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Search: Posts Made By: franzcis066
Forum: Scripting 08-25-2008, 02:15
Replies: 1
Views: 1,857
Posted By franzcis066
Re: OnPluginStart problem

This is what you're looking for.
PrintToServer("OnPluginStart!!!");

The details on your script is
/**
* Logs a generic message to the HL2 logs.
*
* @param format String format.
* @param...
Forum: Scripting 08-24-2008, 01:48
Replies: 5
Views: 2,496
Posted By franzcis066
Re: TF2 - Building and Spawning a Custom Object

Sourcemod got this Map Decals. I think this is the one you are looking for.
http://forums.alliedmods.net/showthread.php?p=607043
I forgot the other one though. It prints laser beams in the air and...
Forum: Scripting 08-16-2008, 09:21
Replies: 5
Views: 3,043
Posted By franzcis066
Re: Disable or Delete MOTD

Did you try making the MOTD.txt blank and read only file?
Forum: Plugins 08-15-2008, 16:39
Replies: 1,201
Views: 757,374
Posted By franzcis066
Re: Zombie Riot V1.6

I have a suggestion, Can you make different spawn points on every map? This only applies to the zombies or maybe the humans too.
That will balance out everything and requires teamwork ^_^
Forum: Scripting 08-12-2008, 07:35
Replies: 2
Views: 1,370
Posted By franzcis066
Re: CS:S "model entity" - getting stuck

So you got a problem with the physics?
enable this server command > sv_turbophysics
Forum: Plugins 07-26-2008, 05:47
Replies: 1,201
Views: 757,374
Posted By franzcis066
Re: Zombie Riot V1.5

Bugs
-If you grenade a zombie with only 1 hp, a great lag will happen.(add a small delay to respawn zombies, probably around 0.1)
-Bots still buy armors (eh just make their money 0 on every spawn).
Forum: Zombie:Reloaded 07-25-2008, 04:38
Replies: 1,145
Views: 537,483
Posted By franzcis066
Re: Zombie:Reloaded V2.4

I saw through your code. When human players die they emit a zombie sound. I tested it in game also. Must be checked.
Forum: Plugins 07-25-2008, 04:22
Replies: 1,201
Views: 757,374
Posted By franzcis066
Re: Zombie Riot V1.4

Yeah a little more suggestion. I have a lan party on ours. I just want the plugin to change the bot settings back to originally what the setting was when we quit the game(even on plugin end). Also...
Forum: Plugins 07-24-2008, 07:54
Replies: 1,201
Views: 757,374
Posted By franzcis066
Re: Zombie Riot V1.4

You know those armored zombies are really irritating. A fix maybe?
They can still buy armor you know.
Forum: Plugins 07-12-2008, 04:30
Replies: 1,201
Views: 757,374
Posted By franzcis066
Re: Zombie Riot V1.3

That fading zombies things makes the game lag. Dunno but i kinda like it. But it lags the hell out of my pc. I think a more efficient one must be changed?
Forum: Plugins 07-05-2008, 14:40
Replies: 1,201
Views: 757,374
Posted By franzcis066
Re: Zombie Riot V1.1

Got some bugs.
-I tried to start on cs_assault it said the edict is not freed. Can be fixed on remove entity function.
-Burning zombie on death is really annoying you can hear the sounds even when...
Forum: Scripting 07-05-2008, 02:26
Replies: 1
Views: 2,814
Posted By franzcis066
Spawn NPC'S?

Is it possible to spawn NPC's on CSS?
The only thing i can spawn is the hostage.

I Know its a lil off-topic but is there any metamod plugins that can do that?
Forum: Scripting 07-05-2008, 02:23
Replies: 13
Views: 3,254
Posted By franzcis066
Re: How could I make this work!

Well, The errors said so.
Forum: Plugins 07-04-2008, 08:09
Replies: 1,201
Views: 757,374
Posted By franzcis066
Re: Zombie Riot V1.0

If only you can spawn real zombie npc's on css. that would be fun ^^
Forum: Scripting 07-04-2008, 02:50
Replies: 13
Views: 3,254
Posted By franzcis066
Re: How could I make this work!

Check at the end of the code. There's a missing bracket.
Forum: Zombie:Reloaded 06-26-2008, 05:28
Replies: 1,145
Views: 537,483
Posted By franzcis066
Re: Zombie:Reloaded V2.0

Sorry for the player hurt line.. I forgot to edit it back..
I found a bug anyway.. When a player dies it gets point as if he killed a zombie.. Can be fixed on event.inc by adding a attacker !=...
Forum: Zombie:Reloaded 06-17-2008, 07:59
Replies: 1,145
Views: 537,483
Posted By franzcis066
Re: Zombie:Reloaded V2.0

Changes:
-Added Bool on the timers to double check if the timer is running(This fixed the errors efficiently), check on event.inc and zombie.inc. I declared it on zombie.inc. The bools can be found...
Forum: Zombie:Reloaded 06-16-2008, 05:05
Replies: 1,145
Views: 537,483
Posted By franzcis066
Re: Zombie:Reloaded V2.0

I think I fixed the errors, I added a bool to double check if a timer is running. I tried a thorough test and it doesnt show up any errors at all. This will help you on your plugin.

I added a...
Forum: Scripting 06-14-2008, 03:01
Replies: 4
Views: 8,677
Posted By franzcis066
Re: r_screenoverlay

Thank you dude..
Forum: Zombie:Reloaded 06-13-2008, 23:26
Replies: 1,145
Views: 537,483
Posted By franzcis066
Re: Zombie:Reloaded V2.0 *OFFICIAL*

Simple I removed the thandle maxtimers on player spawn and death spawn.. The maxtimers is conflicting with the other handles. It really has no errors when those two are gone. Well not really an...
Forum: Plugins 06-13-2008, 03:23
Replies: 164
Views: 165,712
Posted By franzcis066
Re: Dissolve (player ragdolls)

If you want it to work, Change the delay to 0 and the type to 3.. It has a nice effect.. I dont know If the dissolver will catch up with CSSDM..
Forum: Plugins 06-11-2008, 13:36
Replies: 12
Views: 20,572
Posted By franzcis066
Re: Bomb Defuser Gets a Slappin!

This is downright rude.. But Good anyway.. LOL
Forum: SourceMod Anti-Cheat 06-06-2008, 03:43
Replies: 2,634
Views: 1,080,098
Posted By franzcis066
Re: Kigen's Anti-Cheat

Ow, Yeah he's right hackers will review it more..
Forum: Zombie:Reloaded 06-05-2008, 05:03
Replies: 1,145
Views: 537,483
Posted By franzcis066
Re: Zombie:Reloaded V2.0 *OFFICIAL*

I can fix the stack trace.. If I have the permission to distribute it.. T_T
I can also fix the zombie picking up weapons on round end
Forum: Plugins 06-04-2008, 04:58
Replies: 59
Views: 43,413
Posted By franzcis066
Re: [DoDS]Bonus Round Fun

Cool ThirdPerson!
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