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Search: Posts Made By: kulfaangaren!
Forum: SourceMod Ideas and Suggestions 03-11-2005, 16:22
Replies: 4
Views: 1,338
Posted By kulfaangaren!
Re: plugin.ini automation, +priority assignment

Uhmm....we don't have runlevels in SourceMod so S & K scripts isn't really needed and if it is the priority numbers you are after perhaps a more modern NEED/PROVIDE system would do the trick ?
And...
Forum: SourceMod Ideas and Suggestions 03-04-2005, 13:32
Replies: 1
Views: 814
Posted By kulfaangaren!
Posted an idea for something that would give an...

Posted an idea for something that would give an admin the possibility to set up something like what u want...
http://forums.alliedmods.net/showthread.php?p=319729#11292

// Fredrik
Forum: SourceMod Ideas and Suggestions 03-04-2005, 13:28
Replies: 8
Views: 2,089
Posted By kulfaangaren!
Support for access checking plugins...

Unfortunately I posted it in a thread of its own:

http://forums.alliedmods.net/showthread.php?p=319729

// Fredrik
Forum: SourceMod Ideas and Suggestions 03-04-2005, 13:17
Replies: 0
Views: 725
Posted By kulfaangaren!
An other thing about access checking...

BAH ! Ment to put this post in this (http://forums.alliedmods.net/showthread.php?t=37306) thread...

When reading this thread (http://forums.alliedmods.net/showthread.php?t=37367#10781) I got this...
Forum: SourceMod Ideas and Suggestions 02-25-2005, 14:38
Replies: 8
Views: 2,089
Posted By kulfaangaren!
Uhmm...even though 'choice' is a word I like...

...in this case I will make an exception. If you add an access level based system like AMXModX and code the base administration plugins to use it you have pretty much made sure all the other plugin...
Forum: General 02-21-2005, 11:03
Replies: 4
Views: 2,254
Posted By kulfaangaren!
*gasp* You are not working 24/7 ? Outrageous !...

*gasp* You are not working 24/7 ? Outrageous ! Scandal ! YOU HAVE A RESPONSIBILITY !!! (j/k :) Can someone spel tarr and fethers !

// Fredrik
Forum: SourceMod Ideas and Suggestions 02-18-2005, 05:40
Replies: 8
Views: 2,089
Posted By kulfaangaren!
Why not a hierarchical permission system...

I run a public server and I have allways wanted a hierarchical permission system where you can define groups and even specific users with different rights. The reason I would like this is that all...
Forum: Approved Plugins 06-07-2004, 09:47
Replies: 42
Views: 19,593
Posted By kulfaangaren!
So what you guys are suggesting is that I make...

So what you guys are suggesting is that I make invisible entities with the shape of a room/area and put it in the map and then do some kind of collision detection with pfn_touch() to detect when a...
Forum: Approved Plugins 06-02-2004, 11:16
Replies: 42
Views: 19,593
Posted By kulfaangaren!
And in which way is this an easier way to do...

And in which way is this an easier way to do things bearing in mind that I try to keep the plugin mod independent. I have never heard of pfn_touch and SOLID_TRIGGER entities (I'm guessing that that...
Forum: Approved Plugins 06-02-2004, 04:13
Replies: 42
Views: 19,593
Posted By kulfaangaren!
YES!!!!!! :) Off course this will require a...

YES!!!!!! :)

Off course this will require a pretty big rewrite of certain parts of the plugin but it will be worth it in readability and perhaps even save a couple of bytes heap.

Irritated me...
Forum: Approved Plugins 06-02-2004, 04:09
Replies: 42
Views: 19,593
Posted By kulfaangaren!
6-coordinate zones ? Not sure I understand what...

6-coordinate zones ? Not sure I understand what you mean.

As I mentioned in an earlier post, I too experimented with single point and simple distance-check. The whole idea of location reporting...
Forum: Approved Plugins 05-29-2004, 12:51
Replies: 42
Views: 19,593
Posted By kulfaangaren!
Re: EKS on No rewrite to make light-version...

#define SOMETHING 1

#if defined SOMETHING
//DEFINED
#else
//NOT DEFINED
#endif[/quote]
Thank you, now I don't have to look it up myself :)

// Fredrik
Forum: Approved Plugins 05-29-2004, 11:42
Replies: 42
Views: 19,593
Posted By kulfaangaren!
Re: Jonny got his gun on plugin releases.

Ahhh sorry...didn't think of that...will not make this misstake again though.
Thanks for the info.

// Fredrik
Forum: Approved Plugins 05-28-2004, 08:52
Replies: 42
Views: 19,593
Posted By kulfaangaren!
Re: Neo on sprites.

No, that would be illegal and a copyright violation.
When I downloaded the server they gave me the permission to use the server and the data files in the form and way they (they beeing Valve)...
Forum: Approved Plugins 05-28-2004, 07:42
Replies: 42
Views: 19,593
Posted By kulfaangaren!
Re: DopeFish on sprites.

Ahhh....thanks...reason I thought you ment CS sprites was that I don't have a valve\sprites\ on my client....have one on the server though. Now I just got to figure out how to access it, hopefully...
Forum: Approved Plugins 05-28-2004, 06:48
Replies: 42
Views: 19,593
Posted By kulfaangaren!
Re: EKS on No rewrite to make light-version...

Yes, that had occured to me too but I haven't checked if #ifdef's exists in Small yet :) It would seem to be the easiest and best way.
Thanks for your input !!!

// Fredrik
Forum: Approved Plugins 05-27-2004, 03:57
Replies: 42
Views: 19,593
Posted By kulfaangaren!
!PLUG

yes, I could do something like that, but what would be the point ? There are no such things as a generic sprite....I'm sure CS might feel synonymous with Steam for you and that the CS sprites are...
Forum: Approved Plugins 05-26-2004, 11:30
Replies: 42
Views: 19,593
Posted By kulfaangaren!
*sigh* Found something :(

I just found something that makes the plugin incompatible with all mods but Hostile Intent.
In the test command of the plugin, I use sprites to show the vertices of the polygon ingame. That sprite...
Forum: Approved Plugins 05-26-2004, 11:14
Replies: 42
Views: 19,593
Posted By kulfaangaren!
GOOD! Do that, this is why I released the plugin...

GOOD! Do that, this is why I released the plugin and made a basic location file for one of the HI maps...so that people would help to make location files for different mods and post them to relevant...
Forum: Approved Plugins 05-26-2004, 08:53
Replies: 42
Views: 19,593
Posted By kulfaangaren!
Re: Johnny got his gun

So... I think "all mods" is fine as long as it could work (and is supported :-)) on more mods.

Btw I had some loose thoughts about making something like this. But I probably intended to mark...
Forum: Approved Plugins 05-26-2004, 06:52
Replies: 42
Views: 19,593
Posted By kulfaangaren!
Re: BigBaller on Does it work for CS.

Yes, it should work for ANY mod that AMX Mod X supports.



// Fredrik
Forum: Approved Plugins 05-26-2004, 06:49
Replies: 42
Views: 19,593
Posted By kulfaangaren!
Re: kingpin on editing ingame or i cfg file...

Everything is done ingame with a menu.

You switch the menu on with the command lmMenu and after that it stays active until you close it (offcourse this blocks the use of all number keys while it...
Forum: Approved Plugins 05-26-2004, 06:39
Replies: 42
Views: 19,593
Posted By kulfaangaren!
Re: kingpin on lmModule...

Thank you, I love it too :)

Acctually the "Reporting In @ %pos" was just an example, you could write "Foo %pos Bar" and it would report:

(TEAM) Kulfaangaren![OwP]: Foo Conference room 3 bomb...
Forum: Approved Plugins 05-25-2004, 21:48
Replies: 42
Views: 19,593
Posted By kulfaangaren!
lmModule 1.1 BETA (a location reporter/marker plugin.)

Description:
lmModule is a location reporter/marker plugin that lets a server admin mark polygon areas in maps and give them a text description. These polygon areas and descriptions can be saved to...
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