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Search: Posts Made By: LenHard
Forum: Plugins 03-07-2020, 17:58
Replies: 10
Views: 3,406
Posted By LenHard
Re: [Any] Plugin Saver

Like I said, it's not meant to fix the plugin but rather keep the game going, sure the plugins will spit more errors, but at least it's playable. The errors that might occur due to SetFailState or...
Forum: Plugins 03-07-2020, 17:48
Replies: 10
Views: 3,406
Posted By LenHard
Re: [Any] Plugin Saver

I can't see how this would generate more problems? Its intended to keep the plugins running as long as possible till the plugin gets fixed. In a populated server, you don't want your players to just...
Forum: Plugins 03-07-2020, 17:38
Replies: 0
Views: 1,896
Posted By LenHard
[CS:GO] Shootable Nades

Description

You could now drop your nades and also shoot it to trigger it off the floor!
Adds a little spice to the game :)
Forum: Plugins 03-07-2020, 17:29
Replies: 10
Views: 3,406
Posted By LenHard
Re: [Any] Plugin Saver

Late loads or an error that causes the plugin to crash would jeopardize the mod/server you're playing on, it'd revive the plugin rather than keep it down.
Forum: Plugins 03-07-2020, 17:06
Replies: 2
Views: 1,649
Posted By LenHard
[Any] Map Deletion

Description

You could now delete maps permanently from your server through in-game and also removes them from the mapcycle at the same time!
It's useful to those who are lazy :)

Command
...
Forum: Plugins 03-07-2020, 16:54
Replies: 10
Views: 3,406
Posted By LenHard
[Any] Plugin Saver

Description

Simple plugin that checks constantly if a plugin is down and attempts to load it back up.
That's it :)
Forum: Plugin/Gameplay Ideas and Requests 12-30-2018, 18:49
Replies: 13
Views: 2,924
Posted By LenHard
Re: block switch team

AddCommandListener "jointeam" and cookies (for team index)
Forum: Scripting 11-27-2018, 07:15
Replies: 6
Views: 1,853
Posted By LenHard
Re: [CSGO] knife kick event or smth

weapon_fire (https://wiki.alliedmods.net/Counter-Strike:_Global_Offensive_Events#weapon_fire) event is probably what you're looking for as in for the attacking wise (However it doesn't register with...
Forum: Scripting 11-27-2018, 07:07
Replies: 8
Views: 2,042
Posted By LenHard
Re: [L4D2] Send Players to Spec on Connect

player_activate (https://wiki.alliedmods.net/Generic_Source_Server_Events#player_activate) event with a little timer would probably work.
Forum: Plugin/Gameplay Ideas and Requests 11-01-2018, 15:12
Replies: 6
Solved easy cronjob
Views: 1,287
Posted By LenHard
Re: easy cronjob

https://sm.alliedmods.net/new-api/console/RegConsoleCmd
https://sm.alliedmods.net/new-api/timers/CreateTimer
https://sm.alliedmods.net/new-api/events/HookEvent...
Forum: Plugin/Gameplay Ideas and Requests 10-19-2018, 08:49
Replies: 3
Views: 1,655
Posted By LenHard
Re: [CS:GO] Gravity

Don't use ServerCommand but rather use FindConVar
FindConVar("sv_gravity").SetInt(100);
Forum: Scripting 10-10-2018, 03:37
Replies: 23
Views: 4,550
Posted By LenHard
Re: Hook the Reload Sound

I believe those are client sided sounds thus impossible. You could try alternative methods; for the reload, you could just make the player not reload and make a delay until his ammo regenerates but...
Forum: Plugin/Gameplay Ideas and Requests 10-09-2018, 00:49
Replies: 2
Views: 703
Posted By LenHard
Re: Clear all weapons

#include <sourcemod>
#include <sdktools>

#pragma newdecls required
#pragma semicolon 1

public void OnPluginStart() {
RegAdminCmd("sm_clear", Cmd_Clear, ADMFLAG_GENERIC, "Clears all...
Forum: Scripting 09-27-2018, 06:34
Replies: 14
Views: 3,092
Posted By LenHard
Re: CSGO Player Camera Control

Just use OnPlayerRunCmd or PreThink and set the client's angles and position to the object/entity you want them to view. Just make sure you change the player's collusion flags since it would probably...
Forum: Scripting 09-27-2018, 00:03
Replies: 2
Views: 738
Posted By LenHard
Re: Is it possible

GetEntPropEnt(client, Prop_Send, "m_hObserverTarget");
Forum: Plugin/Gameplay Ideas and Requests 09-24-2018, 22:29
Replies: 5
Views: 1,931
Posted By LenHard
Re: [nmrih]How to increase the number of zombies and the speed of movement?

It says nmrih (No More Room In Hell) not l4d(2)
Forum: Scripting 09-24-2018, 18:12
Replies: 14
Views: 3,092
Posted By LenHard
Re: CSGO Player Camera Control

If it's a player you're trying to view, then you could change the client's observer modes

SetEntProp(client, Prop_Send, "m_iObserverMode", 4); // 4 is First person
SetEntPropEnt(client,...
Forum: Scripting 09-24-2018, 02:14
Replies: 14
Views: 3,092
Posted By LenHard
Re: CSGO Player Camera Control

To Set: SetClientViewEntity(client, entity);
Reset: SetClientViewEntity(client, client);
Forum: Plugin/Gameplay Ideas and Requests 09-13-2018, 20:23
Replies: 6
Views: 1,314
Posted By LenHard
Re: I how block chat sound

Well I don't think you could unless you rewrite the chat with PrintToChat function.
Forum: Plugin/Gameplay Ideas and Requests 08-13-2018, 22:28
Replies: 20
Views: 10,657
Posted By LenHard
Re: [CSGO-Req] weapon sounds changer

r/woooosh

You can't alter weapon fire sound with the hook weapon_fire...
Forum: Source Servers (SRCDS) 08-10-2018, 23:22
Replies: 2
Views: 1,108
Posted By LenHard
Re: [CS:GO] Timed out

It could be anything... However, I did see "CBaseEntity to non-brush model models/error.mdl" couple of times. Timed out usually means they lagged out or their game froze.
Forum: Plugin/Gameplay Ideas and Requests 08-10-2018, 23:18
Replies: 20
Views: 10,657
Posted By LenHard
Re: [CSGO-Req] weapon sounds changer

You'll always hear your own gun, but you could alter the sound for other people's guns. You could try to override your gun sound with another sound to try and overlap it.
Forum: Plugin/Gameplay Ideas and Requests 08-09-2018, 17:07
Replies: 8
Views: 3,071
Posted By LenHard
Re: [CS:GO] Radio Messages

#include <sourcemod>

public void OnPluginStart()
{
AddCommandListener(CL_Radio, "coverme");
AddCommandListener(CL_Radio, "takepoint");
AddCommandListener(CL_Radio, "holdpos");
...
Forum: Plugin/Gameplay Ideas and Requests 08-08-2018, 20:40
Replies: 8
Views: 3,071
Posted By LenHard
Re: [CS:GO] Radio Messages

Is that not what you wanted? Block radio commands and trigger "enemy down" when you kill a player? Please be more clear.
Forum: Plugin/Gameplay Ideas and Requests 08-06-2018, 03:52
Replies: 8
Views: 3,071
Posted By LenHard
Re: [CS:GO] Radio Messages

#include <sourcemod>

#pragma newdecls required
#pragma semicolon 1

bool gB_Allow[MAXPLAYERS + 1];

public void OnPluginStart()
{
HookEvent("player_death", Event_PlayerDeath,...
Showing results 1 to 25 of 154

 
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