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Search: Posts Made By: TandborsteN
Forum: Scripting Help 04-13-2013, 06:17
Replies: 1
Views: 820
Posted By TandborsteN
Re: Blockmaker new block idea help

I've already made the trampoline bunnyhop months ago, and the speedboost got about the same action code. So they are both possible to do. :-)
Forum: Suggestions / Requests 10-01-2012, 02:54
Replies: 5
Views: 1,419
Posted By TandborsteN
Re: REQ good blockmaker scripter

What's ur steam name?
Forum: Scripting Help 07-20-2012, 18:25
Replies: 23
Views: 6,446
Posted By TandborsteN
Re: Setting player's velocity from an entity

Will make you able to move freely on the block, and won't stop the block.

#include <amxmodx>
#include <engine>
#include <fakemeta>

stock const Float:VEC_DUCK_HULL_MIN[3] = {-16.0, -16.0,...
Forum: Scripting Help 02-19-2012, 10:48
Replies: 5
Views: 1,415
Posted By TandborsteN
Re: Hidenseek by Exolent cs_set_weapon_ammo

Because i want to add cs_set_weapon_ammo into hidenseek.sma, and if i incude cstrike, its ALOT of stuffs to fix, since exolent added alot of the cstrike functions into it.
Forum: Scripting Help 02-19-2012, 04:46
Replies: 5
Views: 1,415
Posted By TandborsteN
Re: Hidenseek by Exolent cs_set_weapon_ammo

I can't find any way to get it to work. cs_set_user_bpammo and cs_set_weapon_ammo doesen't work the same way.
Example:

cs_set_user_bpammo(id, CSW_AK47, 120);

...
...
Forum: Scripting Help 02-18-2012, 07:51
Replies: 5
Views: 1,415
Posted By TandborsteN
Hidenseek by Exolent cs_set_weapon_ammo

Hi!:)
In exolents hidenseek plugin, cstrike isnt included, but he still got cs_set_user_bpammo function.

#define cs_set_user_bpammo(%1,%2,%3) set_pdata_int(%1, __get_ammo_offset(%2), %3)
...
Forum: Suggestions / Requests 09-23-2011, 11:44
Replies: 2
Views: 1,204
Posted By TandborsteN
Re: A-servBM blockmaker problem

There ya go, OBS! Untested.
Forum: New Plugin Submissions 08-24-2011, 01:29
Replies: 122
Views: 91,643
Posted By TandborsteN
Forum: Scripting Help 08-09-2011, 03:50
Replies: 55
Views: 40,408
Posted By TandborsteN
Re: Doing ladder

It was the results i got, and it shouldnt be diffrent with the calculation, when im climbing the same way ducking and standing up?
Forum: Scripting Help 08-08-2011, 15:06
Replies: 55
Views: 40,408
Posted By TandborsteN
Re: Doing ladder

When my aim is aiming straight up, it shows 203 should i point out. But when im aiming straight into the ladder, it comes higher. The calculation is still the same. :)
Forum: Scripting Help 08-08-2011, 14:51
Replies: 55
Views: 40,408
Posted By TandborsteN
Re: Doing ladder

I just tried some speeds with LJstats speedmeter, and i came up with:
203 Standup, 67 ducking.
And when u climb the ladder with WA or WD u will come up in higher speed, so that is:
Standup: 399,...
Forum: Scripting Help 05-04-2011, 15:33
Replies: 11
Views: 5,617
Posted By TandborsteN
Re: Menu scripting in BM

This thread is 2 Y/O. LOL
Forum: Translation Request 01-01-2011, 05:13
Replies: 16
Views: 4,104
Posted By TandborsteN
Re: Race Win (1line)

Swedish Translation.


[sv]
WON_RACE = %s vann loppet!
Forum: Translation Request 01-01-2011, 05:09
Replies: 19
Views: 8,205
Posted By TandborsteN
Re: [ZP] Golden Ak 47 [Added w_ model] [translation thread]

[SV] <---------
BUY_AK = du k'o'pte
GAK-47 = Guld AK-47Swedish Translation.
Forum: Translation Request 01-01-2011, 05:07
Replies: 16
Views: 3,837
Posted By TandborsteN
Re: Translation request

[sv]
STUPID_IDIOT = Jag 'a'r den str'o'rsta idioten nagonsin och jag talar illa om saker utan att t'a'nka.


Swedish Translation!
Forum: Translation Request 01-01-2011, 05:04
Replies: 13
Views: 3,617
Posted By TandborsteN
Re: Translation required

[sv]
MENU_TITLE = \rDin config innehaller spam. Rensa den?
MENU_KEY_YES = \yJA\w, rensa configen och forts'a'tt spela
MENU_KEY_NO = \yNEJ\w, l'a'mna servern
Forum: Suggestions / Requests 12-08-2010, 11:15
Replies: 2
Views: 1,007
Posted By TandborsteN
Re: [REQ] Ghostchat

http://forums.alliedmods.net/showthread.php?t=56825
Forum: HL1 Servers (HLDS) 12-05-2010, 14:14
Replies: 6
Views: 3,298
Posted By TandborsteN
Re: de_nuke .rmf

Yea, i saw minimillers thread, but it ALSO had alot of missing parts. :/
Forum: HL1 Servers (HLDS) 12-05-2010, 11:50
Replies: 6
Views: 3,298
Posted By TandborsteN
Re: de_nuke .rmf

That version had more missing parts than all other .rmf of de_nuke ive found so far ... :(
Forum: HL1 Servers (HLDS) 12-04-2010, 08:32
Replies: 6
Views: 3,298
Posted By TandborsteN
de_nuke .rmf

Hello!

I've been searching all over the internet for an perfect de_nuke.rmf file but can't find, so does anyone got an "perfect" de_nuke.rmf without missing parts etc? :)
Forum: Scripting Help 11-19-2010, 08:18
Replies: 2
Views: 1,168
Posted By TandborsteN
Re: How to give only one bullet

give_item(id, "weapon_deagle");
cs_set_weapon_ammo(find_ent_by_owner(-1, "weapon_deagle", id), 1);
cs_set_user_bpammo(id, CSW_DEAGLE, 0);
Forum: Scripting Help 11-17-2010, 14:48
Replies: 4
Views: 1,471
Posted By TandborsteN
Re: Detect Flashbang Throw

Okey, thanks! :)
Gonna test now ...
Forum: Scripting Help 11-17-2010, 14:39
Replies: 4
Views: 1,471
Posted By TandborsteN
Re: Detect Flashbang Throw

So grenade_throw detects WHEN he throws the Flashbang?
And then, should i write something in the plugin_init?
And is it:

public grenade_throw(id, ent, CSW_FLASHBANG) {

i write in the code?
Forum: Scripting Help 11-17-2010, 14:28
Replies: 4
Views: 1,471
Posted By TandborsteN
Detect Flashbang Throw

Hi again!

Is there anyway to detect when a player throw an flashbang and then count how many flashbangs the player has throw?

Thanks, TandborsteN^.
Forum: Scripting Help 11-15-2010, 16:20
Replies: 5
Views: 1,406
Posted By TandborsteN
Re: Throw player up into air.

Uhm... ?
You know a FLOAT is an number with decimal in it.
To make your code work:


new Float:velocity[3];
velocity[0] = 0.0;
velocity[1] = 0.0;
velocity[2] = 800.0;
set_pev(id,...
Showing results 1 to 25 of 93

 
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