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Posts Made By:
Netsys
Forum:
Scripting Help
12-30-2016, 10:09
Replies:
5
Unable to run multiple procedures
Views:
929
Posted By
Netsys
Re: [SQL] Unable to run multiple procedures
It's just this on round end
public eventRoundEnd()
{
for (new iPlayerID = 1; iPlayerID <= MaxClients; iPlayerID++)
if (is_user_connected(iPlayerID) && g_pStatID[iPlayerID])...
Forum:
Scripting Help
12-30-2016, 09:47
Replies:
5
Unable to run multiple procedures
Views:
929
Posted By
Netsys
Re: [SQL] Unable to run multiple procedures
Yes, on round end i call PlayerSaveStats(iPlayerID) for each player
PlayerSaveStats( const iPlayerID )
{
/* Prepare the data to update it */
new szQuery[1024], iLen;
iLen +=...
Forum:
Scripting Help
12-29-2016, 18:15
Replies:
5
Unable to run multiple procedures
Views:
929
Posted By
Netsys
Unable to run multiple procedures
I execute this query when the round ends
CALL `PlayerSaveStats`(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"100.00",1,14);CALL...
Forum:
General
02-13-2016, 18:06
Replies:
11
CS_OnBuyAttempt
Views:
3,649
Posted By
Netsys
Re: CS_OnBuyAttempt
Smiley you must use CS_OnBuy instead of CS_OnBuyAttempt
Forum:
HL1 Servers (HLDS)
02-11-2016, 07:49
Replies:
63
Regamedll_CS, Reverse-engineered mod CS
Views:
39,861
Posted By
Netsys
Re: Regamedll_CS, Reverse-engineered mod CS
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 18:24:49 Feb 10 2016 (669)
Server IP address 190.0.164.230:27015
Metamod version 1.21p37 Copyright (c) 2001-2013 Will...
Forum:
HL1 Servers (HLDS)
02-10-2016, 21:45
Replies:
63
Regamedll_CS, Reverse-engineered mod CS
Views:
39,861
Posted By
Netsys
Re: Regamedll_CS, Reverse-engineered mod CS
How i can check if it is installed correctly? I try getting the value of the cvars mp_maxmoney and mp_round_infinite but dont work.
version:
Protocol version 48
Exe version 1.1.2.7/Stdio...
Forum:
General
12-26-2015, 21:38
Replies:
10
Missing painshock offset in gamedata?
Views:
2,614
Posted By
Netsys
Re: Missing painshock offset in gamedata?
I think its m_flVelocityModifier
Forum:
General
12-26-2015, 20:57
Replies:
10
Missing painshock offset in gamedata?
Views:
2,614
Posted By
Netsys
Re: Missing painshock offset in gamedata?
Get the hitgroup: get_ent_data(iVictimID, "CBaseMonster", "m_LastHitGroup")
Get user weapon entity: get_ent_data_entity(iMessageEntity, "CBasePlayer", "m_pActiveItem")
Fire rate:
...
Forum:
General
12-26-2015, 19:18
Replies:
10
Missing painshock offset in gamedata?
Views:
2,614
Posted By
Netsys
Missing painshock offset in gamedata?
I can not find the m_flPainShock ( 108 ) offset in the gamedata, where is it?
Forum:
General
12-23-2015, 23:32
Replies:
1
Strange error with amxx-dev-git4958
Views:
1,306
Posted By
Netsys
Re: Strange error with amxx-dev-git4958
public NewRound()
{
for ( new id; id <= g_MaxPlayers; id++)
{
remove_entity(g_pump[id]);
g_pump[id] = 0;
remove_entity(g_back[id]);
...
Forum:
Scripting Help
12-19-2015, 14:43
Replies:
6
Engine invalid player
Views:
1,150
Posted By
Netsys
Re: Engine invalid player
This happend 1 or 2 times per day.
L 12/19/2015 - 02:13:03: "Monkey D. Lucho<10><STEAM_0:0:38848036><TERRORIST>" disconnected
186.19.66.223:27005:reconnect
L 12/19/2015 - 02:13:03: "Monkey D....
Forum:
Scripting Help
12-19-2015, 00:30
Replies:
6
Engine invalid player
Views:
1,150
Posted By
Netsys
Engine invalid player
What's the problem? I check if the player is connected and alive, but i have the error. This happens sometimes when a player crash with some kind of error keeps on timeout un the server anda then...
Forum:
Scripting Help
12-15-2015, 09:58
Replies:
1
Help with float/int enum params
Views:
640
Posted By
Netsys
Help with float/int enum params
I have more stats, this is just an example. How it should be done so that the float parameters work well?
#include <amxmodx>
enum _: structStats
{
Float: statDamage,
statKills
}
Forum:
General
12-09-2015, 15:28
Replies:
5
Issue on server startup
Views:
1,771
Posted By
Netsys
Re: Issue on server startup
I know that was causing the problem, when the player deploy a weapon, i check if it's a custom weapon and set the weapon custom id to the player, but the hook fw_WeaponDeployPost wasn't called...
Forum:
General
12-08-2015, 15:37
Replies:
5
Issue on server startup
Views:
1,771
Posted By
Netsys
Re: Issue on server startup
You dont understand me, the plugin load correctly.
Steps:
- Shutdown the server.
- Start up the server and the error appears.
- i change of map.
- Its works fine.
Forum:
General
12-05-2015, 10:48
Replies:
5
Issue on server startup
Views:
1,771
Posted By
Netsys
Issue on server startup
This is happening in the first map, on the server startup, but after change of map it work fine.
L 12/05/2015 - 11:59:00: Info (map "de_dust2") (file "addons/amxmodx/logs/error_20151205.log")
L...
Forum:
General
11-16-2015, 05:19
Replies:
3
cs_find_ent_by_class issue
Views:
1,140
Posted By
Netsys
Re: cs_find_ent_by_class issue
Maybe with
cs_create_entity(szClass[], szClassName[] = "")
or
cs_set_entity_classname(iEntityID, szClassName[])
Forum:
General
11-15-2015, 21:27
Replies:
3
cs_find_ent_by_class issue
Views:
1,140
Posted By
Netsys
Re: cs_find_ent_by_class issue
I did something wrong or this is a bug?
Forum:
General
11-11-2015, 10:06
Replies:
3
cs_find_ent_by_class issue
Views:
1,140
Posted By
Netsys
cs_find_ent_by_class issue
Linux
Build 6153
Metamod v1.21p37
AMX Mod X 1.8.3-dev+4936
#include <amxmodx>
#include <cstrike>
#include <engine>
Forum:
Off-Topic
10-21-2015, 13:37
Replies:
60
[Alpha Test]Fanxy Studio(Universal IDE with AMXX support)
Views:
18,776
Posted By
Netsys
Re: [Alpha Test]Fanxy Studio(Universal IDE with AMXX support)
I have an issue when i add a file to the project.
Steps:
- Create project
- In sources -> add file -> select file
- Try to build the file
Error:
Cannot read file from:...
Forum:
Off-Topic
10-15-2015, 17:05
Replies:
6
[Sublime Text 2] Auto-increment plugin version
Views:
3,147
Posted By
Netsys
Re: [Sublime Text 2] Auto-increment plugin version
I think it's buggy, of "0.1.10000" goes "0.1.10010" instead of "0.1.10001"
Forum:
Module Coding
10-13-2015, 00:00
Replies:
20
Module: SemiclipEx
Views:
14,810
Posted By
Netsys
Re: Module: SemiclipEx
plzzz linux version
Forum:
General
09-05-2015, 12:45
Replies:
3
Problem with natives, server crash
Views:
1,742
Posted By
Netsys
Re: Problem with natives, server crash
Now works fine with AMXX 1.8.3-dev+4882 thanks
Forum:
General
09-05-2015, 07:34
Replies:
3
Problem with natives, server crash
Views:
1,742
Posted By
Netsys
Problem with natives, server crash
Steps to reproduce the crash:
1st way:
- With only natives.amxx
- Start the server
- type restart or changelevel map
- Server will crash
- :D
2nd way:
Forum:
General
08-01-2015, 11:04
Replies:
2
cs_set_user_team & TeamInfo Issue
Views:
1,107
Posted By
Netsys
Re: cs_set_user_team & TeamInfo Issue
is there any way to detect when a player changes teams with cs_set_user_team?
Showing results 1 to 25 of 312
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