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Posts Made By:
franzcis066
Forum:
Scripting
08-25-2008, 02:15
Replies:
1
OnPluginStart problem
Views:
1,857
Posted By
franzcis066
Re: OnPluginStart problem
This is what you're looking for.
PrintToServer("OnPluginStart!!!");
The details on your script is
/**
* Logs a generic message to the HL2 logs.
*
* @param format String format.
* @param...
Forum:
Scripting
08-24-2008, 01:48
Replies:
5
TF2 - Building and Spawning a Custom Object
Views:
2,496
Posted By
franzcis066
Re: TF2 - Building and Spawning a Custom Object
Sourcemod got this Map Decals. I think this is the one you are looking for.
http://forums.alliedmods.net/showthread.php?p=607043
I forgot the other one though. It prints laser beams in the air and...
Forum:
Scripting
08-16-2008, 09:21
Replies:
5
Disable or Delete MOTD
Views:
3,043
Posted By
franzcis066
Re: Disable or Delete MOTD
Did you try making the MOTD.txt blank and read only file?
Forum:
Plugins
08-15-2008, 16:39
Replies:
1,201
Zombie Riot V1.9.1b
Views:
757,374
Posted By
franzcis066
Re: Zombie Riot V1.6
I have a suggestion, Can you make different spawn points on every map? This only applies to the zombies or maybe the humans too.
That will balance out everything and requires teamwork ^_^
Forum:
Scripting
08-12-2008, 07:35
Replies:
2
CS:S "model entity" - getting stuck
Views:
1,370
Posted By
franzcis066
Re: CS:S "model entity" - getting stuck
So you got a problem with the physics?
enable this server command > sv_turbophysics
Forum:
Plugins
07-26-2008, 05:47
Replies:
1,201
Zombie Riot V1.9.1b
Views:
757,374
Posted By
franzcis066
Re: Zombie Riot V1.5
Bugs
-If you grenade a zombie with only 1 hp, a great lag will happen.(add a small delay to respawn zombies, probably around 0.1)
-Bots still buy armors (eh just make their money 0 on every spawn).
Forum:
Zombie:Reloaded
07-25-2008, 04:38
Replies:
1,145
Zombie:Reloaded V2.5.1
Views:
537,483
Posted By
franzcis066
Re: Zombie:Reloaded V2.4
I saw through your code. When human players die they emit a zombie sound. I tested it in game also. Must be checked.
Forum:
Plugins
07-25-2008, 04:22
Replies:
1,201
Zombie Riot V1.9.1b
Views:
757,374
Posted By
franzcis066
Re: Zombie Riot V1.4
Yeah a little more suggestion. I have a lan party on ours. I just want the plugin to change the bot settings back to originally what the setting was when we quit the game(even on plugin end). Also...
Forum:
Plugins
07-24-2008, 07:54
Replies:
1,201
Zombie Riot V1.9.1b
Views:
757,374
Posted By
franzcis066
Re: Zombie Riot V1.4
You know those armored zombies are really irritating. A fix maybe?
They can still buy armor you know.
Forum:
Plugins
07-12-2008, 04:30
Replies:
1,201
Zombie Riot V1.9.1b
Views:
757,374
Posted By
franzcis066
Re: Zombie Riot V1.3
That fading zombies things makes the game lag. Dunno but i kinda like it. But it lags the hell out of my pc. I think a more efficient one must be changed?
Forum:
Plugins
07-05-2008, 14:40
Replies:
1,201
Zombie Riot V1.9.1b
Views:
757,374
Posted By
franzcis066
Re: Zombie Riot V1.1
Got some bugs.
-I tried to start on cs_assault it said the edict is not freed. Can be fixed on remove entity function.
-Burning zombie on death is really annoying you can hear the sounds even when...
Forum:
Scripting
07-05-2008, 02:26
Replies:
1
Spawn NPC'S?
Views:
2,814
Posted By
franzcis066
Spawn NPC'S?
Is it possible to spawn NPC's on CSS?
The only thing i can spawn is the hostage.
I Know its a lil off-topic but is there any metamod plugins that can do that?
Forum:
Scripting
07-05-2008, 02:23
Replies:
13
How could I make this work!
Views:
3,254
Posted By
franzcis066
Re: How could I make this work!
Well, The errors said so.
Forum:
Plugins
07-04-2008, 08:09
Replies:
1,201
Zombie Riot V1.9.1b
Views:
757,374
Posted By
franzcis066
Re: Zombie Riot V1.0
If only you can spawn real zombie npc's on css. that would be fun ^^
Forum:
Scripting
07-04-2008, 02:50
Replies:
13
How could I make this work!
Views:
3,254
Posted By
franzcis066
Re: How could I make this work!
Check at the end of the code. There's a missing bracket.
Forum:
Zombie:Reloaded
06-26-2008, 05:28
Replies:
1,145
Zombie:Reloaded V2.5.1
Views:
537,483
Posted By
franzcis066
Re: Zombie:Reloaded V2.0
Sorry for the player hurt line.. I forgot to edit it back..
I found a bug anyway.. When a player dies it gets point as if he killed a zombie.. Can be fixed on event.inc by adding a attacker !=...
Forum:
Zombie:Reloaded
06-17-2008, 07:59
Replies:
1,145
Zombie:Reloaded V2.5.1
Views:
537,483
Posted By
franzcis066
Re: Zombie:Reloaded V2.0
Changes:
-Added Bool on the timers to double check if the timer is running(This fixed the errors efficiently), check on event.inc and zombie.inc. I declared it on zombie.inc. The bools can be found...
Forum:
Zombie:Reloaded
06-16-2008, 05:05
Replies:
1,145
Zombie:Reloaded V2.5.1
Views:
537,483
Posted By
franzcis066
Re: Zombie:Reloaded V2.0
I think I fixed the errors, I added a bool to double check if a timer is running. I tried a thorough test and it doesnt show up any errors at all. This will help you on your plugin.
I added a...
Forum:
Scripting
06-14-2008, 03:01
Replies:
4
r_screenoverlay
Views:
8,677
Posted By
franzcis066
Re: r_screenoverlay
Thank you dude..
Forum:
Zombie:Reloaded
06-13-2008, 23:26
Replies:
1,145
Zombie:Reloaded V2.5.1
Views:
537,483
Posted By
franzcis066
Re: Zombie:Reloaded V2.0 *OFFICIAL*
Simple I removed the thandle maxtimers on player spawn and death spawn.. The maxtimers is conflicting with the other handles. It really has no errors when those two are gone. Well not really an...
Forum:
Plugins
06-13-2008, 03:23
Replies:
164
Dissolve (player ragdolls)
Views:
165,712
Posted By
franzcis066
Re: Dissolve (player ragdolls)
If you want it to work, Change the delay to 0 and the type to 3.. It has a nice effect.. I dont know If the dissolver will catch up with CSSDM..
Forum:
Plugins
06-11-2008, 13:36
Replies:
12
Bomb Defuser Gets a Slappin!
Views:
20,572
Posted By
franzcis066
Re: Bomb Defuser Gets a Slappin!
This is downright rude.. But Good anyway.. LOL
Forum:
SourceMod Anti-Cheat
06-06-2008, 03:43
Replies:
2,634
Kigen's Anti-Cheat 1.1.9
Views:
1,080,098
Posted By
franzcis066
Re: Kigen's Anti-Cheat
Ow, Yeah he's right hackers will review it more..
Forum:
Zombie:Reloaded
06-05-2008, 05:03
Replies:
1,145
Zombie:Reloaded V2.5.1
Views:
537,483
Posted By
franzcis066
Re: Zombie:Reloaded V2.0 *OFFICIAL*
I can fix the stack trace.. If I have the permission to distribute it.. T_T
I can also fix the zombie picking up weapons on round end
Forum:
Plugins
06-04-2008, 04:58
Replies:
59
[DoDS]Bonus Round Fun v1.13
Views:
43,413
Posted By
franzcis066
Re: [DoDS]Bonus Round Fun
Cool ThirdPerson!
Showing results 1 to 25 of 94
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