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Posts Made By:
NiceT
Forum:
Plugin/Gameplay Ideas and Requests
10-19-2019, 11:54
Replies:
18
[L4D2] A Marker with Instructor Hint
Views:
6,745
Posted By
NiceT
Re: [L4D2] A Marker with Instructor Hint
Do you mean you look at a place and press the right mouse button and the E key at the same time, there will be an instructor that can be seen by all people in where you see?
Forum:
Plugin/Gameplay Ideas and Requests
10-18-2019, 11:51
Replies:
14
[ANY]Native function
Views:
3,101
Posted By
NiceT
Re: [ANY]Native function
SetProgressBarText will return the progress bar as a string, it didn't provide the location of the display, so I wanted to find a way to solve the problem.
A common way to use it is through HUD...
Forum:
Plugin/Gameplay Ideas and Requests
10-18-2019, 11:21
Replies:
14
[ANY]Native function
Views:
3,101
Posted By
NiceT
Re: [ANY]Native function
At the beginning, I wanted to use HINT (https://developer.valvesoftware.com/wiki/Env_instructor_hint) to implement it, but HINT has a key problem. It will not conflict with the previously generated...
Forum:
Plugin/Gameplay Ideas and Requests
10-18-2019, 03:33
Replies:
14
[ANY]Native function
Views:
3,101
Posted By
NiceT
Re: [ANY]Native function
I've written a script with more than 3000 lines of squirrel code, and I think in some ways it's no worse or even more efficient than sourcepawn.
Now I just want to implement a function which I...
Forum:
Plugin/Gameplay Ideas and Requests
10-18-2019, 00:17
Replies:
14
[ANY]Native function
Views:
3,101
Posted By
NiceT
Re: [ANY]Native function
Maybe I didn't express the meaning clearly before. what I want is to implement the function of sourcepawn through vscript, not vscript through sourcepawn. but, thanks everyone.
Forum:
Plugin/Gameplay Ideas and Requests
10-17-2019, 12:49
Replies:
14
[ANY]Native function
Views:
3,101
Posted By
NiceT
Re: [ANY]Native function
What I want to do is "just" complete these functions through scripts. If you want to get the return value through scripts and then use the plugin output, why not using the plugin directly to complete...
Forum:
Plugin/Gameplay Ideas and Requests
10-17-2019, 08:04
Replies:
14
[ANY]Native function
Views:
3,101
Posted By
NiceT
Re: [ANY]Native function
Thank you very much for your reply.
Maybe I haven't fully understood squirrels. Although I have written a lot of scripts and used them to implement many functions of sourcepawn, my usage of...
Forum:
Plugin/Gameplay Ideas and Requests
10-17-2019, 06:53
Replies:
14
[ANY]Native function
Views:
3,101
Posted By
NiceT
[ANY]Native function
Maybe I can ask about the principle of SourcePawn for native function implementation ?
No community like AlliedModders for a coder who likes squirrels is very unfortunately.
I really enjoy using...
Forum:
Scripting
07-25-2019, 12:29
Replies:
1
[L4D]easyDamageManager
Views:
1,331
Posted By
NiceT
[L4D]easyDamageManager
A simple plugin for managing the vast majority of the damage in the game.
I spent a lot of time counting the damage types of the game and trying to figure out a way to manage the damage simply....
Forum:
Plugin/Gameplay Ideas and Requests
05-18-2019, 15:30
Replies:
1
[L4D2] Upgrade_weapon_mode
Views:
1,268
Posted By
NiceT
[L4D2] Upgrade_weapon_mode
WARNING!!! THIS PLUGIN IS UNFINISHED VERSION!!!
Limited of my ability, I can't achieve all function by my self, so I have to advance release this plugin to find you help!
This plugin's idea come...
Forum:
Plugins
05-02-2019, 01:02
Replies:
4
[L4D2] Fear Your Teammates
Views:
5,922
Posted By
NiceT
[L4D2] Fear Your Teammates
This plugin only can used in Versus Mode.
And tell you your teammates' anti-human action.
My English not good so maybe some place I can't expressing my meaning clearly.
Welcome modify.
Put...
Forum:
Plugins
03-30-2019, 08:19
Replies:
1
[L4D2] ledge_release
Views:
1,835
Posted By
NiceT
[L4D2] ledge_release
This plugin allow players release hand when they are hanging.
minHang = CreateConVar("min_Hang_time", "3.0", "the min time you need hold", CVAR_FLAGS, true, 0.0);
dropDmg =...
Forum:
Plugins
03-29-2019, 09:52
Replies:
2
[L4D2] Auto_recovery HP
Views:
1,709
Posted By
NiceT
Re: [L4D2] Auto_recovery HP
In fact I also have some servers and I like write some plugins which I think useful or interesting and ask some players about the my idea.
I don't want make the game worse just like a RPGgame(in my...
Forum:
Plugins
03-29-2019, 02:47
Replies:
105
[L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |
Views:
67,042
Posted By
NiceT
Re: [L4D/L4D2] Self-Help (Reloaded) | 0.15 : February 23, 2019 |
\steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\self_help.sp(183) : error 100: function prototypes do not match.
I think that there isn't just me have this problem....
Forum:
Plugins
03-28-2019, 10:12
Replies:
2
[L4D2] Auto_recovery HP
Views:
1,709
Posted By
NiceT
[L4D2] Auto_recovery HP
Why this game too hard for me?
Can we have a function to recover our HP just like some FPS games?
You know, in some FPS games, if you didn't been attack you will recover you HP by deep breath...XD...
Showing results 1 to 15 of 15
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