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Search: Posts Made By: pupdebox
Forum: Scripting Help 06-05-2018, 11:03
Replies: 6
Solved console_print
Views: 1,394
Posted By pupdebox
Re: console_print

There you go:
https://www.amxmodx.org/api/amxmodx/set_task
Forum: Suggestions / Requests 06-05-2018, 10:01
Replies: 11
Views: 2,630
Posted By pupdebox
Forum: Trash 06-05-2018, 09:52
Replies: 0
Views: 880
Posted By pupdebox
Linux shits on Windows OS

Fuck you windows fangays enjoy ur sad lives
Forum: Scripting Help 06-05-2018, 09:38
Replies: 14
Views: 2,154
Posted By pupdebox
Forum: Suggestions / Requests 06-05-2018, 09:22
Replies: 11
Views: 2,630
Posted By pupdebox
Re: CS 1.6 Map Changer Plugin (Under 24 player)

#include <amxmodx>
#include <amxmisc>

new sMap[33],bool:bMap;
new const cMaps[][] = {
"de_inferno",
"de_dust2"
};

public plugin_init() {
Forum: Scripting Help 05-22-2018, 09:16
Replies: 12
Views: 1,926
Posted By pupdebox
Re: [ H3LP ] Nvault and Fvault, which is the better?

I like fvault because you can reach the data with its index. Nvault needs an extra module to do that job.
Forum: Scripting Help 05-22-2018, 08:53
Replies: 2
Views: 631
Posted By pupdebox
GET POST

Q1: What is the best way to send get/post requests? I don't need the response i just want to send it in an optimum way.
Q2: Any way to send get request via client (motd) in background ? I don't want...
Forum: Trash 04-11-2018, 03:22
Replies: 36
Views: 6,744
Posted By pupdebox
Re: [Req] No setinfo stealler

You could switch setinfo key _pw to something else. It was in admins.sma or somewhere.
Forum: Scripting Help 01-20-2018, 23:22
Replies: 2
Views: 627
Posted By pupdebox
Re: Find the point x units away from player

wowie that link helped me alot thank you <3 good to see alternative versions of it
Forum: Scripting Help 01-20-2018, 06:04
Replies: 2
Views: 627
Posted By pupdebox
Find the point x units away from player

How to find the point "x" units away through player's aim vector(where player looking at).

So if i find the unit vector i can simply multiply with "x" and add it to player origin right ?
How to...
Forum: Scripting Help 11-19-2017, 14:52
Replies: 9
Views: 1,572
Posted By pupdebox
Re: Is this cryption method easy to crack?

Pawn is based on C.
Modules are coded in C.
My topic here is related to PAWN scripting.
Do you get it now kid?
Forum: Scripting Help 11-18-2017, 16:29
Replies: 26
Views: 5,333
Posted By pupdebox
Re: random(), random_num()

new i = 1+random(14);
while(i == 10 || i==11) i = 1+random(14);
Forum: Scripting Help 11-18-2017, 16:12
Replies: 9
Views: 1,572
Posted By pupdebox
Re: Is this cryption method easy to crack?

@aron9forever I admire you and respect you soo much <3
Thanks for the information i'm gonna look at what caesar cipher is. I love this interesting stuff
Forum: Scripting Help 11-18-2017, 16:08
Replies: 9
Views: 1,572
Posted By pupdebox
Re: Is this cryption method easy to crack?

If that would make you happy i can convert this code easily to amxmodx. Why are you posting empty messages fysiks? It's just pointless and not worth your time. AND I DON'T NEED ANY OTHER COMMUNITY
Forum: Scripting Help 11-18-2017, 08:15
Replies: 9
Views: 1,572
Posted By pupdebox
Is this cryption method easy to crack?

Edit: I have lived in Germany for a short time because of a student exchange program. I forgot to change the location BLACK ROSE. Look at your country's rape rate before judging, humiliating other...
Forum: HL1 Servers (HLDS) 08-02-2017, 16:46
Replies: 18
Views: 14,635
Posted By pupdebox
Re: Anti DDoS

You can't protect your servers with softwares boys. (Might work against simple attacks)
You need physical protection against big daddy attacks
Forum: Scripting Help 07-21-2017, 04:17
Replies: 2
Views: 906
Posted By pupdebox
Re: How To Know Logevent Args

I found it thats fucking awesome Connor saved my life
https://forums.alliedmods.net/showpost.php?p=620724&postcount=2
Forum: Scripting Help 07-21-2017, 03:38
Replies: 2
Views: 906
Posted By pupdebox
How To Find Logevent Args

- register_logevent("Event_HostTouched",3,"2=To uched_A_Hostage")

I took a look at these links
https://wiki.alliedmods.net/Half-Life_1_Game_Events...
Forum: Suggestions / Requests 01-11-2017, 18:29
Replies: 7
Views: 2,368
Posted By pupdebox
Re: Cs 1.6 AUto Admin Prefix Help

https://forums.alliedmods.net/showthread.php?t=281898
Enjoy
Forum: Scripting Help 01-10-2017, 11:13
Replies: 2
Views: 658
Posted By pupdebox
Re: Block Death Event

Ok. It is possible with Ham_TakeDamage... Problem Solved
Forum: Scripting Help 01-10-2017, 11:07
Replies: 2
Views: 658
Posted By pupdebox
Block Death Event

I want to block one player from dying.When one player get hit by a bullet(which is supposed to kill him) 50% chance the bullet would miss.

I tryed this but its bugged as shit:...
Forum: Scripting Help 01-05-2017, 18:58
Replies: 8
Views: 1,590
Posted By pupdebox
Re: Extra Button in New Style Menu

If you have full server it will loop 32 times + using get_players will create a loop. You are right if the server is close to empty. I don't think using 32 loop is a bad habit. Using 32 loop wouldn't...
Forum: Scripting Help 01-05-2017, 18:43
Replies: 8
Views: 1,590
Posted By pupdebox
Re: Extra Button in New Style Menu

WHY? I'm of the opinion that using 1 loop is better instead of using double loop(get_players + loop for menu_additem)
Forum: Scripting Help 01-02-2017, 21:19
Replies: 4
Views: 948
Posted By pupdebox
Re: Saving and Loading objects/entities

This is literally what you need:

https://forums.alliedmods.net/showthread.php?p=504633
Forum: Scripting Help 01-02-2017, 15:55
Replies: 15
Views: 6,275
Posted By pupdebox
Re: Multicolor Hud Message Is Possible

TRY IT SEE THAT ITS POSSIBLE THIS WAY

#include <amxmodx>

public client_putinserver(id)
{
set_task(5.0, "Show", id, _, _, "b", _)
}

public Show(id)
Showing results 1 to 25 of 146

 
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