Raised This Month: $32 Target: $400
 8% 

Showing results 1 to 25 of 500
Search took 0.02 seconds.
Search: Posts Made By: Jon
Forum: Scripting 11-13-2010, 07:17
Replies: 2
Views: 4,371
Posted By Jon
Re: [L4D2] Saferoom Door Lock

new DoorEntity = GetSafeRoomDoorEntity();

GetSafeRoomDoorEntity()
{
new ent = -1;
while ((ent = FindEntityByClassname(ent, "prop_door_rotating_checkpoint")) != -1)
{
if (GetEntProp(ent,...
Forum: Plugin/Gameplay Ideas and Requests 10-10-2010, 08:08
Replies: 13
Views: 6,801
Posted By Jon
Re: [L4D2] Block No Mercy 3 Exploit

Why do you use round_start? Does the entity indexes change each time this event is called?
Forum: Plugin/Gameplay Ideas and Requests 10-03-2010, 15:09
Replies: 2
Views: 1,493
Posted By Jon
Re: [L4D2] - kill all survivors outside of goal saferoom

#pragma semicolon 1
#include <sourcemod>

#define L4D_TEAM_SURVIVOR 2

new bool:inSafeRoom[MAXPLAYERS + 1];

public OnPluginStart() {
HookEvent("player_entered_checkpoint",...
Forum: Plugins 07-27-2010, 11:18
Replies: 51
Views: 43,047
Posted By Jon
Forum: Plugin/Gameplay Ideas and Requests 07-19-2010, 10:32
Replies: 7
Views: 1,888
Posted By Jon
Re: [REQ] Invisible Jockey [10€ PayPal]

I know what static is, but I don't think I've ever seen variables being read externally in pawn, so what is the point.
Forum: Plugin/Gameplay Ideas and Requests 07-19-2010, 10:02
Replies: 7
Views: 1,888
Posted By Jon
Re: [REQ] Invisible Jockey [10€ PayPal]

Paying 10€ for this plugin is stupid as it takes 1 minute to make.

AtomicStryker: Mind explaining your use of static variables and functions?
Forum: Plugin/Gameplay Ideas and Requests 07-16-2010, 16:47
Replies: 5
Views: 1,350
Posted By Jon
Forum: Plugin/Gameplay Ideas and Requests 07-16-2010, 14:55
Replies: 5
Views: 1,350
Posted By Jon
Re: [REQ] [L4D2] Tank speeds up SI Spawn Time

Something like this

#include <sourcemod>

#define SPAWN_INTERVAL_TANK 10
#define SPAWN_INTERVAL_NORMAL 20

new Handle:g_cvarSpawnInterval = INVALID_HANDLE

public Plugin:myinfo =
Forum: Scripting 07-16-2010, 08:32
Replies: 0
Views: 790
Posted By Jon
Showing vote progress in the same vote menu

I'm pretty new to SourcePawn and the menu system. What I'm trying to do is to create a campaign vote menu for L4D2, but show the vote progress in the same menu. Basically:

if( g_votes[i] > 0 )...
Forum: News 07-05-2010, 17:32
Replies: 200
Views: 236,306
Posted By Jon
Re: Pawn Studio 0.8.3 is out!

FUCK THIS PIECE OF SHIT MADE ME IT FREEZES AND NOW IT MADE ME LOSE SO MUCH CODE GRRRR
Forum: Plugin/Gameplay Ideas and Requests 12-27-2009, 14:08
Replies: 8
Views: 6,042
Posted By Jon
Forum: Plugin/Gameplay Ideas and Requests 12-26-2009, 14:31
Replies: 8
Views: 6,042
Posted By Jon
Forum: Off-Topic 11-16-2009, 17:49
Replies: 20
Views: 4,241
Posted By Jon
Re: Include #

Hooray for Yamyam, stupid threads locked and lordshiva banned.
Forum: Off-Topic 11-16-2009, 12:45
Replies: 20
Views: 4,241
Posted By Jon
Re: Include #

Yes, he is.



From: United Kingdom? That was a bummer. "Provide with me code", who else could that be?

Edit: Thanks.
Forum: Suggestions / Requests 11-16-2009, 12:41
Replies: 18
Views: 4,917
Posted By Jon
Re: XP Mode ( to exolent)

Just curious, why?
Forum: Suggestions / Requests 11-15-2009, 15:30
Replies: 4
Views: 1,388
Posted By Jon
Forum: Scripting Help 11-15-2009, 15:10
Replies: 7
Views: 1,645
Posted By Jon
Re: Mod Predator, Probleme .sma

I speak excellent french. Je fais kaka sur ta t๊te. Merci.
Forum: Suggestions / Requests 11-15-2009, 05:11
Replies: 8
Views: 2,742
Posted By Jon
Re: Remove trigger_push on spawn [Deathrun]

#define DISTANCE 150.0 // Tweak this
Forum: Suggestions / Requests 11-13-2009, 13:23
Replies: 5
Views: 1,695
Posted By Jon
Re: Rules to be shown

Why are you trying to destroy this community?
Forum: Scripting Help 11-13-2009, 13:22
Replies: 14
Views: 3,275
Posted By Jon
Re: MOTD question

We already got a new one. 'USHA'.
Forum: Suggestions / Requests 11-13-2009, 13:20
Replies: 5
Views: 1,404
Posted By Jon
Re: 3 teams Mod

OMG GTFO! I AM MERCEDES LOVER? YOU THINK WE'RE RETARDED?
Forum: Scripting Help 11-13-2009, 13:09
Replies: 14
Views: 3,275
Posted By Jon
Re: MOTD question

Based on earlier experiences we're not.
Forum: Scripting Help 11-13-2009, 10:40
Replies: 14
Views: 2,776
Posted By Jon
Re: Hooking TakeDamage on entity.

Then I suggest you to fix the description of your problem. I'm guessing it's something with that loop.
Forum: Scripting Help 11-13-2009, 10:35
Replies: 14
Views: 2,776
Posted By Jon
Re: Hooking TakeDamage on entity.

And the indexes are the same?
Forum: Scripting Help 11-13-2009, 10:34
Replies: 1
Views: 714
Posted By Jon
Re: [HELP] Weaponbox

http://forums.alliedmods.net/showpost.php?p=974925&postcount=6
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 13:14.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode