Re: Using Navigation Meshes to find path?

Thanks. Right now I am having a problem with the navmesh plugin, already created an issue at github. If anyone feels like helping, here's the 'error':
http://i.imgur.com/oq1WE9X.png
Forum: Scripting 12-01-2014, 15:25
Replies: 10
Views: 3,003
Posted By AwesomeMan
Using Navigation Meshes to find path?

Hey, how would I go about using Navigation Meshes ( https://developer.valvesoftware.com/wiki/Navigation_Meshes ) to find a path, that entity could use. Say, on dust2 from CT to A.
I have done quite...
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