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Posts Made By:
Beqa Gurgenidze
Forum:
Module Coding
11-28-2017, 04:47
Replies:
0
Solved
[HELP] AMXX Errors after running my module
Views:
1,094
Posted By
Beqa Gurgenidze
[HELP] AMXX Errors after running my module
I've created module, with AMXX Sdk for module (amxxmodule.cpp/h moduleconfig.h uncommented some functions) but after running my module AMXX says errors.
it shows such thing:
Loaded 1 admins...
Forum:
Module Coding
11-22-2017, 04:15
Replies:
16
[Help][Using AMXX Natives]
Views:
4,066
Posted By
Beqa Gurgenidze
Re: [Help][Using AMXX Natives]
If you think im serious in last typed texts then i don't know what to say.
Black Rose said 'CSDM has menus and is a module.'
CSDM has menus in amxx format not in cpp, KliPPy could not...
Forum:
Module Coding
11-21-2017, 14:30
Replies:
16
[Help][Using AMXX Natives]
Views:
4,066
Posted By
Beqa Gurgenidze
Re: [Help][Using AMXX Natives]
Yes
You said it had menus in "amxx format and not cpp", which doesn't make any sense.
he is right.
not makes sense if u use amxx code or cpp code for module. you can use both for creating...
Forum:
Module Coding
11-21-2017, 06:21
Replies:
16
[Help][Using AMXX Natives]
Views:
4,066
Posted By
Beqa Gurgenidze
Re: [Help][Using AMXX Natives]
I have no time for pointless things, if u think my 2nd answer does not makes sense you can leave it.
(you don't know anything except "which doesn't make any sense.")
Forum:
Module Coding
11-21-2017, 06:20
Replies:
16
[Help][Using AMXX Natives]
Views:
4,066
Posted By
Beqa Gurgenidze
Re: [Help][Using AMXX Natives]
What
Forum:
Module Coding
11-21-2017, 06:14
Replies:
16
[Help][Using AMXX Natives]
Views:
4,066
Posted By
Beqa Gurgenidze
Re: [Help][Using AMXX Natives]
http://www.bailopan.net/csdm/index.php?page=download
Check and then say 'What'.
Forum:
Module Coding
11-21-2017, 05:53
Replies:
16
[Help][Using AMXX Natives]
Views:
4,066
Posted By
Beqa Gurgenidze
Re: [Help][Using AMXX Natives]
It has menus in amxx format not in cpp. :nono:
Forum:
Module Coding
11-19-2017, 14:47
Replies:
16
[Help][Using AMXX Natives]
Views:
4,066
Posted By
Beqa Gurgenidze
Re: [Help][Using AMXX Natives]
This is great idea if im creating menus, cuz re-hooking menu commands may crash amxmodx menus.
Forum:
Module Coding
11-19-2017, 09:08
Replies:
16
[Help][Using AMXX Natives]
Views:
4,066
Posted By
Beqa Gurgenidze
[Help][Using AMXX Natives]
Hello AM.
How to use amxx original natives in modules ? :shock:
Forum:
Module Coding
10-22-2017, 14:17
Replies:
3
[HELP][ERROR?] Module Load
Views:
1,536
Posted By
Beqa Gurgenidze
Re: [HELP][ERROR?] Module Load
Module is running well, checked in amxx modules output.
I wanted answer without writing code, also i sad that i just enabled forwards from moduleconfig.h and wrote some things, so if nobody can...
Forum:
Module Coding
10-22-2017, 09:06
Replies:
3
[HELP][ERROR?] Module Load
Views:
1,536
Posted By
Beqa Gurgenidze
[HELP][ERROR?] Module Load
I've created module using amxmodule sdk, removed comments from forwards in moduleconfig.h and wrote some functions, but after loading the module using modules.ini, it loaded successfully but not...
Forum:
Module Coding
09-18-2017, 12:10
Replies:
28
hooking game start or messages
Views:
6,575
Posted By
Beqa Gurgenidze
Re: hooking game start or messages
you used message begin when message was not ended (deathmsg) that is an error of course.
you need to write your own BYTE & use RETURN_META(MRES_SUPERCEDE); in WRITE_BYTE hooked function.
or block...
Forum:
Module Coding
09-16-2017, 03:31
Replies:
28
hooking game start or messages
Views:
6,575
Posted By
Beqa Gurgenidze
Re: hooking game start or messages
Theres only one message at time, if you create global variable of edict pointer and store there player from MessageBegin function, you will be able to use it in any WRITE_* functions.
Forum:
Module Coding
08-30-2017, 12:13
Replies:
28
hooking game start or messages
Views:
6,575
Posted By
Beqa Gurgenidze
Re: hooking game start or messages
................................
Still working on it.
Forum:
Module Coding
08-30-2017, 01:42
Replies:
28
hooking game start or messages
Views:
6,575
Posted By
Beqa Gurgenidze
Re: hooking game start or messages
CareFull With Channels on normal hudmessage. -1 channel is not working here.
FIT = FadeInTime
FOT = FadeOutTime
HT = HoldTime
FT = FxTime (Effects)
inline unsigned short FU16(float value,...
Forum:
Module Coding
08-29-2017, 02:17
Replies:
28
hooking game start or messages
Views:
6,575
Posted By
Beqa Gurgenidze
Re: hooking game start or messages
I am only using https://stackoverflow.com/
In this site people help each other in programming.
Forum:
Module Coding
08-28-2017, 02:46
Replies:
28
hooking game start or messages
Views:
6,575
Posted By
Beqa Gurgenidze
Re: hooking game start or messages
im actually working on this. ive started working on modules few weeks ago.
Forum:
Module Coding
08-27-2017, 08:57
Replies:
28
hooking game start or messages
Views:
6,575
Posted By
Beqa Gurgenidze
Re: hooking game start or messages
enginefuncs_t *g_pengfuncsTable this is engine function hooker. you can hook with this engine functions. this is created in amxmodule.cpp/meta_api.cpp. and you can use this with extern:
extern...
Forum:
Module Coding
08-25-2017, 01:55
Replies:
28
hooking game start or messages
Views:
6,575
Posted By
Beqa Gurgenidze
Re: hooking game start or messages
then you need to hook WriteByte, WriteCoord etc.. + MessageEnd forwards.
then you need to create bool array where you will which message arguments are you getting from forward WriteXXXX.
bool...
Forum:
Module Coding
08-24-2017, 11:02
Replies:
28
hooking game start or messages
Views:
6,575
Posted By
Beqa Gurgenidze
Re: hooking game start or messages
void OnMessageBegin(int Dest, int Type, const float *pOrigin, edict_t *pPlayer)
{
switch (Type)
{
case MESSAGE_HOSTAGEK:
break; // <<< You Can Write Anything Here. This message already...
Forum:
Module Coding
08-24-2017, 05:36
Replies:
28
hooking game start or messages
Views:
6,575
Posted By
Beqa Gurgenidze
Re: hooking game start or messages
Enable AlertMessage_Post to hook Round Start & Round End.
https://forums.alliedmods.net/showpost.php?p=2539940&postcount=4
Enable MessageBegin to hook Messages
void OnMessageBegin(int Dest,...
Forum:
Module Coding
08-24-2017, 03:12
Replies:
11
Error Help: The instruction at X referenced memory...
Views:
3,103
Posted By
Beqa Gurgenidze
Re: Error Help: The instruction at X referenced memory...
I've Solved Problem.
just copyed engine functions with pointer type variable.
Previous:
enginefuncs_t g_engfuncs;
New:
enginefuncs_t *g_engfuncs;
Forum:
Module Coding
08-24-2017, 02:47
Replies:
11
Error Help: The instruction at X referenced memory...
Views:
3,103
Posted By
Beqa Gurgenidze
Re: Error Help: The instruction at X referenced memory...
<Include.....>
bool Precache = true;
int OnPrecache_Post(const char *Resource)
{
UNREFERENCED_PARAMETER(Resource);
if (!Precache)
RETURN_META_VALUE(MRES_IGNORED, NULL);
Forum:
Module Coding
08-24-2017, 02:40
Replies:
4
Solved
How to set tasks
Views:
1,830
Posted By
Beqa Gurgenidze
Re: How to set tasks
Don't know how to explain more. if you have problems & want help contact me on steam.
Forum:
Module Coding
08-23-2017, 11:31
Replies:
11
Error Help: The instruction at X referenced memory...
Views:
3,103
Posted By
Beqa Gurgenidze
Re: Error Help: The instruction at X referenced memory...
no need any source code :grrr:
Showing results 1 to 25 of 66
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