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Search: Posts Made By: SimplyJpk
Forum: Plugins 01-07-2018, 18:54
Replies: 2,224
Views: 1,691,857
Posted By SimplyJpk
Re: Advertisements 2.0 (Updated 2016/03/23)

My attached plugin a few posts earlier works, I have 3 servers running it. Are you sure you added it and not the default one? The original plugin has no support for random ads, so long as you've set...
Forum: Plugins 08-20-2017, 02:15
Replies: 2,224
Views: 1,691,857
Posted By SimplyJpk
Re: Advertisements 2.0 (Updated 2016/03/23)

I made the edits in this a while back for my server (Random advertisements seems better, less predictable for regulars). I've attached the source and compile to this post.

You can also !advertise...
Forum: Plugins 07-08-2016, 04:06
Replies: 2,224
Views: 1,691,857
Posted By SimplyJpk
Re: Advertisements 2.0 (Updated 2016/03/23)

Then i'm not to sure, sorry :( all I can say is double check you don't have multiple advertisement plugins running at same time. I don't run a server with that game, but it should work from what I...
Forum: Plugins 07-08-2016, 01:12
Replies: 2,224
Views: 1,691,857
Posted By SimplyJpk
Re: Advertisements 2.0 (Updated 2016/03/23)

Going off a message only a bit further down, it looks like the includes this plugin uses doesn't seem to work for green or lightgreen? Try a different colour first? {chartreuse} and {lime} are...
Forum: Plugins 11-18-2015, 22:07
Replies: 2,224
Views: 1,691,857
Posted By SimplyJpk
Re: Advertisements 0.6 (Updated 2013/03/08)

I've taken it straight out of my config, but, yours should look similar.
So your sourcemod/configs/advertisements.txt file looks like

"Advertisements"
{
"1"
{
"type" "S"...
Forum: Plugins 11-17-2015, 18:44
Replies: 2,224
Views: 1,691,857
Posted By SimplyJpk
Re: Advertisements

Try using https://forums.alliedmods.net/showthread.php?p=1994861 It's updated to have more colours, not sure if there are to many other differences.

Also if only team is working, may have grabbed...
Forum: Plugins 10-13-2015, 20:38
Replies: 2,224
Views: 1,691,857
Posted By SimplyJpk
Re: Advertisements 0.6 (Updated 2013/03/08)

If you don't want to use flags just delete that part of the format, the kv has code to ignore it and add it's own null value. (Not sure if it'd cause any problems though)

Other than that, looks...
Forum: Plugins 10-12-2015, 21:07
Replies: 2,224
Views: 1,691,857
Posted By SimplyJpk
Re: Advertisements 0.6 (Updated 2013/03/08)

No, unless you've downloaded the source, and didn't have the appropriate include files when you compiled. You don't need anything extra.

Your format must be incorrect? Does your advertisements.txt...
Forum: Plugins 09-28-2015, 22:23
Replies: 2,224
Views: 1,691,857
Posted By SimplyJpk
Re: Advertisements 0.6 (Updated 2013/03/08)

colours will only work in regular chat, so csay, hsay and msay don't have support for it. So double-check you're using Type S
Forum: Plugins 08-27-2015, 01:55
Replies: 2,224
Views: 1,691,857
Posted By SimplyJpk
Re: Advertisements 0.6 (Updated 2013/03/08)

You don't need sv_advertisements_file if you're using the stock file path, which is kept in sourcemod/configs/advertisements.txt

You also don't need to worry about any of those cvars other than...
Forum: Plugins 08-25-2015, 03:30
Replies: 2,224
Views: 1,691,857
Posted By SimplyJpk
Re: Advertisements 0.6 (Updated 2013/03/08)

As far as I'm aware, no source game supports clickable links? (Confirmation welcome) You could always use WebShortcuts https://forums.alliedmods.net/showthread.php?p=1607261 to open an MOTD when a...
Forum: Plugins 08-17-2015, 04:18
Replies: 2,224
Views: 1,691,857
Posted By SimplyJpk
Re: Advertisements 0.6 (Updated 2013/03/08)

Going to assume you're after tf2, but I believe it works in most/all source games. Say you want gravelpit specific avertisements

Make a file at '/tf/maps/cfg/cp_gravelpit.cfg' and set the...
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